Commit Graph
308 Commits
Author SHA1 Message Date
aj 29953ea601 feat(overlap): auto-recheck the active plate after layout edits settle
Nest windows now rerun the overlap check once the layout has been
unchanged for 0.5 s, instead of leaving 'Overlaps: not checked'. Edits
show 'Overlaps: check pending...'; drags are caught by the paint-time
pose stamp, collection edits by their events. The check waits while a
mouse button, modal dialog or fill is active, supersedes a running check
when the layout moves again, and does not retry a canceled or failed
layout until it changes. Rechecks use the incremental analyzer, so only
the moved parts' neighbors are recomputed.

Automatic results update only the canvas label (the status bar keeps the
last command's message) and keep Display > Off. Check Active Plate still
runs immediately. InvalidateOverlapCheck now also drops cached material.
2026-09-29 09:31:51 -04:00
aj 99c31748ba feat(diagnostics): cache overlap material and recheck incrementally
PlateOverlapAnalyzer.Capture(parts, OverlapMaterialCache) reuses each clean
program's converted entities and prepared material across requests, and
Analyze(snapshot, previous) reuses pair results whose two parts kept the
same source, exact pose and relative order, renumbering them. A recheck
after moving one part only clips that part's neighbors again.

On 501 real PEP plates: full check median 1 ms / max 6.4 s; incremental
recheck after one move median 0.1 ms / max 38 ms. Incremental results
matched uncached full analysis exactly across 2505 edits.
2026-09-29 09:31:26 -04:00
aj 55fe0ef228 fix(cnc): extend first-cut edge for outside corner lead-ins
A straight lead-in at a convex outside-perimeter corner now runs along the
extension of the edge cut first, so the torch enters on that line and keeps
cutting it. The result no longer depends on which of the corner's two edges
auto-assign or the manual cursor picked, which made placement flip between
straight and 90 degrees. The approach angle is ignored at such corners.

The straight lead falls back to the first-cut edge normal when its pierce
would be closer than PierceClearance to the contour (very flat or tessellated
corners). Reflex perimeter corners bisect the notch. Line lead-outs run on
straight past a convex corner along the last-cut edge, except on tabbed
perimeters. Program generation and the Place Lead-in preview share
ResolveLeadIn/ResolveLeadOut.
2026-09-29 07:46:20 -04:00
aj c3dd346b7a feat(cutoffs): apply nest-wide with minimum retained tail 2026-09-28 23:43:06 -04:00
aj 4afab63046 fix(cnc): advance rapid display through cutoff cutting moves 2026-09-28 23:19:08 -04:00
aj 2cc06d1dc7 fix(cutoffs): exclude leads from material perimeter chaining 2026-09-28 23:08:47 -04:00
aj 45d2dfced4 feat(posting): require verification and explicit risk acknowledgment 2026-09-28 22:50:03 -04:00
aj a5fddec0e9 fix(cutoffs): account for bounds translation roundoff safely 2026-09-28 22:19:02 -04:00
aj a8204bb51f feat(plateview): annotate overlap centroids 2026-09-28 22:17:49 -04:00
aj e4d07121c8 feat(plateview): show material overlap areas 2026-09-28 21:35:05 -04:00
aj 76044f6bd9 merge: integrate polygon overlap diagnostics 2026-09-28 20:56:46 -04:00
aj 1581260e31 feat(cutoffs): add automatic skeleton cutoffs with tail preservation 2026-09-28 20:50:53 -04:00
aj 19c3a89c32 feat(core): report hole-aware part overlap polygons 2026-09-28 20:44:51 -04:00
aj 4dbdc2678d fix(cutoffs): preserve clearance at ambiguous vertex intersections 2026-09-28 20:37:49 -04:00
aj fb32d508f8 fix(geometry): stabilize triangulation winding at large coordinates 2026-09-28 20:37:38 -04:00
aj 1f637ca43c merge: integrate cutout corner lead-in bisectors 2026-09-28 19:40:02 -04:00
aj 648b0eaca5 fix(cnc): bisect inside cutout corners for straight lead-ins 2026-09-28 19:25:40 -04:00
aj b254a0bd3e feat(io): persist part cutting programs and plate parameters 2026-09-28 19:17:59 -04:00
aj 4da48eed68 fix(core): keep cut-offs in their cut sequence through regenerate and save
A cut-off's place in Plate.Parts is its cut sequence number, but
RegenerateCutOffs removed every cut-off part and appended it again, so
any part drag, fill or cut-off move sent the cut-offs to the end. The
nest file didn't store the position either, so reopening did the same.

RegenerateCutOffs now puts each cut-off back at its previous index (new
cut-offs go at the end), and CutOffDto.Sequence saves the index. Older
files without it load the cut-offs at the end, as before.
2026-09-28 18:44:04 -04:00
aj 86dbd8819b style(core): apply dotnet format to Plate.cs
Formatter-only: drops the UTF-8 BOM (.editorconfig charset = utf-8).
No behavior change.
2026-09-28 18:40:50 -04:00
aj 20395eed9b fix(core): keep lead-in state and rotation through part copy and rotate
Part.Clone and CloneAtOffset copied the lead-in program but not
HasManualLeadIns, LeadInsLocked, CuttingParameters or the tracked
pre-lead-in rotation. A copy of a rotated lead-in part reported
rotation 0 (the rebuilt program's), so saving it wrote the wrong
rotation and Remove Lead-ins restored an unrotated part.

Part.Rotate on a lead-in part set the tracked rotation from the
lead-in program's own Rotation, which starts at zero when the cutting
strategy rebuilds it, so a further quarter turn left Rotation unchanged.
Lead-in parts now accumulate the applied angle instead.
2026-09-28 18:22:36 -04:00
aj a886735040 fix(cnc): keep hole sub-programs private to each program copy
Program.Clone deep-copied the SubPrograms dictionary but left every
SubProgramCall pointing at the source's sub-program, and
SubProgramCall.Clone went through the Rotation setter, which re-rotated
that shared program to the call's stale angle. Copying a program with
hole lead-ins therefore rotated the source's holes, and rotating the
copy rotated the source again.

Program.Rotate also rotated a shared sub-program once per call, so two
identical holes (one deduplicated sub-program) turned twice.

Clone now binds calls to one private copy per shared sub-program
without re-aligning it, and Rotate turns each distinct sub-program once.
2026-09-28 18:22:36 -04:00
aj 75d41f3bb7 style(cnc): apply dotnet format to Program and SubProgramCall
Formatter-only: re-indents braced switch sections in Program.cs and drops
the UTF-8 BOM from SubProgramCall.cs (.editorconfig charset = utf-8).
No behavior change.
2026-09-28 18:22:36 -04:00
aj c219ec4e66 feat(posts): CI Fiber one program per sheet, configurable pallet change
Multi-sheet nests previously went into one program with a single header
size and one M50 at the end, so sheet 2 would cut into sheet 1's
skeleton. New Sheets settings:

- One program per sheet (default on): JOB.cnc -> JOB-1.cnc, JOB-2.cnc,
  each a full program with its own size and pallet change (CL-series
  batch rule, EM-423 7.4). Single-sheet nests keep the chosen name.
- Off: one program, with /L "L0" + pallet change between sheets;
  mixed sheet sizes are rejected.
- Pallet change code (default M50, unconfirmed for multi-sheet CI Fiber
  runs; documented as a release blocker).

All sheets are validated and rendered before any file is written.
IMultiFilePostProcessor lets the desktop app confirm overwrites of every
target file and list what was saved, and the console print each file.
2026-09-28 18:22:36 -04:00
aj 35aa64fe4e feat(posts): sectioned settings editor for CI Fiber post
Replace the generic PropertyGrid for configs that opt in via
PostSettingAttribute: a section list (Machine, Material, Program output,
Macros) with labelled fields, help text, numeric ranges and an editable
material-code table. Edits apply only when OK validates every field.
Unannotated configs (Cincinnati CL, GravographIS) keep the PropertyGrid.
2026-09-28 18:21:07 -04:00
ajandClaude Opus 5.5 c33337cea2 fix(cnc): stop double-counting first incremental rapid in rapid display
RapidEnumerator primed the walk position at the first pierce point, then
the skipped first rapid advanced it again. Raw programs start with a zero
rapid so this was invisible, but lead-in programs start with a real
incremental offset to the pierce, which shifted every later rapid by that
delta and drew rapids off the sheet. Start the walk at the program origin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 14:21:37 -04:00
aj 3cab90747a feat(expand): plateview spacing expander
Grows part-to-part spacing of a selected group with the work area and
non-selected parts as hard boundaries. Doubling + bisection search over
the target spacing; Gauss-Seidel straight-line relaxation with anchor
mover policy (later-index selected part moves, first selection never).
Overlapping input is separated along penetration MTVs instead of being
rejected. Cancel/failure never mutates part positions. Clearance gains
BoundaryDistance for ring-pair gaps (part-in-cutout legality).
2026-09-28 03:05:45 -04:00
aj fff3bef4e4 feat(geom): signed clearance kernel between polygons
Omnidirectional minimum distance with separating direction (positive)
and penetration depth with minimum-translation direction (negative),
for the PlateView spacing expander. Overlap verdict defers to
Collision.HasOverlap so kernels never disagree. Basis for the fixed-s
separation solver.
2026-09-27 23:36:26 -04:00
aj 2b78fb3a75 fix(geometry): resolve blocking contacts across directional slide paths 2026-09-27 23:24:31 -04:00
aj ca1902e075 fix(bestfit): stop at internal arc tangency 2026-09-27 16:35:53 -04:00
aj 1b23ad79f2 perf(fill): reuse part triangulations within an overlap check
After 1b, triangulating both polygons on every pair was the largest
remaining overlap cost (27% of main-thread samples on the corpus job).
PartOverlapChecker now triangulates each part at most once per check,
lazily after the bounding-box gate, and passes the triangles to a new
internal Collision.HasOverlap overload that runs the unchanged
OverlapRegions body. Triangles are only read by clipping and hole
subtraction, so reuse gives identical verdicts.

Verification:
- 49,000 seeded decisions with reused triangles match LegacyCollision;
  triangles stay bit-identical to a fresh triangulation afterwards.
- Debug PolygonTriangulations: 246 -> 40 and 64 -> 36 per grid check;
  sharing triangles per Program instead fails 23 tests.
- Corpus job (169 parts, --engines Default --parallel 1): median
  13,398 -> 12,702 ms over 4+4 alternating runs vs 1b, identical
  outcomes; serialized layout byte-identical to the base.

Also records the Follow-up B' (Slices 1a, 1b, 2a) measurements in
docs/performance/fill-performance.md.
2026-09-27 13:49:46 -04:00
aj a27290a29c perf(fill): prepare overlap polygons once per check
Both HasOverlappingParts loops rebuilt each part's polygon from its
Program on every pair. PartOverlapChecker prepares each distinct Program
(reference identity) once and each part's world polygon once per call,
then uses the overlap-only Collision.HasOverlap. Loop order, bounding-box
prefilter, early exit and returned indices are unchanged; Part.Intersects
shares the material/polygon recipe and still returns crossing points.

Verification:
- Frozen LegacyPartOverlap differential (original Intersects and both
  loops): verdicts, indices and world polygons bit-identical across fill
  grids, patterns, touching/epsilon gaps, scribe/rapid/empty programs.
- Debug OverlapPolygonPreparations: 246 -> 1 and 64 -> 2 per check.
- Corpus job (169 parts, --engines Default --parallel 1, with 1a):
  median 18,885 -> 13,464 ms over 4+4 alternating runs, identical
  outcomes; serialized layout byte-identical to the base.
2026-09-27 13:34:04 -04:00
aj 2b5485f6cf perf(core): skip unused crossing points in overlap-only checks
Collision.HasOverlap only needs the verdict, but it went through Check,
which also collected crossing points. Triangulation, clipping and hole
subtraction now live in one private OverlapRegions method shared by Check
and HasOverlap, so verdict arithmetic stays single-sourced; Check output is
unchanged.

Tests: a frozen copy of the previous Collision is the oracle. 50,000 seeded
HasOverlap verdicts and 2,400 bitwise Check results match it, plus
containment, contact, hole and input-immutability cases. A Debug-only
PerfCounters.CrossingPointScans counter proves HasOverlap no longer scans.
Malformed polygons with null outer vertices still throw when the bounding
boxes overlap (now ArgumentNullException from triangulation rather than
NullReferenceException from ToLines).

Measured (Release, same harness in both trees): about 44% less time per
overlap-only polygon check, allocations 10.0 -> 7.9 MB per 155-pair sweep.
The 169-part serialized corpus layout is byte-identical.
2026-09-27 12:54:20 -04:00
aj 0df2587cf2 perf(fill): reuse offset geometry for translated copies
FillLinear re-prepared offset perimeter geometry (ConvertProgram ->
ShapeProfile -> OffsetOutward) for every part it measured, although
tiled copies share one Program and differ only by Location. A CPU
profile of a 169-part Default job put 62% of wall time there.

Prepare each distinct Program (reference identity) once per public
Fill/FillRow call in local frame, then clone and translate for each
location. The cache is created per call and passed down privately
because FillHelpers.FillPattern calls Fill concurrently on one
instance. PartGeometry gains a local-frame Program overload that the
Part overload now delegates to.

Evaluation order, lazy preparation, fallbacks and tiling are
unchanged. Differential tests against a frozen copy of the previous
FillLinear check bitwise equality, including concurrent calls; Debug
work tests pin preparation counts. With the thread pool capped at one
worker, before/after whole-job layouts are byte-identical. The
Default corpus job median drops from 40,715 to 18,810 ms.
2026-09-26 20:24:34 -04:00
aj 8188533d72 perf(ml): support scalar-only angle features 2026-09-26 00:02:28 -04:00
aj 4553f8afad perf(fill): avoid redundant bounds recomputation 2026-09-25 21:45:03 -04:00
aj 6efa6b1117 perf(fill): remove discarded extents pitch geometry 2026-09-25 19:52:19 -04:00
aj b318950a54 perf(fill): short-circuit default comparisons by count 2026-09-25 16:43:09 -04:00
98d0124172 perf(core): add cached-triangulation collision and an edge-grid prefilter
Collision.HasOverlap re-triangulates both polygons on every call; Qwen
measured that as its dominant cost (over 400 s -> ~110 s on a 219-part
job once cached). TriangulatedRegion (from Qwen's TriSet) triangulates a
part once and takes translation as a parameter; it returns null when it
cannot decide so callers fall back to Collision, which stays the
reference. EdgeGridPolygon (from Qwen's FastPoly) certifies clearly
disjoint shells and never reports Clear for an overlap. A seeded harness
of 100,000 decisions (concave shapes, arcs, holes, touching contacts)
finds 0 mismatches against Collision.HasOverlap.

Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:08:36 -04:00
4161e6d1c7 feat(core): add a concave no-fit polygon to NoFitPolygon
Core only had a convex NFP, so Opus55 and Gpt6Astra each built concave
NFPs from Clipper's Minkowski sum, and only Opus55 added the terms that
cover one part lying inside or swallowing the other - Gpt6Astra instead
filled every positive path and lost real interlocks. NoFitPolygon.Compute
ports Opus55's construction (boundary sweep united with A + p0 and
-B + a0; convex pairs use the linear edge merge). It works on filled
perimeters only; hole-aware clearance stays with collision testing.
Tests port Opus55's NFP tests and add a notch fit and a seeded property
check against Collision.HasOverlap.

Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:08:36 -04:00
ajandClaude Opus 5.5 1b5e1b14a6 fix: leave etch/scribe marks out of nesting geometry
Every nesting-geometry consumer filtered only rapids, so scribe/etch
moves counted as part material. An etch tick that ends a hair outside
the outline (PEP bend ticks start on the notch edge) made the part
"open geometry leaving the material region": the job validator threw
and every built-in engine plus Gpt6Astra crashed on real PEP jobs
(PT75, drawing 4980 A01 PT77). Marks are only on the surface, so they
should never affect placement, collision, area, or validation.

- SpecialLayers.IsMaterial excludes Rapid and Scribe; used by drawing
  area, canonical angle, part collision, PartGeometry, plate perimeter,
  best-fit/pair evaluation, rotation analysis, GPU evaluators, and both
  validators. Timing, display, splitting and posts still see marks.
- ConvertGeometry also maps the saved SCRIBE layer name to Scribe, so
  programs rebuilt from stored entities keep their marks.
- NestReader repairs older files (e.g. PepNestExport output) whose
  programs saved etch as cut moves while source entities kept SCRIBE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:44:29 -04:00
aj 22d21924b8 feat(astra): add independent nesting engine and fix hole validation
Replace the Terra scaffold with an independent configuration-space contact placer and bounded stock-plan search. Include plugin tests, synthetic and DXF benchmark drivers, results, and deployment documentation.

Correct shared collision clipping and hole subtraction so curved-hole inserts validate consistently. Cover translated layouts, spacing violations, operand order, winding, and independent boolean-area comparisons.

Validation: 1,293 tests passed with 12 fixture skips; all 34 synthetic/generated and four DXF cases are valid and complete.
2026-09-24 00:14:36 -04:00
ajandClaude Opus 5.5 1c363504f5 perf(engine): key fill caches by source drawing so they hit across trials
Every DefaultPlateFiller.Fill makes a fresh canonical copy of the drawing,
and BestFitCache/FillResultCache keyed by drawing reference, so fills never
shared results and the static caches grew without bound.

CanonicalFrame now records which drawing each canonical copy came from.
Both caches key weakly on that source drawing, so every canonical copy
shares one entry and released drawings can be collected. An entry is
dropped when the drawing's Program instance or canonical angle changes.
Best-fit candidates are computed once per (drawing, spacing) through
BestFitFinder.FindCandidates and filtered per plate size with the same
filter FindBestFits uses. FillResultCache keeps canonical and
non-canonical callers apart.

Adds Debug-only PerfCounters for best-fit runs, offset perimeter builds
and Part.Intersects calls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 14:29:43 -04:00
ajandClaude Opus 5.5 062c7fa08f fix(geometry): tighten circumscribed flattening; stop padding the validator
The Clipper validator flagged valid Opus55 and PEP layouts (P260805-03,
P260626-03). Two causes:

- Arc.ToPoints(circumscribe) scales every vertex out by 1/cos(step/2),
  endpoints included, so a 0.03125 corner fillet flattened at 0.01 poked
  0.013 past the straight edges it meets. ClipperBridge now flattens itself:
  circumscribed arcs keep their endpoints on the arc and put interior
  vertices on tangent intersections, with the segment count chosen so the
  outward error stays within the tolerance. Arc.ToPoints is unchanged for
  its other callers.
- The conservative padding made a layout exactly at the spacing fail.
  NestValidator now uses OffsetForValidation: the same conservative
  flattening, round joins at a tenth of the tolerance, no padding. Its only
  leniency is that join chord error at convex corners.

With both, Opus55 is valid on all 26 benchmark jobs (25 before the
Clipper migration; the old failure was a spike artifact).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 10:40:59 -04:00
ajandClaude Opus 5.5 01789c5929 fix(geometry): harden the arc-preserving per-entity offset
GetOffsetPerimeterEntities/GetOffsetPartEntities feed directional-distance
loops (FillLinear, Compactor, RotationSlideStrategy) that handle arcs
natively. Switching them to Clipper line output (plan option B) made
OpenNest.Tests run 48s -> 8m19s, Fill tests ~3x slower, and broke 20
exact-fit tests through tessellation and conservative padding, so they keep
the per-entity offset (option A), hardened:

- Arc, Circle and Line offsets are now side-symmetric. Right on a CCW arc
  shrank instead of growing, Right on a CW circle grew, and Right on a line
  offset to the left and reversed it. Only Left was used on hot paths, so
  this was latent (SimplifierViewer drew both tolerance bands on one side).
- Shape.OffsetEntity closes every gap between consecutive offset pieces:
  convex non-tangent line/arc corners get a round join about the original
  corner, lines across a collapsed fillet are mitered, and any other gap
  (concave arc corner, collapsed entity) is bridged with a line. Before,
  only line-line corners were joined, so a vertex could slip through.
- Zero-area spikes are left in place and documented: they lie inside the
  offset envelope, which is harmless for directional distance.
- OffsetOutward/OffsetInward become internal; PartGeometry is their only
  caller.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:43:02 -04:00
ajandClaude Opus 5.5 dceb5f7d18 test(geometry): cover Collision with ClipperBridge inputs; document GPU contract
Collision stays hand-rolled because it is the reference for a future GPU
kernel, but its inputs now come from Clipper region offsets. Pin down that
lines-only, round-join, 1e-4-precision polygons keep the contact and
part-in-part semantics: a neighbor inside a collapsed slot, a part inside
a hole that shrank by the spacing, and zero-spacing edge contact.

Document which steps are per-polygon preparation to cache and upload once,
and which are per-pair kernel-shaped work.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:25:26 -04:00
ajandClaude Opus 5.5 10fe00d8ab refactor(geometry): delete RemoveSelfIntersections
Its callers now take Clipper region offsets, which never produce the
self-intersections it patched over (and it only caught proper crossings,
so spikes survived it anyway). Polygon.OffsetEntity was its last caller;
the override is required by Entity but has no callers, so it becomes a
Clipper miter offset that keeps the Left/Right semantics and the input
winding. FindCrossing, SplitAtCrossing, SegmentsIntersect and the static
CalculateArea helper go with it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:24:37 -04:00
ajandClaude Opus 5.5 9b9386b029 refactor(geometry): move polygon offset callers onto ClipperBridge
Per-entity offsetting left spikes and inverted loops wherever a feature is
narrower than the spacing (1.nest), and RemoveSelfIntersections only
caught proper crossings. The callers that already flatten to polygons now
take a single Clipper region offset instead:

- PolygonHelper (BestFit) and PartBoundary use the conservative mode, which
  keeps their never-under-estimate guarantee. PartBoundary also keeps holes
  that appear when a perimeter curls back on itself.
- NestValidator offsets perimeter and cutouts in one region; Clipper drops
  collapsed cutouts, so the collapsed-or-flipped heuristic goes away.
- CutOff.IntersectPerimeter offsets through the bridge. The old
  OffsetEntity(Left) grew CW perimeters but shrank CCW ones, so with the
  plate's perimeter cache a cut-off ran through the part; slots narrower
  than twice the clearance now close up instead of leaving a gap.
- GetOffsetPartLines (3 overloads) and the AddOffset* helpers had no
  callers and are removed, as is EntityView's never-defined DRAW_OFFSET
  block.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:21:48 -04:00
ajandClaude Opus 5.5 12f97474b7 refactor(geometry): remove dead concave NFP path
NoFitPolygon.Compute, its triangulate-and-union MinkowskiSum branch and
UnionPolygons had no callers; only ComputeConvex (NfpSlideStrategy) is used.
The Clipper path helpers they relied on now live in ClipperBridge.
ConvexDecomposition.Triangulate stays because Collision uses it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:13:59 -04:00
ajandClaude Opus 5.5 a6bc9d8be6 feat(geometry): add ClipperBridge for region offsetting
Offsetting entity by entity leaves spikes and inverted loops wherever a
feature is narrower than the spacing, and RemoveSelfIntersections only
catches proper crossings. ClipperBridge flattens a ShapeProfile into one
region (perimeter positive, cutouts negative) and inflates it in a single
Clipper pass with round joins, so narrow features collapse and holes that
close up disappear.

Conservative mode circumscribes perimeter arcs, inscribes cutout arcs and
pads the inflation by the chord tolerance, so the result never
under-estimates the spacing. It replaces the circumscribed-polygon
guarantee the BestFit/PartBoundary callers rely on.

Clipper stays confined to CPU preparation whose output is cached; the
per-pair Collision path remains hand-rolled for GPU portability.
LayoutPart's display offset now goes through the bridge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:12:34 -04:00