Commit Graph

197 Commits

Author SHA1 Message Date
1db51b1cce feat(ui): add elapsed timer to nest progress form
Show a live elapsed-time counter that updates every second during
nesting. Rename "Remnant" label to "Unused" for clarity.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:41:14 -04:00
10f9b5357c fix(engine): compute unused area from actual part areas
Calculate unused plate area by subtracting total part area from the
work area instead of relying on FillScore.UsableRemnantArea, which
could over-report available space.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:41:08 -04:00
a9aaab8337 refactor: use ShapeProfile perimeter for boundary and intersection
Replace shape-list iteration with ShapeProfile.Perimeter in both
Part.Intersects and PartBoundary, simplifying the logic and ensuring
only the outermost contour is used for collision detection.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:41:03 -04:00
65ded42120 feat(core): add Program.ToString() and fix sub-program rotation origin
Add G-code serialization via ToString() for debugging/ML workflows.
Fix Rotate(angle, origin) to propagate origin to sub-programs instead
of calling the single-argument overload.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:40:57 -04:00
d6ffa77f35 feat(console): improve training data collection and best-fit persistence
- Add verbose per-file and per-sheet-size console output during collection
- Skip already-processed parts at the sheet-size level instead of all-or-nothing
- Precompute best-fits once per part and reuse across all sheet sizes
- Clear best-fit cache after each part to prevent memory growth
- Save best-fits in separate bestfits/ zip entries instead of embedding in nest.json
- Filter to Keep=true results only and scope to plate sizes in the nest
- Set nest name to match filename (includes sheet size and part count)
- Add TrainingDatabase with per-run skip logic and SQLite schema

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:39:24 -04:00
3133228fc9 feat(console): use GPU for best-fit when available
Wire up GpuEvaluatorFactory in the Console app the same way the GUI app
does, so BestFitCache uses GPU-accelerated slide computation when a
CUDA/OpenCL device is detected.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 23:40:14 -04:00
1440d2a16a refactor(engine): reorder phases and simplify fill pipeline
Run pairs phase first to establish a baseline before linear and
rect-best-fit phases. Replace IsBetterFill with direct FillScore
comparison. Simplify FillPattern to sequential iteration, reusing a
single FillLinear engine instance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 21:14:32 -04:00
152e057a46 perf(engine): inline bounding box computation in FillScore
Compute min/max bounds in a single pass alongside part area
accumulation, avoiding the separate GetBoundingBox() call and
redundant iteration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 21:14:28 -04:00
de70999975 refactor(engine): precompute hull angles during pair evaluation
Store hull edge angles in BestFitResult at evaluation time so they
don't need to be recomputed during the fill phase. Extract
GetHullEdgeAngles(Polygon) overload from FindHullEdgeAngles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 21:14:25 -04:00
1a9bd795a8 perf(core): share Program instance in CloneAtOffset
Offset-only copies don't modify program codes, so sharing the instance
avoids expensive cloning during large pattern tiling.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 21:14:21 -04:00
891bb49548 docs: add GPU debug, test harness, and contour reindexing plans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:30:00 -04:00
4c1ac418a0 feat(ui): add pagination to best-fit viewer
Replace single scrollable grid with fixed 5x2 pages (10 items per page).
Add prev/next buttons and page label. Support Left/Right and PageUp/
PageDown keyboard navigation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:29:56 -04:00
183d169cc1 feat: integrate GPU slide computation into best-fit pipeline
Thread ISlideComputer through BestFitCache → BestFitFinder →
RotationSlideStrategy. RotationSlideStrategy now collects all offsets
across 4 push directions and dispatches them in a single batch (GPU or
CPU fallback). Also improves rotation angle extraction: uses raw geometry
(line endpoints + arc cardinal extremes) instead of tessellation to avoid
flooding the hull with near-duplicate edge angles, and adds a 5-degree
deduplication threshold.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:29:51 -04:00
97dfe27953 feat: add ISlideComputer interface and GPU implementation
ISlideComputer abstracts batched directional-distance computation so GPU
implementations can process all slide offsets in a single kernel launch.
GpuSlideComputer uses ILGPU with prepared edge data (precomputed inverse
deltas and min/max bounds) and caches stationary/moving buffers across
calls. GpuEvaluatorFactory exposes a singleton factory method.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:29:43 -04:00
b509a4139d refactor: optimize directional distance for GPU-friendly batching
Add primitive-parameter RayEdgeDistance overload with AggressiveInlining,
merge Left/Right and Up/Down cases. Add DirectionalDistance overload that
accepts (dx, dy) translation without creating Line objects, and FlattenLines
for packing segments into flat arrays for GPU transfer.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:29:36 -04:00
bc3f1543ee refactor: extract FindCrossing and SplitAtCrossing from RemoveSelfIntersections
Break deeply nested loop structure into focused helper methods,
reducing max nesting from 5 levels to 2. Uses GetRange/AddRange
for cleaner loop building.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:20:11 -04:00
90b26babc6 docs: update NFP best-fit spec with review feedback
Address spec review issues: add third call site (Fill groupParts),
reuse ComputeCandidateRotations, fix step ordering for ToNestParts
before scoring, cap N to 500 and item.Quantity, clarify BoundingBox
is a property.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:09:42 -04:00
faa36d7539 docs: add NFP best-fit integration design spec
Spec for adding NFP-based placement as a competing strategy
in NestEngine.FindBestFill() for non-rectangular parts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:06:27 -04:00
6b0bafc9de merge: integrate NFP-based autonesting from feature/nfp-autonest
Brings in the full NFP implementation: ConvexDecomposition, NoFitPolygon,
InnerFitPolygon, NfpCache, BottomLeftFill, SimulatedAnnealing optimizer,
and INestOptimizer interface. Resolves conflicts by keeping master's
progress reporting infrastructure alongside the new AutoNest methods,
and adapting RunAutoNest_Click to use NFP AutoNest with async/cancellation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 09:40:38 -04:00
776e9d218c fix(ui): cache offset paths and scale temp parts on zoom
Cache offset polygon geometry on LayoutPart so DrawOffset no longer
recomputes the expensive offset pipeline every paint cycle. The costly
OffsetEntity/ToPolygonWithTolerance/RemoveSelfIntersections chain now
runs only when rotation, spacing, or tolerance actually changes.

Also update temporary parts in UpdateMatrix() so preview parts during
nesting scale correctly with zoom.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 09:29:27 -04:00
501b2553ad refactor(ui): move NestProgressForm UI to Designer file
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:50:33 -04:00
986d298786 feat(ui): replace random part colors with curated palette
Avoids visual confusion with reserved UI colors (orange preview parts,
green/blue selection windows) by using a fixed 12-color palette that
skips those hue zones. Removes unused HSLColor and RandomColorGenerator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:45:28 -04:00
9773449563 feat(ui): add FillWithProgress to PlateView, use from ActionClone
Moves async fill+progress orchestration into PlateView so ActionClone's
Ctrl+F fill shows the NestProgressForm dialog.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:39:30 -04:00
fde285484a fix(ui): cancel nesting when MDI child form is closed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:33:43 -04:00
98c4c88fc3 feat(ui): add progress support to ActionFillArea and FillArea_Click
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:33:09 -04:00
09fef203df feat(ui): make FillPlate_Click async with progress and cancellation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:32:17 -04:00
0bf128b3e7 feat(ui): make RunAutoNest_Click async with progress and cancellation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:31:31 -04:00
af0748fb1b feat(ui): add NestProgressForm modeless dialog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:30:22 -04:00
c545f91d28 feat(ui): add temporary parts list to PlateView with preview drawing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:29:30 -04:00
bd2b5ec1db feat(ui): add PreviewPart color to ColorScheme
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:28:18 -04:00
ca685ac8ba feat(engine): add public Fill overloads returning List<Part> with progress/cancellation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:27:31 -04:00
93fbe1a9f8 feat(engine): add FindBestFill and FillWithPairs overloads with progress and cancellation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:26:32 -04:00
a97477fcdf feat(engine): add NestPhase enum and NestProgress data model
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:24:55 -04:00
4da5e3fc89 docs: add nesting progress window implementation plan
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:20:52 -04:00
5f72f5712e docs: address spec review feedback for nesting progress window
Clarify engine return type ownership, cancellation propagation into
parallel loops, quantity decrement sequencing, conditional phase
behavior, plate navigation lockout, and MDI child close handling.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:08:14 -04:00
5f64130b9d docs: add nesting progress window design spec
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 08:05:11 -04:00
09fc8b889e fix: close polygon offset shape and handle nest template load failure
Shape.OffsetEntity computed joins between consecutive offset segments
but never joined the last segment back to the first, leaving the
closing corner with a straight line instead of a proper miter/arc.
Track the first entity and apply the same join logic after the loop.

Also wrap nest template loading in try-catch so a corrupt template
file doesn't crash the app on startup — falls back to default nest.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 07:37:39 -04:00
2216b8553f docs: add implementation plans for best-fit viewer, pair finding, and .NET 8 migration
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 07:24:45 -04:00
6ed20a6a48 refactor: switch auto-nest from Pack to per-item Fill with explicit quantity tracking
Replace engine.Pack(items) with individual engine.Fill(item) calls so each
drawing is filled independently. Quantity decrements now count parts actually
placed per plate (grouped by drawing) instead of relying on the drawing's
internal remaining counter.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 07:24:42 -04:00
c68139e15e merge: resolve .gitignore conflict, keep both entries
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 07:22:45 -04:00
66b3aeafc1 fix: correct inverted quadrant-to-exit-point mapping in GetExitPoint
The exit point should be the corner farthest from the origin so the
perimeter (cut last) ends near the machine home. The mapping was
backwards — Q1 (origin bottom-left) was returning (0,0) instead of
(w,l).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:59:04 -04:00
616575e0ee feat: wire contour re-indexing into ContourCuttingStrategy.Apply()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 23:57:17 -04:00
2b4cb849ba feat: add Shape.ReindexAt(Vector, Entity) for contour reordering
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 23:54:54 -04:00
3de44a7293 feat: add Arc.SplitAt(Vector) splitting primitive 2026-03-12 23:53:25 -04:00
b2ff704b73 feat: add Line.SplitAt(Vector) splitting primitive 2026-03-12 23:53:23 -04:00
f7940efe93 docs: fix contour re-indexing spec from review feedback
- Drop Circle.ToArcFrom (zero-sweep problem), keep Circle in shape
  and handle in ConvertShapeToMoves with full-circle ArcMove
- Use point-distance tolerance for Arc.SplitAt instead of angle
  comparison to avoid wrap-around issues at 0/2pi
- Simplify SplitAt return types to non-nullable tuple
- Add ArgumentException guard in ReindexAt
- Add throw for unexpected entity types in ConvertShapeToMoves
- Document absolute coordinate convention and shared references
- Clarify variable names for both replacement sites
2026-03-12 23:45:21 -04:00
6a2f39530f docs: add contour re-indexing design spec 2026-03-12 23:41:30 -04:00
18023cb1cf docs: clarify cutting strategy runs at nest-time, not post-processing
The strategy output (lead-ins, start points, contour ordering) must be
saved in the nest file, so Apply() runs when parts are placed — not
during post-processing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:24:23 -04:00
b4a740a515 Merge branch 'feature/cutting-strategy' into master 2026-03-12 23:20:02 -04:00
441628eff2 feat: add ContourCuttingStrategy orchestrator
Exit point from plate quadrant, nearest-neighbor cutout
sequencing via ShapeProfile + ClosestPointTo, contour type
detection, and normal angle computation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:15:38 -04:00