feat(core): add a concave no-fit polygon to NoFitPolygon

Core only had a convex NFP, so Opus55 and Gpt6Astra each built concave
NFPs from Clipper's Minkowski sum, and only Opus55 added the terms that
cover one part lying inside or swallowing the other - Gpt6Astra instead
filled every positive path and lost real interlocks. NoFitPolygon.Compute
ports Opus55's construction (boundary sweep united with A + p0 and
-B + a0; convex pairs use the linear edge merge). It works on filled
perimeters only; hole-aware clearance stays with collision testing.
Tests port Opus55's NFP tests and add a notch fit and a seeded property
check against Collision.HasOverlap.

Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
aj
2026-09-25 10:08:36 -04:00
co-authored by Codex Claude Opus 5.5
parent 896ed2026a
commit 4161e6d1c7
2 changed files with 194 additions and 0 deletions
+63
View File
@@ -1,3 +1,4 @@
using Clipper2Lib;
using System.Collections.Generic;
using OpenNest.Math;
@@ -10,6 +11,68 @@ namespace OpenNest.Geometry
/// </summary>
public static class NoFitPolygon
{
/// <summary>
/// Computes forbidden translations of moving around stationary. Interior means
/// overlap and boundary means touch, subject to Clipper rounding at precision.
/// Inputs are simple filled perimeters, with either winding and optional closing
/// vertices. Cutouts are not supported: use Collision for hole-aware decisions.
/// The moving reference point is the origin, not its first vertex. Cache this
/// CPU preparation result. Rings with fewer than three vertices produce no region.
/// </summary>
public static PathsD Compute(PathD stationary, PathD moving, int precision = ClipperBridge.Precision)
{
var a = Normalize(stationary);
var b = Normalize(moving);
if (a.Count < 3 || b.Count < 3)
return new PathsD();
if (IsConvex(a) && IsConvex(b))
return new PathsD { ClipperBridge.ToPath(ComputeConvex(
ClipperBridge.ToPolygon(a), ClipperBridge.ToPolygon(b)), true) };
var negB = new PathD(b.Count);
foreach (var point in b)
negB.Add(new PointD(-point.x, -point.y));
// The boundary sweep alone misses both kinds of containment.
var sweep = Minkowski.Sum(negB, a, true, precision);
sweep.Add(Clipper.TranslatePath(a, negB[0].x, negB[0].y));
sweep.Add(Clipper.TranslatePath(negB, a[0].x, a[0].y));
return Clipper.Union(sweep, new PathsD(), FillRule.NonZero, precision);
}
/// <summary>
/// Computes forbidden origin translations for two filled, lines-only perimeters.
/// Cutouts are not supported; use Collision for hole-aware decisions.
/// </summary>
public static PathsD Compute(Polygon stationary, Polygon moving) =>
Compute(ClipperBridge.ToPath(stationary, true), ClipperBridge.ToPath(moving, true));
private static PathD Normalize(PathD source)
{
var path = new PathD();
foreach (var point in source)
if (path.Count == 0 || path[path.Count - 1].x != point.x || path[path.Count - 1].y != point.y)
path.Add(point);
if (path.Count > 1 && path[0].x == path[path.Count - 1].x && path[0].y == path[path.Count - 1].y)
path.RemoveAt(path.Count - 1);
if (!Clipper.IsPositive(path))
path.Reverse();
return path;
}
private static bool IsConvex(PathD path)
{
for (var i = 0; i < path.Count; i++)
{
var a = path[i];
var b = path[(i + 1) % path.Count];
var c = path[(i + 2) % path.Count];
if ((b.x - a.x) * (c.y - b.y) - (b.y - a.y) * (c.x - b.x) < 0)
return false;
}
return true;
}
/// <summary>
/// Computes the NFP between a convex stationary polygon A and a convex orbiting
/// polygon B: the Minkowski sum of A and -B (B reflected through its reference point).
@@ -0,0 +1,131 @@
using Clipper2Lib;
using OpenNest.Geometry;
namespace OpenNest.Tests.Geometry;
public class NoFitPolygonTests
{
[Theory]
[InlineData(0, 0, true)]
[InlineData(-5, -5, true)]
[InlineData(2, 0.5, true)]
[InlineData(4, 0, false)]
[InlineData(0, -21, false)]
[InlineData(-21, 0, false)]
public void PortedContainmentCases(double x, double y, bool forbidden)
{
var a = Ring((0, 0), (3, 0), (3, 1), (1, 1), (1, 3), (0, 3));
Assert.Equal(forbidden, Inside(NoFitPolygon.Compute(a, Square(20)), x, y));
}
[Fact]
public void SquareFitsInNotch()
{
var a = Ring((0, 0), (5, 0), (5, 1), (1, 1), (1, 5), (0, 5));
Assert.False(Inside(NoFitPolygon.Compute(a, Square(2)), 2, 2));
Assert.True(Inside(NoFitPolygon.Compute(a, Square(2)), 0.5, 2));
}
[Fact]
public void PerimeterOnlyNfpCannotRepresentPartInHole()
{
var outer = Square(10);
var hole = Move(Square(6), 2, 2);
var moving = Square(1);
Assert.False(Collision.HasOverlap(outer, Move(moving, 4, 4), new List<Polygon> { hole }));
// The API explicitly fills its single perimeter. Hole-aware callers must use Collision.
Assert.True(Inside(NoFitPolygon.Compute(outer, moving), 4, 4));
}
[Fact]
public void ConvexWindingClosureAndOriginAreNormalized()
{
var a = ClipperBridge.ToPath(Move(Square(3), 7, 4), true);
var b = ClipperBridge.ToPath(Move(Square(2), 1, 2), false);
b.Add(b[0]);
var result = NoFitPolygon.Compute(a, b);
Assert.Equal(25, System.Math.Abs(Clipper.Area(result)), 8);
Assert.True(Inside(result, 6, 2));
Assert.False(Inside(result, 10, 2));
}
[Fact]
public void SeededConcavePairsAgreeAwayFromBoundary()
{
var random = new Random(760125);
var decisions = 0;
for (var pair = 0; pair < 100; pair++)
{
var a = Star(random);
var b = Star(random);
var nfp = NoFitPolygon.Compute(a, b);
for (var sample = 0; sample < 100; sample++)
{
var x = random.NextDouble() * 20 - 10;
var y = random.NextDouble() * 20 - 10;
// Exclude a 0.01 boundary band: tiny contact wedges can have area below
// Collision's 1e-5 area floor even beyond Clipper's 1e-4 grid.
if (NearBoundary(nfp, x, y, 0.01))
continue;
Assert.True(Collision.HasOverlap(a, Move(b, x, y)) == Inside(nfp, x, y), $"pair={pair} sample={sample} x={x:R} y={y:R}");
decisions++;
}
}
Assert.True(decisions > 9800);
}
internal static Polygon Star(Random random)
{
var points = new (double, double)[8];
for (var i = 0; i < points.Length; i++)
{
var angle = i * System.Math.PI / 4;
var radius = (i % 2 == 0 ? 3 : 1) * (0.8 + random.NextDouble() * 0.4);
points[i] = (radius * System.Math.Cos(angle), radius * System.Math.Sin(angle));
}
return Ring(points);
}
internal static Polygon Square(double size) => Ring((0, 0), (size, 0), (size, size), (0, size));
internal static Polygon Ring(params (double X, double Y)[] points)
{
var polygon = new Polygon();
foreach (var (x, y) in points)
polygon.Vertices.Add(new Vector(x, y));
polygon.Close();
polygon.UpdateBounds();
return polygon;
}
internal static Polygon Move(Polygon polygon, double x, double y) =>
ClipperBridge.ToPolygon(Clipper.TranslatePath(ClipperBridge.ToPath(polygon, new Vector()), x, y));
private static bool Inside(PathsD region, double x, double y)
{
var winding = 0;
foreach (var path in region)
if (Clipper.PointInPolygon(new PointD(x, y), path) == PointInPolygonResult.IsInside)
winding += Clipper.IsPositive(path) ? 1 : -1;
return winding != 0;
}
private static bool NearBoundary(PathsD paths, double x, double y, double tolerance)
{
foreach (var path in paths)
for (var i = 0; i < path.Count; i++)
{
var a = path[i];
var b = path[(i + 1) % path.Count];
var dx = b.x - a.x;
var dy = b.y - a.y;
var t = System.Math.Clamp(((x - a.x) * dx + (y - a.y) * dy) / (dx * dx + dy * dy), 0, 1);
var ex = x - a.x - t * dx;
var ey = y - a.y - t * dy;
if (ex * ex + ey * ey < tolerance * tolerance)
return true;
}
return false;
}
}