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b509a4139dc1c1ab0384e5b2c3d7bcbf5a46bc59
Add primitive-parameter RayEdgeDistance overload with AggressiveInlining, merge Left/Right and Up/Down cases. Add DirectionalDistance overload that accepts (dx, dy) translation without creating Line objects, and FlattenLines for packing segments into flat arrays for GPU transfer. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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