ajandClaude Opus 4.6 b509a4139d refactor: optimize directional distance for GPU-friendly batching
Add primitive-parameter RayEdgeDistance overload with AggressiveInlining,
merge Left/Right and Up/Down cases. Add DirectionalDistance overload that
accepts (dx, dy) translation without creating Line objects, and FlattenLines
for packing segments into flat arrays for GPU transfer.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 20:29:36 -04:00
2016-05-16 22:09:19 -04:00
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