A cut-off's place in Plate.Parts is its cut sequence number, but
RegenerateCutOffs removed every cut-off part and appended it again, so
any part drag, fill or cut-off move sent the cut-offs to the end. The
nest file didn't store the position either, so reopening did the same.
RegenerateCutOffs now puts each cut-off back at its previous index (new
cut-offs go at the end), and CutOffDto.Sequence saves the index. Older
files without it load the cut-offs at the end, as before.
b0997f6 moved every cut-off after the parts. Plate.Parts order is the
cut sequence, and the user sets each cut-off's place in it (Set
Sequence), so the post must follow it rather than reorder. Cut-offs
still post as uncompensated open lines with no lead-in.
Part.Clone and CloneAtOffset copied the lead-in program but not
HasManualLeadIns, LeadInsLocked, CuttingParameters or the tracked
pre-lead-in rotation. A copy of a rotated lead-in part reported
rotation 0 (the rebuilt program's), so saving it wrote the wrong
rotation and Remove Lead-ins restored an unrotated part.
Part.Rotate on a lead-in part set the tracked rotation from the
lead-in program's own Rotation, which starts at zero when the cutting
strategy rebuilds it, so a further quarter turn left Rotation unchanged.
Lead-in parts now accumulate the applied angle instead.
Program.Clone deep-copied the SubPrograms dictionary but left every
SubProgramCall pointing at the source's sub-program, and
SubProgramCall.Clone went through the Rotation setter, which re-rotated
that shared program to the call's stale angle. Copying a program with
hole lead-ins therefore rotated the source's holes, and rotating the
copy rotated the source again.
Program.Rotate also rotated a shared sub-program once per call, so two
identical holes (one deduplicated sub-program) turned twice.
Clone now binds calls to one private copy per shared sub-program
without re-aligning it, and Rotate turns each distinct sub-program once.
Formatter-only: re-indents braced switch sections in Program.cs and drops
the UTF-8 BOM from SubProgramCall.cs (.editorconfig charset = utf-8).
No behavior change.
The machine owner confirmed M50 swaps pallets (the sample's M50 before
M30 moves the cut sheet out for unloading). Only the single-program
between-sheet sequence remains unconfirmed.
Multi-sheet nests previously went into one program with a single header
size and one M50 at the end, so sheet 2 would cut into sheet 1's
skeleton. New Sheets settings:
- One program per sheet (default on): JOB.cnc -> JOB-1.cnc, JOB-2.cnc,
each a full program with its own size and pallet change (CL-series
batch rule, EM-423 7.4). Single-sheet nests keep the chosen name.
- Off: one program, with /L "L0" + pallet change between sheets;
mixed sheet sizes are rejected.
- Pallet change code (default M50, unconfirmed for multi-sheet CI Fiber
runs; documented as a release blocker).
All sheets are validated and rendered before any file is written.
IMultiFilePostProcessor lets the desktop app confirm overwrites of every
target file and list what was saved, and the console print each file.
A fixed override wrote the same text on every part, making parts
indistinguishable in the program. Each part's ( PART:... ) comment now
always uses its source file or drawing name. Saved configs that still
contain PartComment load normally; the key is ignored.
System.Text.Json rebuilds MaterialCodes with the default ordinal comparer,
so a saved config matched 'Mild Steel' but not 'mild steel' and silently
fell back to the default code. The setter now re-keys assigned maps
case-insensitively.
Replace the generic PropertyGrid for configs that opt in via
PostSettingAttribute: a section list (Machine, Material, Program output,
Macros) with labelled fields, help text, numeric ranges and an editable
material-code table. Edits apply only when OK validates every field.
Unannotated configs (Cincinnati CL, GravographIS) keep the PropertyGrid.
RapidEnumerator primed the walk position at the first pierce point, then
the skipped first rapid advanced it again. Raw programs start with a zero
rapid so this was invisible, but lead-in programs start with a real
incremental offset to the pierce, which shifted every later rapid by that
delta and drew rapids off the sheet. Start the walk at the program origin.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Posting a nest with a sheet cut-off threw because the CI Fiber writer
treated every contour as a compensated part contour and requires a
linear lead-in after G41/G42 (TF5200 13.2.4.1). Cut-offs are open
centreline cuts with no lead-in and no inside/outside, so they now post
without G41/G42 and run after every part on the sheet so the sheet is
not severed before the parts are cut (matching the CL post).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New nests now load plate defaults from %APPDATA%/OpenNest/defaults.json
instead of a .nstdot nest template:
- Tools > Nest Defaults... edits the file directly (new dialog).
- Tools > Save Current Plate as Defaults captures the active plate with
no dialog (visible when a nest is open).
- New_Click no longer unzips a template; a corrupt defaults file warns
once per session and falls back to built-in values.
- First run converts an existing NestTemplatePath .nstdot to
defaults.json and clears the legacy setting (kept readable on a
failed conversion); the setting itself stays, marked legacy.
- Save As no longer offers the .nstdot filter; SaveTemplate removed.
- BomImportForm and OptionsForm template plumbing removed in favor of
the shared NestDefaults store.
Replaces the .nstdot nest-template mechanism for new-nest plate
defaults. NestDefaults persists units, plate size, quadrant, part
spacing, and edge spacing to a single JSON file (DefaultPath:
%APPDATA%/OpenNest/defaults.json). Load never throws: a missing,
corrupt, or partially valid file degrades field-by-field to the
built-in fallback values, and unknown fields or a future version
number are ignored.
Mirrors PushSelected: PlateView/SelectionManager.ExpandSelected runs
Expander.Expand on the selection, marks parts dirty, regenerates cut
offs, and reports achieved spacing plus blocked-pair count in the
status bar. Menu item joins Align Selected's enable surface.
Grows part-to-part spacing of a selected group with the work area and
non-selected parts as hard boundaries. Doubling + bisection search over
the target spacing; Gauss-Seidel straight-line relaxation with anchor
mover policy (later-index selected part moves, first selection never).
Overlapping input is separated along penetration MTVs instead of being
rejected. Cancel/failure never mutates part positions. Clearance gains
BoundaryDistance for ring-pair gaps (part-in-cutout legality).
Omnidirectional minimum distance with separating direction (positive)
and penetration depth with minimum-translation direction (negative),
for the PlateView spacing expander. Overlap verdict defers to
Collision.HasOverlap so kernels never disagree. Basis for the fixed-s
separation solver.
The dialog rendered the same best-parts layout as transparent ghost
parts already shown live on the main plate view, and its embedded view
reset zoom on every improvement while lacking placed parts, work-area
and cut-off context. The progress dialog is now a compact stats strip
(266px wide) with the plate counter preserved for multi-plate runs.
Removes the never-called SetStationaryParts stationary-preview path
along with PreviewPlate/UpdatePreview/CreatePreviewPlate.
After 1b, triangulating both polygons on every pair was the largest
remaining overlap cost (27% of main-thread samples on the corpus job).
PartOverlapChecker now triangulates each part at most once per check,
lazily after the bounding-box gate, and passes the triangles to a new
internal Collision.HasOverlap overload that runs the unchanged
OverlapRegions body. Triangles are only read by clipping and hole
subtraction, so reuse gives identical verdicts.
Verification:
- 49,000 seeded decisions with reused triangles match LegacyCollision;
triangles stay bit-identical to a fresh triangulation afterwards.
- Debug PolygonTriangulations: 246 -> 40 and 64 -> 36 per grid check;
sharing triangles per Program instead fails 23 tests.
- Corpus job (169 parts, --engines Default --parallel 1): median
13,398 -> 12,702 ms over 4+4 alternating runs vs 1b, identical
outcomes; serialized layout byte-identical to the base.
Also records the Follow-up B' (Slices 1a, 1b, 2a) measurements in
docs/performance/fill-performance.md.
Both HasOverlappingParts loops rebuilt each part's polygon from its
Program on every pair. PartOverlapChecker prepares each distinct Program
(reference identity) once and each part's world polygon once per call,
then uses the overlap-only Collision.HasOverlap. Loop order, bounding-box
prefilter, early exit and returned indices are unchanged; Part.Intersects
shares the material/polygon recipe and still returns crossing points.
Verification:
- Frozen LegacyPartOverlap differential (original Intersects and both
loops): verdicts, indices and world polygons bit-identical across fill
grids, patterns, touching/epsilon gaps, scribe/rapid/empty programs.
- Debug OverlapPolygonPreparations: 246 -> 1 and 64 -> 2 per check.
- Corpus job (169 parts, --engines Default --parallel 1, with 1a):
median 18,885 -> 13,464 ms over 4+4 alternating runs, identical
outcomes; serialized layout byte-identical to the base.
Collision.HasOverlap only needs the verdict, but it went through Check,
which also collected crossing points. Triangulation, clipping and hole
subtraction now live in one private OverlapRegions method shared by Check
and HasOverlap, so verdict arithmetic stays single-sourced; Check output is
unchanged.
Tests: a frozen copy of the previous Collision is the oracle. 50,000 seeded
HasOverlap verdicts and 2,400 bitwise Check results match it, plus
containment, contact, hole and input-immutability cases. A Debug-only
PerfCounters.CrossingPointScans counter proves HasOverlap no longer scans.
Malformed polygons with null outer vertices still throw when the bounding
boxes overlap (now ArgumentNullException from triangulation rather than
NullReferenceException from ToLines).
Measured (Release, same harness in both trees): about 44% less time per
overlap-only polygon check, allocations 10.0 -> 7.9 MB per 155-pair sweep.
The 169-part serialized corpus layout is byte-identical.
Times Collision.HasOverlap over the box-overlapping neighbour pairs of two
FillLinear grids, and the FillHelpers.HasOverlappingParts grid checks
themselves. Opt-in via OPENNEST_RUN_FILL_PERF=1 (Category=FillPerformance).
Uses only APIs that predate the overlap-check work, so the same file can be
copied into a before tree for same-harness comparisons.
New post-processor plugin OpenNest.Posts.CincinnatiCIFiber for the CI
Fiber laser family (nLight CLX / Beckhoff TF5200 / Precitec ProCutter,
e.g. the CI Fiber 4020 8kW). Named by machine family, not table size.
Emits the machine program contract of the Cincinnati-supplied sample NC
(12992-4SS_NEST.nc): V.E.* header, restart jump, per-part V.E.R4 blocks,
per-contour N labels with V.E.R3, skippable /L macro lines (L0/L2+G41
interior, L4+G42 exterior, L6 cut-on, ZHSOFF cut-end), G162 incremental
arc I/J, trimmed 3-decimal spaceless coordinates, CRLF, M50/M30/%.
Contour classification (interior vs exterior) derives from the material
side of the closed cut path, not hardcoded winding. SubProgramCall holes
are flattened to sheet coordinates (rotation-safe). Arc lead-ins are
rejected per TF5200 13.2.4.1 (first motion block after G41/G42 selection
must be linear). Table envelope (default 160.25 x 81.25 in) validated.
Tests: structure golden on a square-with-hole nest, rotated-hole flatten,
coordinate format, arc-lead-in rejection, table validation, suppressed/
scribe skipping, plus a SkippableFact regression against the real sample
NC (109 parts, 2071 contours, L2=1962, L4=109, perimeter vertices match
within 0.001). Fixtures configure through OpenNest.Tests/test-config.json
and the regression skips when absent.
Group the Cincinnati and GravographIS plugin projects in a Posts/
folder so new machine posts have one home. Project names, namespaces,
and the runtime Posts/ deploy target are unchanged; only relative
paths in the solution and project references move.
FillLinear re-prepared offset perimeter geometry (ConvertProgram ->
ShapeProfile -> OffsetOutward) for every part it measured, although
tiled copies share one Program and differ only by Location. A CPU
profile of a 169-part Default job put 62% of wall time there.
Prepare each distinct Program (reference identity) once per public
Fill/FillRow call in local frame, then clone and translate for each
location. The cache is created per call and passed down privately
because FillHelpers.FillPattern calls Fill concurrently on one
instance. PartGeometry gains a local-frame Program overload that the
Part overload now delegates to.
Evaluation order, lazy preparation, fallbacks and tiling are
unchanged. Differential tests against a frozen copy of the previous
FillLinear check bitwise equality, including concurrent calls; Debug
work tests pin preparation counts. With the thread pool capped at one
worker, before/after whole-job layouts are byte-identical. The
Default corpus job median drops from 40,715 to 18,810 ms.
Thin-framed, hollow, or concave parts (e.g. SULLYS-035's frame) have
inherently low part-to-bbox utilization yet nest tightly, so the 30%
MinUtilization floor wrongly dropped every candidate for them. Pair
quality is judged by the rotated pair bounding-box area the results
are already sorted on; utilization now only ever serves as the
high-aspect exception (UtilizationOverride), never as a rejection.
Adds a hollow-frame helper plus regression tests that kept pairs
exist with low utilization and results stay sorted by pair area.
Layouts placed exactly at the part spacing can land ~1e-4 short once
rotated, rounded (e.g. PEP's 4-decimal exports) and snapped to the
Clipper grid, so both validators rejected layouts that were correct in
practice. NestTolerances.SpacingSlack (0.0005, far below anything a
cutting machine resolves) is now subtracted from the spacing by
NestLayoutCheck's inflation and NestJobPlacementValidator's edge-distance
check. The frozen LegacyNestValidator takes the same rule so the
equivalence tests keep comparing like with like.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39db4dc committed CLAUDE.md with CRLF endings while the repo stores it
as LF (text=auto), turning a one-line doc addition into a whole-file
diff. Renormalized; the content is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
StockLadder and Engines/ plug-ins only implement INestingEngine.Solve, so
selecting them in Auto Nest had no path to run. MainForm now solves the
whole job through JobEngineNest when the selected engine is not a
built-in fill strategy, feeding NestJobProgress into NestProgressForm and
binding the result poses back onto the nest's own drawings. Whole-job
engines throw on cancel rather than returning a partial layout, so the
progress form hides Accept for these runs. Built-in strategies keep the
existing per-plate fill path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Long whole-job solves ran silently, so there was no way to tell a slow
engine from a hung one until the timeout fired. --progress hands each
solve a JobProgressLog that prints [job/engine] lines for start, finish
(or failure/timeout), every plate commit, and candidate evaluations
throttled to one line per 2 s so parallel runs stay readable.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The benchmark validator and every engine test re-triangulated both parts
for each nearby pair. NestLayoutCheck now uses TriangulatedRegion, with
Collision.HasOverlap as the fallback when it cannot decide. Verdicts are
unchanged (the frozen-validator equivalence tests still pass); validating
100 discs went from 1,254 ms to 94 ms.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Collision.HasOverlap re-triangulates both polygons on every call; Qwen
measured that as its dominant cost (over 400 s -> ~110 s on a 219-part
job once cached). TriangulatedRegion (from Qwen's TriSet) triangulates a
part once and takes translation as a parameter; it returns null when it
cannot decide so callers fall back to Collision, which stays the
reference. EdgeGridPolygon (from Qwen's FastPoly) certifies clearly
disjoint shells and never reports Clear for an overlap. A seeded harness
of 100,000 decisions (concave shapes, arcs, holes, touching contacts)
finds 0 mismatches against Collision.HasOverlap.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Core only had a convex NFP, so Opus55 and Gpt6Astra each built concave
NFPs from Clipper's Minkowski sum, and only Opus55 added the terms that
cover one part lying inside or swallowing the other - Gpt6Astra instead
filled every positive path and lost real interlocks. NoFitPolygon.Compute
ports Opus55's construction (boundary sweep united with A + p0 and
-B + a0; convex pairs use the linear edge merge). It works on filled
perimeters only; hole-aware clearance stays with collision testing.
Tests port Opus55's NFP tests and add a notch fit and a seeded property
check against Collision.HasOverlap.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The job runner already checked sheet bounds on material contours only,
but the benchmark validator and salvage scoring used Part.BoundingBox,
which includes scribe/etch moves. A PEP bend tick that ends a hair past
the part's edge passed the runner yet failed the benchmark when placed
flush to the sheet edge, and it could shrink the credited offcut. Marks
only mark the surface, so bounds and salvage now use material only.
Benchmark before/after (all five built-in engines, local fixtures,
salvage 0.5): no job changed validity or cost. Regression tests pin the
new rule: a protruding tick flush to the sheet edge is valid in all four
quadrants, and a tick past the parts envelope no longer shrinks salvage
(targeted fixture cost 130 -> 120).
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engines had to reverse-engineer the benchmark validator: Opus55 assumed a
0.01 arc tolerance (the validator uses 0.001), Gpt6Astra added hand-tuned
paddings and copied the validator's check order, Qwen picked its chord
tolerance to stay under a constant it could not reference.
NestTolerances publishes the validator's arc tolerance, the Clipper grid
and SafeClearanceMargin (with its derivation). NestLayoutCheck moves the
benchmark NestValidator's checks into OpenNest.Engine as a public API
(Clears for a part pair, Violations for a whole result); NestValidator is
now a thin wrapper. Verdicts are unchanged: tests compare ordered
violation lists against a frozen copy of the old validator, and a
tangent-disc stress test covers 432 pairs at the safe margin.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
All three plugin engines turned a RotationPolicy into trial angles by hand
(fixed angle, stepped sweep, or right angles plus the minimum-bounding-
rectangle angle for Automatic), each with its own normalization, dedup and
sweep caps. EnumerateAngles gives one deterministic, Allows-checked list;
RotationCandidates.ForShape adds the MBR-aligning angles via the existing
Polygon.FindBestRotation, and DistinctOutlines drops angles where the part
looks identical. A cap of one returns the sweep start rather than throwing,
since engines request a single sample for small orientation budgets.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engines optimized guesses at the benchmark cost: Opus55 re-implemented
salvage credit, Qwen used plate area per part area, Gpt6Astra ignored
salvage. NestJobCost moves StockLadder's EstimateNetArea into a public
home (net sheet area, unplaced-part penalty, whole-result Evaluate) and
the benchmark and StockLadder now call it. Scores are unchanged: tests pin
it against a frozen copy of the old computation and real benchmark runs.
Bounds still include marks, as before, so scores do not move.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every plugin engine rebuilt part material from a snapshot by hand and
filtered only rapids, so all three kept counting scribe/etch marks as
material after 1b5e1b1 fixed it in the host. JobPartGeometry is the
validator's own reader made public: SpecialLayers.IsMaterial, validated
closed contours, material area, and TryRead returning null for unreadable
parts. The job validators now use it, so engines and validation agree.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The seed came from string.GetHashCode, which .NET randomizes per process,
so each run drew different samples and the "ring" case occasionally drew
fewer than six rejections and failed its coverage assertion (1 in 6 runs),
even though every validator decision matched the brute-force reference.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engines assembled NestJobResult by hand - instance indices, fulfillment,
stock usage, status and PlateCommitted progress - and Qwen38FlashNext got
PlateIndex wrong (stock index instead of sheet order). The builder assigns
plate and instance indices itself and rejects overproduction and exhausted
stock, so engines only decide placements.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every plugin engine re-derived the quadrant/edge-spacing work area by hand
(Gpt6Astra, Opus55 and Qwen each had a copy, as did the placement
validator). One definition on the stock removes that duplication and the
chance of an engine disagreeing with the validator's bounds.
Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every nesting-geometry consumer filtered only rapids, so scribe/etch
moves counted as part material. An etch tick that ends a hair outside
the outline (PEP bend ticks start on the notch edge) made the part
"open geometry leaving the material region": the job validator threw
and every built-in engine plus Gpt6Astra crashed on real PEP jobs
(PT75, drawing 4980 A01 PT77). Marks are only on the surface, so they
should never affect placement, collision, area, or validation.
- SpecialLayers.IsMaterial excludes Rapid and Scribe; used by drawing
area, canonical angle, part collision, PartGeometry, plate perimeter,
best-fit/pair evaluation, rotation analysis, GPU evaluators, and both
validators. Timing, display, splitting and posts still see marks.
- ConvertGeometry also maps the saved SCRIBE layer name to Scribe, so
programs rebuilt from stored entities keep their marks.
- NestReader repairs older files (e.g. PepNestExport output) whose
programs saved etch as cut moves while source entities kept SCRIBE.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engines now live in https://git.thecozycat.net/aj/OpenNest-Engines (history
carried over) so they can be published independently, and so a copy of
OpenNest handed to a model for an engine-building run contains no
competing engines. Engines still load at runtime from an Engines/ folder
next to the app/benchmark output; nothing in the solution referenced them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replace the Terra scaffold with an independent configuration-space contact placer and bounded stock-plan search. Include plugin tests, synthetic and DXF benchmark drivers, results, and deployment documentation.
Correct shared collision clipping and hole subtraction so curved-hole inserts validate consistently. Cover translated layouts, spacing violations, operand order, winding, and independent boolean-area comparisons.
Validation: 1,293 tests passed with 12 fixture skips; all 34 synthetic/generated and four DXF cases are valid and complete.
Reusable Fill/, BestFit, RectanglePacking and CirclePacking components are
fair game; whole-engine delegation and run-all-pick-best stay banned.
Improvements to shared components go in the engine's own project and are
reported, not applied to OpenNest.Core/OpenNest.Engine.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Drop deep engine/validator/benchmark internals (covered by CLAUDE.md and
code comments) and per-option reference tables in favor of a quick-start
level guide.
One-off helper utilities don't belong in the repo. PepNestExport moved to
/home/aj/src/PepNestExport as a standalone companion project; NestDxfJob and
StreamGravographJob are removed (recoverable from history).
Every DefaultPlateFiller.Fill makes a fresh canonical copy of the drawing,
and BestFitCache/FillResultCache keyed by drawing reference, so fills never
shared results and the static caches grew without bound.
CanonicalFrame now records which drawing each canonical copy came from.
Both caches key weakly on that source drawing, so every canonical copy
shares one entry and released drawings can be collected. An entry is
dropped when the drawing's Program instance or canonical angle changes.
Best-fit candidates are computed once per (drawing, spacing) through
BestFitFinder.FindCandidates and filtered per plate size with the same
filter FindBestFits uses. FillResultCache keeps canonical and
non-canonical callers apart.
Adds Debug-only PerfCounters for best-fit runs, offset perimeter builds
and Part.Intersects calls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The candidate validator flattened every arc into 1000 segments and rebuilt
both parts' polygons and edge lists for every pair it compared, so spacing
checks on filleted parts cost millions of edge pairs each. Validation, not
the fill pipeline, was nearly all of a solve's wall time.
Placed contours are now flattened once with ToPolygonWithTolerance(0.001),
the tolerance the benchmark NestValidator and Part.Intersects already use,
and each part's shape is built once per candidate. Arcs stay inscribed, so
a layout placed exactly at the spacing still passes.
12-nest PEP corpus, Default + StockLadder, --parallel 1: 2820 s -> 227 s.
Every run that finished before gives the same validity, count, plates and
cost. Three StockLadder runs that used to hit the 5-minute timeout now
finish.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Plugin engines (Opus55, Qwen, Terra) each add two projects at the repo
root, and more are coming; at a dozen they would outnumber the core
projects. They are also a different kind of thing: out-of-solution,
runtime-loaded plugins. Grouping them under Engines/ keeps the root
readable.
Engines/Directory.Build.props now holds the shared TFM, nullable and
implicit-usings settings and the OpenNest.Engine reference, so a new
engine's csproj is nearly empty. The tests/ compile exclusion lives in
Directory.Build.targets because a removal in .props runs before the SDK
adds its default Compile glob and has no effect.
Build-Engines.ps1 replaces the per-README manual build-and-copy steps
for deploying engines into the benchmark's runtime Engines/ folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Spacing offsets move onto Clipper (ClipperBridge) for CPU preparation,
fixing spikes and inverted loops where features are narrower than the
spacing; Collision stays hand-rolled for the GPU path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Converts a PepApi year of PEP nests into .nest files that keep PEP's own
placements, so OpenNest.Benchmark can score PEP as its Baseline row.
Micro-joint tabs: PEP leaves tabs uncut by jumping them with a rapid, at a
contour's seam or partway along it (a cutout cut as two halves 0.02 apart).
The part still occupies that material, so open cut runs are chained end to
start across gaps up to 0.25 and bridged with a cut line, but only where
they close into a loop, so separate contours that lie close together (two
circles 0.25 apart) are never merged. Previously only seam tabs were closed,
leaving mid-contour tabbed cutouts open and the validator reading them as
garbage regions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conservative flattening circumscribes arcs, so at 0.01 the validator was up
to 0.01 too strict along curves: PEP's P260626-03 layout, exactly 0.25 apart
along an arc, failed with a 0.004 sliver. At 0.001 the worst error on either
side is 0.001. Validating the 26-job benchmark set with Opus55 went from
about 2 s to about 5 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Clipper validator flagged valid Opus55 and PEP layouts (P260805-03,
P260626-03). Two causes:
- Arc.ToPoints(circumscribe) scales every vertex out by 1/cos(step/2),
endpoints included, so a 0.03125 corner fillet flattened at 0.01 poked
0.013 past the straight edges it meets. ClipperBridge now flattens itself:
circumscribed arcs keep their endpoints on the arc and put interior
vertices on tangent intersections, with the segment count chosen so the
outward error stays within the tolerance. Arc.ToPoints is unchanged for
its other callers.
- The conservative padding made a layout exactly at the spacing fail.
NestValidator now uses OffsetForValidation: the same conservative
flattening, round joins at a tenth of the tolerance, no padding. Its only
leniency is that join chord error at convex corners.
With both, Opus55 is valid on all 26 benchmark jobs (25 before the
Clipper migration; the old failure was a spike artifact).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Spacing offsets now go through Clipper for CPU preparation while the
per-pair Collision test stays hand-rolled for a future GPU port; record
that split, which offset path each caller uses, and the missing Clipper2
entry in the NuGet list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GetOffsetPerimeterEntities/GetOffsetPartEntities feed directional-distance
loops (FillLinear, Compactor, RotationSlideStrategy) that handle arcs
natively. Switching them to Clipper line output (plan option B) made
OpenNest.Tests run 48s -> 8m19s, Fill tests ~3x slower, and broke 20
exact-fit tests through tessellation and conservative padding, so they keep
the per-entity offset (option A), hardened:
- Arc, Circle and Line offsets are now side-symmetric. Right on a CCW arc
shrank instead of growing, Right on a CW circle grew, and Right on a line
offset to the left and reversed it. Only Left was used on hot paths, so
this was latent (SimplifierViewer drew both tolerance bands on one side).
- Shape.OffsetEntity closes every gap between consecutive offset pieces:
convex non-tangent line/arc corners get a round join about the original
corner, lines across a collapsed fillet are mitered, and any other gap
(concave arc corner, collapsed entity) is bridged with a line. Before,
only line-line corners were joined, so a vertex could slip through.
- Zero-area spikes are left in place and documented: they lie inside the
offset envelope, which is harmless for directional distance.
- OffsetOutward/OffsetInward become internal; PartGeometry is their only
caller.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Collision stays hand-rolled because it is the reference for a future GPU
kernel, but its inputs now come from Clipper region offsets. Pin down that
lines-only, round-join, 1e-4-precision polygons keep the contact and
part-in-part semantics: a neighbor inside a collapsed slot, a part inside
a hole that shrank by the spacing, and zero-spacing edge contact.
Document which steps are per-polygon preparation to cache and upload once,
and which are per-pair kernel-shaped work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Its callers now take Clipper region offsets, which never produce the
self-intersections it patched over (and it only caught proper crossings,
so spikes survived it anyway). Polygon.OffsetEntity was its last caller;
the override is required by Entity but has no callers, so it becomes a
Clipper miter offset that keeps the Left/Right semantics and the input
winding. FindCrossing, SplitAtCrossing, SegmentsIntersect and the static
CalculateArea helper go with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Per-entity offsetting left spikes and inverted loops wherever a feature is
narrower than the spacing (1.nest), and RemoveSelfIntersections only
caught proper crossings. The callers that already flatten to polygons now
take a single Clipper region offset instead:
- PolygonHelper (BestFit) and PartBoundary use the conservative mode, which
keeps their never-under-estimate guarantee. PartBoundary also keeps holes
that appear when a perimeter curls back on itself.
- NestValidator offsets perimeter and cutouts in one region; Clipper drops
collapsed cutouts, so the collapsed-or-flipped heuristic goes away.
- CutOff.IntersectPerimeter offsets through the bridge. The old
OffsetEntity(Left) grew CW perimeters but shrank CCW ones, so with the
plate's perimeter cache a cut-off ran through the part; slots narrower
than twice the clearance now close up instead of leaving a gap.
- GetOffsetPartLines (3 overloads) and the AddOffset* helpers had no
callers and are removed, as is EntityView's never-defined DRAW_OFFSET
block.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
NoFitPolygon.Compute, its triangulate-and-union MinkowskiSum branch and
UnionPolygons had no callers; only ComputeConvex (NfpSlideStrategy) is used.
The Clipper path helpers they relied on now live in ClipperBridge.
ConvexDecomposition.Triangulate stays because Collision uses it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Offsetting entity by entity leaves spikes and inverted loops wherever a
feature is narrower than the spacing, and RemoveSelfIntersections only
catches proper crossings. ClipperBridge flattens a ShapeProfile into one
region (perimeter positive, cutouts negative) and inflates it in a single
Clipper pass with round joins, so narrow features collapse and holes that
close up disappear.
Conservative mode circumscribes perimeter arcs, inscribes cutout arcs and
pads the inflation by the chord tolerance, so the result never
under-estimates the spacing. It replaces the circumscribed-polygon
guarantee the BestFit/PartBoundary callers rely on.
Clipper stays confined to CPU preparation whose output is cached; the
per-pair Collision path remains hand-rolled for GPU portability.
LayoutPart's display offset now goes through the bridge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PEP-exported programs carry arc centers that are not equidistant from the
start and end points (e.g. I0.03 on a 0.0598 chord). Building the arc from
the end radius left its start off the previous move's end, so contours
failed to chain. Project the center onto the chord's perpendicular bisector.
The Draw Offset display offset each entity separately, which left spikes and
inverted loops wherever a feature is narrower than the spacing (1.nest,
P260417-06). Inflate the flattened region with Clipper instead, which
collapses narrow features and drops holes that close up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>