fix(geometry): harden the arc-preserving per-entity offset
GetOffsetPerimeterEntities/GetOffsetPartEntities feed directional-distance loops (FillLinear, Compactor, RotationSlideStrategy) that handle arcs natively. Switching them to Clipper line output (plan option B) made OpenNest.Tests run 48s -> 8m19s, Fill tests ~3x slower, and broke 20 exact-fit tests through tessellation and conservative padding, so they keep the per-entity offset (option A), hardened: - Arc, Circle and Line offsets are now side-symmetric. Right on a CCW arc shrank instead of growing, Right on a CW circle grew, and Right on a line offset to the left and reversed it. Only Left was used on hot paths, so this was latent (SimplifierViewer drew both tolerance bands on one side). - Shape.OffsetEntity closes every gap between consecutive offset pieces: convex non-tangent line/arc corners get a round join about the original corner, lines across a collapsed fillet are mitered, and any other gap (concave arc corner, collapsed entity) is bridged with a line. Before, only line-line corners were joined, so a vertex could slip through. - Zero-area spikes are left in place and documented: they lie inside the offset envelope, which is harmless for directional distance. - OffsetOutward/OffsetInward become internal; PartGeometry is their only caller. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -443,19 +443,23 @@ namespace OpenNest.Geometry
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boundingBox.Width = maxY - minY;
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}
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/// <summary>
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/// Offsets the arc to the given side of its travel direction. The center lies to
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/// the left of a CCW arc and to the right of a CW (reversed) one, so the arc grows
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/// on the other side and shrinks toward its center. Returns null when it shrinks
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/// to nothing.
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/// </summary>
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public override Entity OffsetEntity(double distance, OffsetSide side)
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{
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if (side == OffsetSide.Left && reversed)
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{
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return new Arc(center, radius + distance, startAngle, endAngle, reversed);
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}
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else
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{
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if (distance >= radius)
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return null;
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var grows = (side == OffsetSide.Left) == reversed;
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return new Arc(center, radius - distance, startAngle, endAngle, reversed);
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}
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if (grows)
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return new Arc(center, radius + distance, startAngle, endAngle, reversed);
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if (distance >= radius)
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return null;
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return new Arc(center, radius - distance, startAngle, endAngle, reversed);
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}
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public override Entity OffsetEntity(double distance, Vector pt)
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@@ -273,7 +273,10 @@ namespace OpenNest.Geometry
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public override Entity OffsetEntity(double distance, OffsetSide side)
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{
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if (side == OffsetSide.Left && Rotation == RotationType.CCW)
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// The center lies to the left of a CCW circle and to the right of a CW one.
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var shrinks = (side == OffsetSide.Left) == (Rotation == RotationType.CCW);
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if (shrinks)
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{
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return Radius <= distance
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? null
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@@ -281,7 +284,7 @@ namespace OpenNest.Geometry
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}
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else
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{
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return new Circle(center, Radius + distance) { Layer = Layer };
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return new Circle(center, Radius + distance) { Layer = Layer, Rotation = Rotation };
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}
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}
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@@ -398,11 +398,9 @@ namespace OpenNest.Geometry
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var x = System.Math.Cos(angle) * distance;
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var y = System.Math.Sin(angle) * distance;
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var pt = new Vector(x, y);
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var pt = side == OffsetSide.Left ? new Vector(x, y) : new Vector(-x, -y);
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return side == OffsetSide.Left
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? new Line(StartPoint + pt, EndPoint + pt)
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: new Line(EndPoint + pt, StartPoint + pt);
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return new Line(StartPoint + pt, EndPoint + pt);
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}
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public override Entity OffsetEntity(double distance, Vector pt)
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+184
-59
@@ -463,80 +463,60 @@ namespace OpenNest.Geometry
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boundingBox = Entities.Select(geo => geo.BoundingBox).ToList().GetBoundingBox();
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}
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/// <summary>
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/// Offsets each perimeter entity to the given side and joins the pieces into a
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/// closed chain: line-line corners get a round join (convex) or a miter (concave),
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/// other convex corners get a round join, and any remaining gap (a concave corner
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/// involving an arc, or an entity that collapsed under the offset) is bridged
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/// with a line. Cutouts are offset the same way.
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/// <para>
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/// Where a feature is narrower than twice the distance, the result keeps zero-area
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/// spikes and inverted loops. They lie inside the true offset envelope, so they are
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/// harmless to directional-distance queries, which only need a closed boundary
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/// that never falls inside the envelope. Use <see cref="ClipperBridge"/> when a
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/// clean region is needed.
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/// </para>
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/// </summary>
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public override Entity OffsetEntity(double distance, OffsetSide side)
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{
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var offsetShape = new Shape();
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var definedShape = new ShapeProfile(this);
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Entity firstEntity = null;
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Entity firstOffsetEntity = null;
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Entity lastEntity = null;
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Entity lastOffsetEntity = null;
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var pieces = new List<OffsetPiece>();
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var collapsed = false;
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foreach (var entity in definedShape.Perimeter.Entities)
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{
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var offsetEntity = entity.OffsetEntity(distance, side);
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if (offsetEntity == null)
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{
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collapsed = true;
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continue;
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if (firstEntity == null)
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{
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firstEntity = entity;
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firstOffsetEntity = offsetEntity;
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}
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switch (entity.Type)
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{
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case EntityType.Line:
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{
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var line = (Line)entity;
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var offsetLine = (Line)offsetEntity;
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if (lastOffsetEntity != null && lastOffsetEntity.Type == EntityType.Line)
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{
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JoinOffsetLines(
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(Line)lastEntity,
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(Line)lastOffsetEntity,
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line,
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offsetLine,
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distance,
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side,
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offsetShape
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);
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}
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offsetShape.Entities.Add(offsetLine);
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break;
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}
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default:
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offsetShape.Entities.Add(offsetEntity);
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break;
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}
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lastOffsetEntity = offsetEntity;
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lastEntity = entity;
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pieces.Add(new OffsetPiece(entity, offsetEntity, collapsed));
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collapsed = false;
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}
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// Close the shape: join last offset entity back to first
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if (
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lastOffsetEntity != null
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&& firstOffsetEntity != null
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&& lastOffsetEntity != firstOffsetEntity
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&& lastOffsetEntity.Type == EntityType.Line
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&& firstOffsetEntity.Type == EntityType.Line
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)
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// Entities that collapsed at the end of the loop sit before the first piece.
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if (collapsed && pieces.Count > 0)
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pieces[0] = pieces[0] with { CollapsedBefore = true };
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for (var i = 0; i < pieces.Count; i++)
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{
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JoinOffsetLines(
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(Line)lastEntity,
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(Line)lastOffsetEntity,
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(Line)firstEntity,
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(Line)firstOffsetEntity,
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distance,
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side,
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offsetShape
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);
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offsetShape.Entities.Add(pieces[i].Offset);
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if (pieces.Count > 1)
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{
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JoinOffsetPieces(
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pieces[i],
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pieces[(i + 1) % pieces.Count],
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distance,
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side,
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offsetShape
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);
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}
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}
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foreach (var cutout in definedShape.Cutouts)
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@@ -547,6 +527,151 @@ namespace OpenNest.Geometry
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return offsetShape;
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}
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private readonly record struct OffsetPiece(
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Entity Source,
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Entity Offset,
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bool CollapsedBefore
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);
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private static void JoinOffsetPieces(
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OffsetPiece last,
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OffsetPiece next,
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double distance,
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OffsetSide side,
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Shape offsetShape
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)
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{
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// Lines meeting across a collapsed fillet are concave, so a miter trims both at
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// their intersection. Parallel ones (a round-bottomed slot) fall through to
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// the bridge below.
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if (
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next.CollapsedBefore
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&& last.Offset is Line lastOffsetLine
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&& next.Offset is Line nextOffsetLine
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&& Intersect.IntersectsUnbounded(nextOffsetLine, lastOffsetLine, out var miter)
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)
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{
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lastOffsetLine.EndPoint = miter;
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nextOffsetLine.StartPoint = miter;
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return;
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}
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if (!next.CollapsedBefore && last.Source is Line lastLine && next.Source is Line nextLine)
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{
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JoinOffsetLines(
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lastLine,
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(Line)last.Offset,
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nextLine,
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(Line)next.Offset,
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distance,
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side,
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offsetShape
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);
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return;
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}
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if (
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!TryGetEnds(last.Offset, out _, out var gapStart)
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|| !TryGetEnds(next.Offset, out var gapEnd, out _)
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)
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return;
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if (gapStart.DistanceTo(gapEnd) <= OpenNest.Math.Tolerance.Epsilon)
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return;
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if (
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!next.CollapsedBefore
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&& IsConvexCorner(last.Source, next.Source, side, out var corner)
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)
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{
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offsetShape.Entities.Add(
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new Arc(
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corner,
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distance,
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corner.AngleTo(gapStart),
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corner.AngleTo(gapEnd),
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side == OffsetSide.Left
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)
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);
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return;
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}
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// Concave corner or collapsed entity: the neighbors' offsets overlap, so a
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// straight bridge stays inside the offset envelope and closes the chain.
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offsetShape.Entities.Add(new Line(gapStart, gapEnd));
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}
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private static bool IsConvexCorner(
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Entity last,
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Entity next,
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OffsetSide side,
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out Vector corner
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)
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{
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corner = default;
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if (
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!TryGetEnds(last, out _, out corner)
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|| !TryGetTangents(last, out _, out var d1)
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|| !TryGetTangents(next, out var d2, out _)
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)
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return false;
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var cross = d1.X * d2.Y - d1.Y * d2.X;
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return (side == OffsetSide.Left && cross < -OpenNest.Math.Tolerance.Epsilon)
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|| (side == OffsetSide.Right && cross > OpenNest.Math.Tolerance.Epsilon);
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}
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private static bool TryGetEnds(Entity entity, out Vector start, out Vector end)
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{
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switch (entity)
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{
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case Line line:
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start = line.StartPoint;
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end = line.EndPoint;
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return true;
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case Arc arc:
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start = arc.StartPoint();
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end = arc.EndPoint();
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return true;
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default:
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start = end = default;
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return false;
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}
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}
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/// <summary>
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/// Direction of travel at the start and end of a line or arc.
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/// </summary>
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private static bool TryGetTangents(Entity entity, out Vector start, out Vector end)
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{
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switch (entity)
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{
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case Line line:
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start = end = line.EndPoint - line.StartPoint;
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return true;
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case Arc arc:
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start = ArcTangent(arc, arc.StartAngle);
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end = ArcTangent(arc, arc.EndAngle);
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return true;
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default:
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start = end = default;
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return false;
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}
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}
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private static Vector ArcTangent(Arc arc, double angle)
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{
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var sin = System.Math.Sin(angle);
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var cos = System.Math.Cos(angle);
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return arc.IsReversed ? new Vector(sin, -cos) : new Vector(-sin, cos);
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}
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private static void JoinOffsetLines(
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Line lastLine,
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Line lastOffsetLine,
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@@ -611,7 +736,7 @@ namespace OpenNest.Geometry
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/// Normalizes to CW winding before offsetting Left (which is outward for CW),
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/// making the method independent of the original contour winding direction.
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/// </summary>
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public Shape OffsetOutward(double distance)
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internal Shape OffsetOutward(double distance)
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{
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var poly = ToPolygon();
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@@ -660,7 +785,7 @@ namespace OpenNest.Geometry
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/// Normalizes to CCW winding before offsetting Left (which is inward for CCW),
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/// making the method independent of the original contour winding direction.
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/// </summary>
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public Shape OffsetInward(double distance)
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internal Shape OffsetInward(double distance)
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{
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var poly = ToPolygon();
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@@ -0,0 +1,155 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Tests.Geometry;
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public class ShapeOffsetTests
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{
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[Theory]
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[InlineData(false, OffsetSide.Left, 4)] // CCW: center on the left, shrinks.
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[InlineData(false, OffsetSide.Right, 6)]
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[InlineData(true, OffsetSide.Left, 6)] // CW: center on the right, grows.
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[InlineData(true, OffsetSide.Right, 4)]
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public void ArcOffset_GrowsAwayFromCenter(bool reversed, OffsetSide side, double radius)
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{
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var arc = new Arc(0, 0, 5, 0, Angle.HalfPI, reversed);
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var offset = (Arc)arc.OffsetEntity(1, side);
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Assert.Equal(radius, offset.Radius, 9);
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Assert.Equal(reversed, offset.IsReversed);
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}
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[Theory]
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[InlineData(RotationType.CCW, OffsetSide.Left, 4)]
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[InlineData(RotationType.CCW, OffsetSide.Right, 6)]
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[InlineData(RotationType.CW, OffsetSide.Left, 6)]
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[InlineData(RotationType.CW, OffsetSide.Right, 4)]
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public void CircleOffset_GrowsAwayFromCenter(RotationType rotation, OffsetSide side, double radius)
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{
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var circle = new Circle(0, 0, 5) { Rotation = rotation };
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var offset = (Circle)circle.OffsetEntity(1, side);
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Assert.Equal(radius, offset.Radius, 9);
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Assert.Equal(rotation, offset.Rotation);
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}
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[Theory]
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[InlineData(OffsetSide.Left, 1)]
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[InlineData(OffsetSide.Right, -1)]
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public void LineOffset_MovesToSideAndKeepsDirection(OffsetSide side, double y)
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{
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var line = new Line(0, 0, 10, 0);
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var offset = (Line)line.OffsetEntity(1, side);
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Assert.True(offset.StartPoint.DistanceTo(new Vector(0, y)) < 1e-9);
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Assert.True(offset.EndPoint.DistanceTo(new Vector(10, y)) < 1e-9);
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}
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[Fact]
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public void OffsetOutward_NonTangentLineArcCorners_GetRoundJoins()
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{
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// D shape: right half of an r=5 circle closed by the Y axis. Both corners are
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// convex and not tangent, so the offset needs a round join at each.
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var shape = new Shape();
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shape.Entities.Add(new Arc(0, 0, 5, -Angle.HalfPI, Angle.HalfPI));
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shape.Entities.Add(new Line(0, 5, 0, -5));
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var offset = shape.OffsetOutward(1);
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AssertClosedChain(offset.Entities);
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Assert.Equal(2, offset.Entities.OfType<Arc>().Count(a => a.Radius.IsEqualTo(1)));
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Assert.All(Samples(offset.Entities), p => Assert.True(DistanceTo(shape, p) > 1 - 1e-6));
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}
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[Fact]
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public void OffsetOutward_CollapsedFillet_ClosesTheChain()
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{
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// 10x4 part with a 0.2-wide slot down from the top, with a round (r=0.1) bottom.
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// Offsetting outward by 0.25 collapses the slot's end arc.
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var shape = new Shape();
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shape.Entities.Add(new Line(0, 0, 10, 0));
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shape.Entities.Add(new Line(10, 0, 10, 4));
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shape.Entities.Add(new Line(10, 4, 5.1, 4));
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shape.Entities.Add(new Line(5.1, 4, 5.1, 2));
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shape.Entities.Add(new Arc(5, 2, 0.1, 0, System.Math.PI, reversed: true));
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shape.Entities.Add(new Line(4.9, 2, 4.9, 4));
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shape.Entities.Add(new Line(4.9, 4, 0, 4));
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shape.Entities.Add(new Line(0, 4, 0, 0));
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var offset = shape.OffsetOutward(0.25);
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AssertClosedChain(offset.Entities);
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Assert.All(
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Samples(offset.Entities),
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p => Assert.True(DistanceTo(shape, p) > 0.25 - 1e-6 || IsInsideSlot(p))
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);
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}
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|
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// The collapsed slot leaves a line bridging its walls' offsets, which lies inside
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// the offset envelope (closer than the spacing) by design.
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private static bool IsInsideSlot(Vector p) => p.X > 4.8 && p.X < 5.2 && p.Y > 1.7;
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|
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private static void AssertClosedChain(List<Entity> entities)
|
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{
|
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for (var i = 0; i < entities.Count; i++)
|
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{
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var end = End(entities[i]);
|
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var start = Start(entities[(i + 1) % entities.Count]);
|
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|
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Assert.True(
|
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end.DistanceTo(start) < 1e-6,
|
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$"Gap of {end.DistanceTo(start)} after entity {i} ({entities[i].Type})."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
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private static IEnumerable<Vector> Samples(List<Entity> entities)
|
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{
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
for (var t = 0.0; t <= 1.0; t += 0.1)
|
||||
{
|
||||
yield return entity switch
|
||||
{
|
||||
Line l => l.StartPoint + (l.EndPoint - l.StartPoint) * t,
|
||||
Arc a => ArcPoint(a, t),
|
||||
_ => Start(entity),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector ArcPoint(Arc arc, double t)
|
||||
{
|
||||
var sweep = arc.SweepAngle();
|
||||
var angle = arc.StartAngle + (arc.IsReversed ? -sweep : sweep) * t;
|
||||
return new Vector(
|
||||
arc.Center.X + arc.Radius * System.Math.Cos(angle),
|
||||
arc.Center.Y + arc.Radius * System.Math.Sin(angle)
|
||||
);
|
||||
}
|
||||
|
||||
private static double DistanceTo(Shape shape, Vector p) =>
|
||||
shape.Entities.Min(e => e.ClosestPointTo(p).DistanceTo(p));
|
||||
|
||||
private static Vector Start(Entity e) =>
|
||||
e switch
|
||||
{
|
||||
Line l => l.StartPoint,
|
||||
Arc a => a.StartPoint(),
|
||||
_ => default,
|
||||
};
|
||||
|
||||
private static Vector End(Entity e) =>
|
||||
e switch
|
||||
{
|
||||
Line l => l.EndPoint,
|
||||
Arc a => a.EndPoint(),
|
||||
_ => default,
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user