Plugin engines (Opus55, Qwen, Terra) each add two projects at the repo
root, and more are coming; at a dozen they would outnumber the core
projects. They are also a different kind of thing: out-of-solution,
runtime-loaded plugins. Grouping them under Engines/ keeps the root
readable.
Engines/Directory.Build.props now holds the shared TFM, nullable and
implicit-usings settings and the OpenNest.Engine reference, so a new
engine's csproj is nearly empty. The tests/ compile exclusion lives in
Directory.Build.targets because a removal in .props runs before the SDK
adds its default Compile glob and has no effect.
Build-Engines.ps1 replaces the per-README manual build-and-copy steps
for deploying engines into the benchmark's runtime Engines/ folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Spacing offsets move onto Clipper (ClipperBridge) for CPU preparation,
fixing spikes and inverted loops where features are narrower than the
spacing; Collision stays hand-rolled for the GPU path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Converts a PepApi year of PEP nests into .nest files that keep PEP's own
placements, so OpenNest.Benchmark can score PEP as its Baseline row.
Micro-joint tabs: PEP leaves tabs uncut by jumping them with a rapid, at a
contour's seam or partway along it (a cutout cut as two halves 0.02 apart).
The part still occupies that material, so open cut runs are chained end to
start across gaps up to 0.25 and bridged with a cut line, but only where
they close into a loop, so separate contours that lie close together (two
circles 0.25 apart) are never merged. Previously only seam tabs were closed,
leaving mid-contour tabbed cutouts open and the validator reading them as
garbage regions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conservative flattening circumscribes arcs, so at 0.01 the validator was up
to 0.01 too strict along curves: PEP's P260626-03 layout, exactly 0.25 apart
along an arc, failed with a 0.004 sliver. At 0.001 the worst error on either
side is 0.001. Validating the 26-job benchmark set with Opus55 went from
about 2 s to about 5 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Clipper validator flagged valid Opus55 and PEP layouts (P260805-03,
P260626-03). Two causes:
- Arc.ToPoints(circumscribe) scales every vertex out by 1/cos(step/2),
endpoints included, so a 0.03125 corner fillet flattened at 0.01 poked
0.013 past the straight edges it meets. ClipperBridge now flattens itself:
circumscribed arcs keep their endpoints on the arc and put interior
vertices on tangent intersections, with the segment count chosen so the
outward error stays within the tolerance. Arc.ToPoints is unchanged for
its other callers.
- The conservative padding made a layout exactly at the spacing fail.
NestValidator now uses OffsetForValidation: the same conservative
flattening, round joins at a tenth of the tolerance, no padding. Its only
leniency is that join chord error at convex corners.
With both, Opus55 is valid on all 26 benchmark jobs (25 before the
Clipper migration; the old failure was a spike artifact).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Spacing offsets now go through Clipper for CPU preparation while the
per-pair Collision test stays hand-rolled for a future GPU port; record
that split, which offset path each caller uses, and the missing Clipper2
entry in the NuGet list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GetOffsetPerimeterEntities/GetOffsetPartEntities feed directional-distance
loops (FillLinear, Compactor, RotationSlideStrategy) that handle arcs
natively. Switching them to Clipper line output (plan option B) made
OpenNest.Tests run 48s -> 8m19s, Fill tests ~3x slower, and broke 20
exact-fit tests through tessellation and conservative padding, so they keep
the per-entity offset (option A), hardened:
- Arc, Circle and Line offsets are now side-symmetric. Right on a CCW arc
shrank instead of growing, Right on a CW circle grew, and Right on a line
offset to the left and reversed it. Only Left was used on hot paths, so
this was latent (SimplifierViewer drew both tolerance bands on one side).
- Shape.OffsetEntity closes every gap between consecutive offset pieces:
convex non-tangent line/arc corners get a round join about the original
corner, lines across a collapsed fillet are mitered, and any other gap
(concave arc corner, collapsed entity) is bridged with a line. Before,
only line-line corners were joined, so a vertex could slip through.
- Zero-area spikes are left in place and documented: they lie inside the
offset envelope, which is harmless for directional distance.
- OffsetOutward/OffsetInward become internal; PartGeometry is their only
caller.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Collision stays hand-rolled because it is the reference for a future GPU
kernel, but its inputs now come from Clipper region offsets. Pin down that
lines-only, round-join, 1e-4-precision polygons keep the contact and
part-in-part semantics: a neighbor inside a collapsed slot, a part inside
a hole that shrank by the spacing, and zero-spacing edge contact.
Document which steps are per-polygon preparation to cache and upload once,
and which are per-pair kernel-shaped work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Its callers now take Clipper region offsets, which never produce the
self-intersections it patched over (and it only caught proper crossings,
so spikes survived it anyway). Polygon.OffsetEntity was its last caller;
the override is required by Entity but has no callers, so it becomes a
Clipper miter offset that keeps the Left/Right semantics and the input
winding. FindCrossing, SplitAtCrossing, SegmentsIntersect and the static
CalculateArea helper go with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Per-entity offsetting left spikes and inverted loops wherever a feature is
narrower than the spacing (1.nest), and RemoveSelfIntersections only
caught proper crossings. The callers that already flatten to polygons now
take a single Clipper region offset instead:
- PolygonHelper (BestFit) and PartBoundary use the conservative mode, which
keeps their never-under-estimate guarantee. PartBoundary also keeps holes
that appear when a perimeter curls back on itself.
- NestValidator offsets perimeter and cutouts in one region; Clipper drops
collapsed cutouts, so the collapsed-or-flipped heuristic goes away.
- CutOff.IntersectPerimeter offsets through the bridge. The old
OffsetEntity(Left) grew CW perimeters but shrank CCW ones, so with the
plate's perimeter cache a cut-off ran through the part; slots narrower
than twice the clearance now close up instead of leaving a gap.
- GetOffsetPartLines (3 overloads) and the AddOffset* helpers had no
callers and are removed, as is EntityView's never-defined DRAW_OFFSET
block.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
NoFitPolygon.Compute, its triangulate-and-union MinkowskiSum branch and
UnionPolygons had no callers; only ComputeConvex (NfpSlideStrategy) is used.
The Clipper path helpers they relied on now live in ClipperBridge.
ConvexDecomposition.Triangulate stays because Collision uses it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Offsetting entity by entity leaves spikes and inverted loops wherever a
feature is narrower than the spacing, and RemoveSelfIntersections only
catches proper crossings. ClipperBridge flattens a ShapeProfile into one
region (perimeter positive, cutouts negative) and inflates it in a single
Clipper pass with round joins, so narrow features collapse and holes that
close up disappear.
Conservative mode circumscribes perimeter arcs, inscribes cutout arcs and
pads the inflation by the chord tolerance, so the result never
under-estimates the spacing. It replaces the circumscribed-polygon
guarantee the BestFit/PartBoundary callers rely on.
Clipper stays confined to CPU preparation whose output is cached; the
per-pair Collision path remains hand-rolled for GPU portability.
LayoutPart's display offset now goes through the bridge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PEP-exported programs carry arc centers that are not equidistant from the
start and end points (e.g. I0.03 on a 0.0598 chord). Building the arc from
the end radius left its start off the previous move's end, so contours
failed to chain. Project the center onto the chord's perpendicular bisector.
The Draw Offset display offset each entity separately, which left spikes and
inverted loops wherever a feature is narrower than the spacing (1.nest,
P260417-06). Inflate the flattened region with Clipper instead, which
collapses narrow features and drops holes that close up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rename the OpenNest.Engine.Sonnet5 scaffold to OpenNest.Engine.Opus55 and
implement an independent whole-job INestingEngine (no built-in engine,
registry, or best-fit internals are called or copied).
- PartCatalog: snapshot perimeter -> polygon per allowed orientation, with
adaptive chord tolerance and MBR-aligned rotations for Automatic parts.
- NoFitCache: spacing footprints and cached Clipper2 Minkowski NFPs (convex
fast path; concave sweep plus both containment terms).
- FrontierPacker: per-(type, orientation) free regions (inner-fit rectangle
minus NFPs), updated incrementally; gap-fill-largest, else least front
advance per area^beta.
- Engine: look-ahead stock choice by estimated whole-job net area, six
deterministic variants, tail re-plan of the last 1-3 sheets.
- Tests judged by OpenNest.Benchmark's NestValidator, including an NFP
containment regression guard.
P260805-10.nest (219 parts), all 9 stock sizes: 219/219 valid, 27 sheets,
91.7% utilization, ~7 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three standalone INestingEngine plugin projects (Solve() unimplemented,
throws NotImplementedException), each outside OpenNest.sln and discovered
at runtime via NestingEngineRegistry.LoadPlugins, same pattern as
OpenNest.Engine.Aurora. Each README spells out that Solve() must be an
independently designed placement algorithm and must never call/wrap/select
over the built-in engines (StockLadderNestingEngine, FixedStrategyNestingEngine,
PlateNesterFactory, NestingEngineRegistry).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The benchmark is about to be used as the objective for LLM-designed
engines, and several gaps would have rewarded the wrong behavior:
- Ranking was utilization-first, so dropping awkward parts raised the
score. Rank valid > fully placed > cost > plates, where cost is
salvage-credited sheet area plus a largest-sheet penalty per unplaced
part; placing a part is never scored worse than omitting it.
- Salvage rate was ignored in scoring; cost now uses EstimateNetArea,
recomputed from job geometry rather than trusted from the engine.
- Rotation constraints were never validated. Add RotationPolicy.Allows
(shared with NestJobPlacementValidator) and check every placement.
- Returned sheets were trusted, so an engine could loosen spacing or
invent a size. Sheets must now match offered stock.
- Part-in-part placements were flagged as overlaps; spacing now accounts
for cutouts, with an X-sorted sweep to prune distant pairs.
- Summary averaged per-job percentages; it now sums areas and cost.
- --spacing and sheet sizes parsed with the current culture.
- Warn when .nest jobs offer only their original sheet sizes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part.Clone() rebuilt the clone from BaseDrawing and then re-applied the
part's absolute Rotation on top of it. Since BaseDrawing.Program.Rotation
is itself absolute (baked in), this double-counted it whenever the base
drawing already carried a nonzero rotation, silently corrupting the
clone's orientation while its Location stayed unchanged.
This only manifests for drawings needing canonical-frame axis correction
(nonzero Source.Angle), since DefaultPlateFiller wraps every drawing in a
rotated canonical copy before running any fill strategy. FillHelpers.
BuildRotatedPattern clones parts before tiling, so any strategy that
tiles interlocking pairs (Pairs, Strip/Remnant, Column/Row) could produce
overlapping placements for such drawings.
Fix: clone the already-composed Program directly instead of re-deriving
rotation from BaseDrawing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Fixes BestFit overlap check to agree with the geometry BuildParts
actually places, resolving BestFitOverlapTests.KeptPairs_NoOverlap.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
PairEvaluator checked overlap on the raw candidate geometry before
applying the pair's OptimalRotation, but BestFitResult.BuildParts (and
everything downstream) rotates both parts by -OptimalRotation before
placing them. Re-tessellating a rotated arc at the overlap chord
tolerance samples different chord points than rotating an
already-tessellated polygon, so a few tangent-corner candidates came
out overlap-free in the raw frame but overlapping once actually
placed.
Move the landscape-normalization step before the overlap check and
rotate part1/part2 the same way BuildParts does before tessellating
and running Collision.HasOverlap, so Keep agrees with the geometry
that's actually placed. Fixes
OpenNest.Tests.BestFit.BestFitOverlapTests.KeptPairs_NoOverlap (was
failing 3/1082 candidates).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
_labelPoint is computed from BaseDrawing.Program's current geometry,
which already carries BaseDrawing.Program.Rotation (non-zero for
canonical-frame drawings). BasePart.Rotation is cumulative from that
same baseline, so it must be re-applied net of the baseline already
baked into _labelPoint, mirroring CanonicalFrame.RebindToOriginal.
DefaultPlateFiller runs its search in a canonical (MBR-axis-aligned)
copy of the drawing. Intermediate progress reports — the Nesting
Progress dialog, PlateView's active-parts overlay — were showing that
transient canonical orientation instead of the drawing's real one.
FillContext.OriginalDrawing carries the pre-canonicalization drawing
through the pipeline; ReportProgress rebinds reported parts to it via
CanonicalFrame.RebindToOriginal before they reach the UI. Uses a
shallow list copy rather than per-part Part.Clone() — Clone() re-derives
its target rotation from BaseDrawing.Program.Rotation + Rotation, which
would double-count the canonical drawing's baked source angle.
Splits PairCandidateSelector (strip-mode candidate ranking) and
PairRemnantFiller (leftover L-shaped area fill) out of PairFiller into
their own classes. Pure extraction — logic is unchanged, just relocated
and given dedicated unit boundaries so each piece can be tested and
reasoned about on its own.
Part.Intersects has been silently non-functional everywhere it's used.
Shape.ToPolygon()/ToPolygonWithTolerance() never called UpdateBounds(),
so every freshly-built polygon kept Entity's constructor-default
zero-size bounding box regardless of its actual vertices. Collision.Check's
first step is a bounding-box pre-filter, and a zero-size box can never
overlap anything, so it always short-circuited to "no overlap" no matter
what the real geometry looked like.
That masked a second bug: Part.Intersects built its polygons via the
unconditional 1000-segments-per-arc ToPolygon() default instead of an
adaptive tolerance. For parts with several small fillets/holes this
produced tens of thousands of vertices, making the now-correct bbox
check fall through into a triangulation/clip step too slow to return
in practice. Switched to ToPolygonWithTolerance at a named tolerance
matching PartGeometry's existing convention.
PairEvaluator's own Keep/overlap check had a third, independent bug:
it used Shape.Intersects (edge-crossing detection only) at a coarse
0.01 chord tolerance, which misses containment-style overlaps and can
polygonize rounded corners coarsely enough to hide a genuine sliver
overlap. Switched to Collision.HasOverlap (full polygon clip, handles
containment) at a tighter dedicated tolerance.
Verified against a real nest file: PairFiller was tiling a BestFit
pair that PairEvaluator had incorrectly marked Keep=true, producing
visibly overlapping parts on the plate that no downstream overlap
check ever caught.
Known follow-up: OpenNest.Tests.BestFit.BestFitOverlapTests.KeptPairs_NoOverlap
still fails on 3/1082 synthetic candidates that overlap by a sub-0.001
sliver right at a rounded-corner tangent point — a separate, much
smaller precision edge case in PairEvaluator's raw (pre-transform)
coordinate frame, not a regression from this change.
Replace the MainForm/AutoNestForm engine combo bindings and every
desktop NestEngineRegistry call: selection now lives in app-scoped
EngineSelection addressing jobs engines in NestingEngineRegistry, the
combo lists the four built-in strategies (StockLadder stays out per the
frozen UI decision), and Engines/ plug-ins load through
NestingEngineRegistry.LoadPlugins. Whole-job fill routes through the
public PlateFillService with the selected strategy and plate number;
interactive group fill (PlateView) and area fill (ActionFillArea) go
through PlateFillService with identical accept/cancel preview behavior.
Multi-plate and size-search orchestrators receive the explicit strategy.
No desktop code reads or writes process-global engine state.
Console --engine now names a jobs engine for --autonest (solved once
through NestingEngineRegistry.Create and committed onto the plate) or a
built-in fill strategy for single-plate fill through the public
PlateFillService; unknown names exit with the valid choices instead of
consulting the process-global legacy registry. MCP nesting tools take an
explicit engine argument per call with the session default, never read
process-global active-engine state, and reject whole-job engine names on
single-plate fill tools. NestingEngineRegistry gains an explicit Create
(name) resolution; PlateFillService gains a public ResolveStrategy and a
plate-number Nest overload used by interactive callers.
Pin committed fulfillment and exact placement poses for Default, Strip,
Vertical Remnant, and Horizontal Remnant through the production
PlateNesterFactory + NestJobRunner path, plus deterministic poses for
OrderedPlateNester via its StockLadder wiring (no legacy counterpart) and
authoritative progress-stage sequences for StockLadder and
FixedStrategyNestingEngine. Captured at 42bbde7 (post ShrinkFiller axis
fix); these fixtures are the regression net for the legacy-engine removal.
Note: Strip is pinned on a rectangle-variety job. On dense mixed-shape
jobs the iterative shrink path intermittently proposes overlapping
candidates (pre-existing scheduling nondeterminism), so its mixed-geometry
layout is deliberately not pinned.
The legacy engine reads RotationStart == RotationEnd == 0 as
unconstrained and its Pairs/RectBestFit strategies rotate freely, so it
returned poses a Fixed/BoundedSweep RotationPolicy forbids and the job
validator threw. DefaultPlateNester now delegates such requests to the
policy-aware OrderedPlateNester.
Fixes RunAsync_FiniteStockExhaustion_PreservesUnplacedRequirementAndLockedRotation.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
RemnantFiller removes the topmost placed part to keep a clean rectangular
obstacle for the next drawing, but the envelope then walls that slot off,
so the part was lost for nothing (4 squares on a 9x9 plate became 3).
Only remove it while another drawing still has demand.
Fixes the mixed-stock NestRunner tests.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Part.Rotation is cumulative, so rebinding canonical parts with
CreateAtOrigin(original, p.Rotation) double-counted the drawing's own
rotation, and FromCanonical rotated each part about its Location, which
moved it off its slot and out of the work area. Add
CanonicalFrame.RebindToOriginal (rotation = part - original program
rotation, footprint aligned to the canonical part) and use it in the
three places that duplicated the old logic.
The MBR only fixes the frame modulo 90 degrees and nest results are not
90-degree symmetric (an L gave 56/43/42/42 parts by orientation).
CanonicalAngle.Compute now picks one of the four orientations from the
centroid offset; symmetric shapes keep the MBR orientation.
Fixes the three NestInvarianceTests.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Min/max were seeded at 0, so any geometry not touching the origin got an
inflated box, and the first move only updated max (else-if). Rotated
canonical drawings are the common trigger: their origin ends up outside
the shape, which skewed Part bounds and bbox-based alignment.
Track the real extents and keep returning a zero box for empty programs.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
NestDxfJob imports a DXF folder plus a quantity workbook, runs a
registered whole-job engine, and only publishes a nest that passes
quantity, bounds, overlap/spacing, and cut-only checks both before and
after save/reload. Writes import and validation reports; partial or
invalid results exit nonzero. Standalone project (not in the solution);
documented in the README.
PartQuantityReader parses a Parts worksheet (Part Name / Qty Required)
with exact-name matching and strict rejection of invalid, fractional,
negative, or duplicate quantities. Cut-only import drops case-insensitive
ETCH/SCRIBE mark layers before geometry so bend detection cannot
regenerate them. Tests cover both.
Bounding-box distance is a conservative lower bound on true contour
clearance, so pairs far apart can skip the polygon Overlaps/Distance
checks without letting an overlap or spacing violation through. Also
gate the per-contour-pair BoundaryDistance work on a running minimum.
Validation is on the hot path for every candidate placement.
ShrinkAxis.Length must shrink the Y extent and ShrinkAxis.Width the X
extent to agree with MeasureDimension/TrimToCount; Box's constructor
takes the X extent first. The estimate previously shrank the wrong
dimension and returned a mis-ordered box. Add a parameterized regression
test over both axes and both translated-remnant orientations.
Delete OpenNest.Engine/Nfp (AutoNester, BottomLeftFill, NfpCache,
SimulatedAnnealing, INestOptimizer, PlacedPart, SequenceEntry), the Core
InnerFitPolygon, and the NestPhase.Nfp member. None had callers outside the
folder: console --autonest and MCP autonest_plate call engine.Nest(), not
AutoNester.
Drop the Nfp cases from NestPhaseExtensionsTests, fix the --autonest help
text, and update CLAUDE.md. NoFitPolygon stays; BestFit pair evaluation
still uses it.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
PairFiller.EvaluateCandidates wrapped its candidate loop in
FillStrategyRegistry.SetEnabled(...) and reset it with SetEnabled(null)
afterwards. Nothing inside that window re-enters the strategy pipeline
(EvaluateCandidate and FillRemnantBox only use FillLinear), so the
restriction had no effect on the running solve. It did mutate process-global
state: concurrent solves (e.g. benchmark --parallel) could observe the
narrowed strategy list, and the reset cleared any filter set elsewhere.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Benchmark jobs could only come from .nest files. A JSON manifest now lists
DXF files with quantities (plus sheet sizes, spacing, edge spacing, quadrant
and per-part allowRotation), imported through CadImporter. DXF paths resolve
relative to the manifest; sheet sizes are required from the manifest or
--sheet-sizes and are read in the DXFs' own units. Folder scans pick up
*.nest and *.manifest.json, and invalid manifests fail loudly.
BenchmarkRunner now runs (job x engine) solves concurrently, capped by
--parallel N (CLI default 3; --parallel 1 is sequential). Results are written
by index so report order is unchanged. Concurrent solves compete for cores,
so Time(ms) is only clean at --parallel 1; the run prints a note when N > 1.
Also fixes --output for manifest jobs, which tried to read the manifest as a
.nest to copy metadata from.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.
Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).
Formatting is now enforceable: dotnet csharpier check . passes.
Add OpenNest.IO/Bending/BendRepair: opt-in repair of unambiguous paired
ETCH/SCRIBE bend ticks, bounded to <=3.175 mm endpoint movement with
explicit source units. Cut geometry is never modified.
- CadImportOptions.BendRepair configures it; CadImportResult exposes
per-bend BendRepairReports; CadImporter/Dxf wire it into import.
- Console: --repair-bends-mm <limit> --cad-units inches|mm prints
per-bend reports for newly imported DXFs.
- New OpenNest.IO.Tests project (net8.0, synthetic DXFs, 30 tests)
covering bend detection and repair, added to the solution.
- Update README.md and CLAUDE.md for the new pipeline and build/test
instructions.
The witness-probe overlap test missed small corner intersections: its
candidate points (crossing-edge midpoints and vertex-centroid midpoints)
can all land on a part boundary or outside the intersection, so two 10x10
parts at (0,0) and (9,9) with zero spacing were accepted despite sharing
a 1x1 unit of material.
Route the overlap decision through Collision, which clips triangulated
polygons and keeps only positive-area regions, catching corner overlaps,
containment, and coincident poses while legal edge/corner contact stays
legal. Collision's hole subtraction was conservative (partially-clipped
triangles were kept whole), so a part inside another part's cutout could
false-positive depending on triangulation alignment; subtract holes
exactly instead: a piece outside a convex hole triangle is the union of
its clips against each edge's outside half-space.
SortStrips measured the gap between only the first two strips in original
placement order and replayed that single value between every strip after
reordering by height/width. Real (non-uniform) geometry produces varying
inter-strip gaps, so resequencing could expand the total footprint beyond
the plate's already-fitted work area, crashing StripPlateNester with
"Candidate placement falls outside the usable stock area." Using the
actual required spacing guarantees the resequenced span never exceeds
the original, since real gaps are always >= spacing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Implements a sealed adapter class that forces a fixed IPlateNester strategy onto
any NestJob, overriding the job's own PlacementStrategy while preserving MaxPlates.
Delegates all multi-plate allocation and stock selection to NestJobRunner.
This allows single-plate nesting strategies to compete as full whole-job
INestingEngine solvers in benchmarks, enabling comparative performance testing
of placement algorithms across various job configurations.
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
Task 6 of the whole-job engine API: adapt the public NestRequest/NestRunner/
NestResponse surface to delegate to the whole-job runner instead of a manual
quantity loop.
- NestRequest: optional explicit Plates stock list (null keeps the legacy
unlimited SheetSize fallback; empty list means no available stock),
optional per-part Id (derived as part-{index} when absent), and an explicit
PlacementStrategy that takes precedence over the legacy Strategy.
- NestRequestPlate: one physical-stock type (id, size, quantity, spacing,
quadrant).
- NestRunner: imports each DXF once, propagates priority/rotation constraints,
runs a single NestJobRunner solve, materializes ID/pose placements exactly
once, and reports aggregate utilization as total placed part area over total
physical sheet area.
- NestResponse: exposes status, stop reason, part fulfillment, stock usage,
and plate-to-stock mapping; .nestquote save/load gains a schema version and
reports completion as unknown for old archives lacking fulfillment metadata.
- Tests: extend the Api request/runner/persistence suites for legacy SheetSize,
explicit mixed finite stock, stock exhaustion, weighted utilization, old
archive loading, and new-archive round trips.
Verification: cross-compiles clean on net8.0-windows (Linux). The Api tests
require a Windows runner (net8.0-windows) and are NOT executed here; the
delegated engine logic is covered by the 70-test net8.0 Engine.Tests suite
(committed in Task 5). Windows runtime verification remains outstanding.
Task 5 of the whole-job engine API: add a geometry safety gate that
validates every candidate trial before the runner commits accounting.
- NestJobPlacementValidator: closed-contour validity, rotation-policy
compliance, work-area containment per quadrant, hole-aware material
overlap, and required part spacing. Overlap is interior-only, so
zero-clearance edge/corner contact remains a valid placement.
- NestJobValidator: route candidate validation through the geometry
gate; reject unusable/unclosed/degenerate contours up front.
- NestJobRunner: wrap candidate evaluation in a progress bridge that
tags legacy engine detail with the current candidate context.
- LegacyPlateNesterAdapter: forward IProgress to the legacy engine so
its progress surfaces under the active candidate.
- Tests: geometry (quadrants, rotations, touching, containment, holes,
empty stock, real Default/Strip smoke), validation, and cancellation
suites; repaired test fakes that emitted out-of-bounds or overlapping
placements the gate now correctly rejects.
Engine.Tests: 70 passed, 0 failed, 0 skipped in Debug and Release.
Windows-only OpenNest.Tests not run on Linux.
LegacyPlateNesterAdapter.Create now delegates to PlateNesterFactory
instead of carrying its own minimal Default-only switch, so built-in
strategy resolution has one source of truth. Behavior unchanged:
unknown keys still reject; all four built-ins now resolvable.
44 net8.0 tests pass in Debug and Release; 0 warnings.
Replace name-based quantity deduction with reference-based drawing
identity in the engine paths the whole-job runner reaches
(NestEngineBase fill/pack, StripNestEngine deduction, RemnantFiller
ledger, IterativeShrinkFiller leftovers). Add instance-scoped
PlateNesterFactory that resolves built-in strategies without touching
the global NestEngineRegistry. Add identity and engine-selection tests.
44 net8.0 tests pass in Debug and Release; no new warnings.
Previously each job fixed one plate size and ran a single Nest() call,
which doesn't reflect the actual problem: a real job is fulfilled
across however many plates are needed, drawn from a pool of standard
sheet sizes, not forced onto one fixed sheet.
NestEngineBase.Nest() has no way to pick its own plate's size - it
fills whatever Plate it's given - so size selection now lives in the
harness itself, applied identically to every engine:
- BenchmarkJob carries the full candidate size pool (CandidateSizes)
instead of one fixed PlateSize; one job per file, not one per size.
- BenchmarkRunner drives a loop: while items remain, pick the smallest
candidate size that fits the largest still-unplaced drawing (reusing
the codebase's own MultiPlateNester.CreatePlate/FitsBounds), build a
fresh plate of that size, and run one Nest() call to fill it. Repeat
until everything is placed, no candidate size fits what's left, or a
safety cap (40 plates) is hit.
- NestValidator now validates bounds/spacing per plate but the
quantity cap once globally across all plates, since that limit
belongs to the whole order, not any one sheet.
- JobResult/Report report PlatesUsed and a per-size breakdown instead
of a single-plate bounding-box compactness metric; utilization is
now aggregated across every plate the engine used. Ranking keeps the
same rule (utilization first), with fewer plates as the tie-break
when both are fully placed and tied - the natural multi-plate
analogue of the old single-plate compactness tie-break.
Smoke-tested against the synthetic sample across 5 candidate sizes:
correctly builds one job, picks the smallest fitting size, uses
however many plates each engine needs (1-2 here), and still catches
StripNestEngine's pre-existing out-of-bounds bug.
Collision.HasOverlap (and Part.Intersects, which shares the same
underlying algorithm) was observed to return false negatives on real,
complex production geometry: a layout with a combined placed area over
7x the plate's work area passed the polygon-based spacing/overlap
check with zero flagged pairs. This is a pre-existing gap in
OpenNest.Core's Collision detection, not something introduced here,
but it let an obviously-invalid layout score as "valid".
ValidateAreaBudget adds a hard mathematical backstop that does not
depend on Collision at all: non-overlapping parts confined to the work
area can never have a combined area greater than the work area itself.
Also switch WorldPolygon from Shape.ToPolygon() (default up to 1000
segments per arc) to ToPolygonWithTolerance(0.01), matching the
convention already used elsewhere in the codebase (e.g.
BestFit.PolygonHelper) - arc-heavy real parts were producing
thousands-of-vertex polygons for a simple spacing check.
Loads any .nest file (or folder of them) via NestReader and nests every
drawing with quantity > 0 using each registered NestEngineBase, so it
works sight-unseen against arbitrary real jobs without any hardcoded
geometry. Optionally sweeps a fixed --sheet-sizes list instead of each
file's own plate size.
- BenchmarkJob/JobLoader build immutable job specs; a fresh Plate and
NestItem list is created per (job, engine) run so state never leaks
between engines or jobs.
- NestValidator rejects a layout if any part falls outside the work
area, any two parts are closer than PartSpacing (checked via each
part's own world-space polygon inflated by the spacing, so it holds
for arbitrary concave/holed geometry, not just bounding boxes), or a
drawing gets more parts than requested.
- Scoring matches Plate.Utilization() (placed area / full sheet area);
ties among fully-placed layouts break on the smaller used bounding
box (more usable remnant).
- Report prints a per-job ranked breakdown plus a per-engine summary
(wins, avg utilization, time), and can write a flat CSV.
Verified end-to-end against a synthetic .nest file (not committed)
against the four built-in engines; caught a genuine out-of-work-area
bug in StripNestEngine in the process.
GeometrySimplifier/ArcFit now fit arcs that pass exactly through run
endpoints while balancing tangency error between trusted and estimated
directions, fixing arcs that previously bulged or broke tangent
continuity at fillet/compound-curve junctions.
GravographIS post processor gains per-layer (engrave/cut) tool passes
via a new GravographISPostConfig, so ENGRAVE/ETCH-tagged geometry runs
as a separate scribe pass with its own feed/depth and an operator
pause before the cut pass (spring-floated spindle needs a tool swap).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Change net8.0-windows to net8.0 in Core, IO, and Engine projects so
the libraries can be consumed in Docker containers running on Linux.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add ChrFont, a reader for Gravograph .CHR engraving fonts, plus UI to
convert placed text into engraved geometry in the CAD converter.
The .CHR files are obfuscated with a single-byte XOR. Different
GravoStyle releases use different keys (0x2F in older versions, 0xCF in
the 7000 series, and others across the font library), so the key is
auto-detected from byte 1 of the file: the font name is ASCII stored as
UTF-16LE, so the high byte of its first character is 0x00 in plaintext
and the raw byte equals the key. This reads every font in a GravoStyle
install regardless of version, not just one hardcoded key.
UI: right-clicking a text item in EntityView raises TextConvertRequested;
CadConverterForm renders it via ChrFont with H/V alignment and adds the
result on an ENGRAVE layer.
Tests use Xunit.SkippableFact and a gitignored test-config.json so the
suite points at a local .CHR file without committing proprietary assets.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TextEntity import was only mapping HorizontalAlignment to CadText,
leaving VAlign at its default (Near/top). Middle-center text rendered
shifted to the bottom instead of vertically centered.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
DXF files can contain degenerate arcs where start angle equals end angle
(zero sweep), often left as construction artifacts by CAD software.
These create spurious shapes in ShapeBuilder — e.g. SULLYS-033.dxf
showed 5 loops instead of 4 (3 cutouts + perimeter).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Parts that already overlap the moving group are now excluded from the
obstacle list so they don't block the push direction.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>