Previously each job fixed one plate size and ran a single Nest() call,
which doesn't reflect the actual problem: a real job is fulfilled
across however many plates are needed, drawn from a pool of standard
sheet sizes, not forced onto one fixed sheet.
NestEngineBase.Nest() has no way to pick its own plate's size - it
fills whatever Plate it's given - so size selection now lives in the
harness itself, applied identically to every engine:
- BenchmarkJob carries the full candidate size pool (CandidateSizes)
instead of one fixed PlateSize; one job per file, not one per size.
- BenchmarkRunner drives a loop: while items remain, pick the smallest
candidate size that fits the largest still-unplaced drawing (reusing
the codebase's own MultiPlateNester.CreatePlate/FitsBounds), build a
fresh plate of that size, and run one Nest() call to fill it. Repeat
until everything is placed, no candidate size fits what's left, or a
safety cap (40 plates) is hit.
- NestValidator now validates bounds/spacing per plate but the
quantity cap once globally across all plates, since that limit
belongs to the whole order, not any one sheet.
- JobResult/Report report PlatesUsed and a per-size breakdown instead
of a single-plate bounding-box compactness metric; utilization is
now aggregated across every plate the engine used. Ranking keeps the
same rule (utilization first), with fewer plates as the tie-break
when both are fully placed and tied - the natural multi-plate
analogue of the old single-plate compactness tie-break.
Smoke-tested against the synthetic sample across 5 candidate sizes:
correctly builds one job, picks the smallest fitting size, uses
however many plates each engine needs (1-2 here), and still catches
StripNestEngine's pre-existing out-of-bounds bug.
Collision.HasOverlap (and Part.Intersects, which shares the same
underlying algorithm) was observed to return false negatives on real,
complex production geometry: a layout with a combined placed area over
7x the plate's work area passed the polygon-based spacing/overlap
check with zero flagged pairs. This is a pre-existing gap in
OpenNest.Core's Collision detection, not something introduced here,
but it let an obviously-invalid layout score as "valid".
ValidateAreaBudget adds a hard mathematical backstop that does not
depend on Collision at all: non-overlapping parts confined to the work
area can never have a combined area greater than the work area itself.
Also switch WorldPolygon from Shape.ToPolygon() (default up to 1000
segments per arc) to ToPolygonWithTolerance(0.01), matching the
convention already used elsewhere in the codebase (e.g.
BestFit.PolygonHelper) - arc-heavy real parts were producing
thousands-of-vertex polygons for a simple spacing check.
Loads any .nest file (or folder of them) via NestReader and nests every
drawing with quantity > 0 using each registered NestEngineBase, so it
works sight-unseen against arbitrary real jobs without any hardcoded
geometry. Optionally sweeps a fixed --sheet-sizes list instead of each
file's own plate size.
- BenchmarkJob/JobLoader build immutable job specs; a fresh Plate and
NestItem list is created per (job, engine) run so state never leaks
between engines or jobs.
- NestValidator rejects a layout if any part falls outside the work
area, any two parts are closer than PartSpacing (checked via each
part's own world-space polygon inflated by the spacing, so it holds
for arbitrary concave/holed geometry, not just bounding boxes), or a
drawing gets more parts than requested.
- Scoring matches Plate.Utilization() (placed area / full sheet area);
ties among fully-placed layouts break on the smaller used bounding
box (more usable remnant).
- Report prints a per-job ranked breakdown plus a per-engine summary
(wins, avg utilization, time), and can write a flat CSV.
Verified end-to-end against a synthetic .nest file (not committed)
against the four built-in engines; caught a genuine out-of-work-area
bug in StripNestEngine in the process.
Change net8.0-windows to net8.0 in Core, IO, and Engine projects so
the libraries can be consumed in Docker containers running on Linux.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add ChrFont, a reader for Gravograph .CHR engraving fonts, plus UI to
convert placed text into engraved geometry in the CAD converter.
The .CHR files are obfuscated with a single-byte XOR. Different
GravoStyle releases use different keys (0x2F in older versions, 0xCF in
the 7000 series, and others across the font library), so the key is
auto-detected from byte 1 of the file: the font name is ASCII stored as
UTF-16LE, so the high byte of its first character is 0x00 in plaintext
and the raw byte equals the key. This reads every font in a GravoStyle
install regardless of version, not just one hardcoded key.
UI: right-clicking a text item in EntityView raises TextConvertRequested;
CadConverterForm renders it via ChrFont with H/V alignment and adds the
result on an ENGRAVE layer.
Tests use Xunit.SkippableFact and a gitignored test-config.json so the
suite points at a local .CHR file without committing proprietary assets.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TextEntity import was only mapping HorizontalAlignment to CadText,
leaving VAlign at its default (Near/top). Middle-center text rendered
shifted to the bottom instead of vertically centered.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
DXF files can contain degenerate arcs where start angle equals end angle
(zero sweep), often left as construction artifacts by CAD software.
These create spurious shapes in ShapeBuilder — e.g. SULLYS-033.dxf
showed 5 loops instead of 4 (3 cutouts + perimeter).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Parts that already overlap the moving group are now excluded from the
obstacle list so they don't block the push direction.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Duplicate circle entities at the same location inflated pierce counts
and cut pricing (e.g. SULLYS-035 showed 9 pierces instead of 8).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add optional Func<string, bool> layerFilter parameter to ConvertEntities
and two new GetGeometry overloads (path and stream) that accept a layer
filter. This lets callers control which layers to exclude instead of
being limited to the hardcoded IsNonCutLayer check. Existing overloads
without the filter continue to use the default IsNonCutLayer behavior.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extract MText and TextEntity from the CadDocument during DXF import
and render them in the EntityView. Handles text alignment (left/center/
right via InsertPoint vs AlignmentPoint) and replaces AutoCAD control
codes (%%p → ±, %%d → °, %%c → ⌀). MText formatting codes are
stripped before display.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ACadSharp already includes DwgReader, so this wires it up across the
entire import pipeline — Dxf.Import, CadConverter drag-drop, nest
import dialog, console CLI, BOM analyzer, and training data collector.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Verify that filling an L-shaped part produces consistent counts
regardless of the orientation it was imported at, and that all
placed parts stay within the plate work area.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Ellipse-to-arc conversion creates tiny floating-point gaps (~0.00002")
between consecutive arc segments. ShapeBuilder chains these with
ChainTolerance (0.0001"), but ConvertGeometry checked gaps with Epsilon
(0.00001"). Gaps between these thresholds generated spurious rapid moves
that broke GraphicsPath figures, causing diagonal fill artifacts from
GDI+'s implicit figure closing.
Root cause fix: align ConvertGeometry's gap check with ShapeBuilder's
ChainTolerance so precision gaps are absorbed instead of generating rapids.
Defense-in-depth: GraphicsHelper no longer breaks figures at near-zero
rapids, protecting against any programs with residual tiny rapids.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Near-zero-sweep arcs with large radius (e.g. from ellipse converter) have
nearly-coincident start/end points. Downstream code (ConvertProgram, Program
BoundingBox) treats coincident start/end as a full 360° circle, inflating the
bounding box and rendering wrong geometry. Emit a LinearMove when sweep is
negligible — geometrically equivalent and avoids the ambiguity. Also fix the
ellipse converter to produce lines instead of degenerate arcs at the source.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Arcs with sweep angles smaller than Tolerance.Epsilon were treated as
full circles by IsBetweenRad's shortcut check, causing UpdateBounds to
expand the bounding box to Center ± Radius. This made zoom-to-fit zoom
out far beyond the actual part extents.
Skip cardinal angle expansion when sweep is near-zero so the bounding
box uses only the arc's start/end points.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Ellipses with extrusion direction Z=-1 had their parametric direction
reversed, causing the curve to appear mirrored. Negate start/end
parameters when Normal.Z < 0 to correct the minor-axis traversal.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replaces PartBoundary polygon edges with PartGeometry.GetOffsetPerimeterEntities
(inflated Line/Arc entities) so arcs are handled exactly without the polygon
sampling error that previously required a bboxDim + PartSpacing clamp. Adds
bbox DirectionalGap / PerpendicularOverlap early-outs to skip pair checks
that can't produce a valid slide, and removes the now-unused PartBoundary
cache, GetPatternLines/GetOffsetPatternLines helpers, and ComputeCopyDistance
clamp.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
NfpSlideStrategy wrote to nfp-slide-debug.log on the Desktop on every
call. The console's SetUpLog created test-harness-logs/ next to input
files but nothing in the codebase wrote to Trace, so those files were
always empty. Drop both along with the --no-log flag.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Shape library drawings now get descriptive names based on their
parameters (e.g. "Rectangle 12x6", "Circle 8 Dia") instead of generic
type names, preventing silent duplicates in the DrawingCollection
HashSet. Added a Shape Library button to the Drawings tab toolbar
and removed separators between toolbar buttons for a cleaner look.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Tabs were being applied to internal cutouts and circle holes, which is
incorrect — only the external perimeter should be tabbed. Restructured
the Tabs panel to use radio buttons ("Tab all parts" vs "Auto-tab by
smallest dimension") so the two modes are clearly mutually exclusive
instead of the confusing implicit override behavior.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace Dark part colors with high-contrast neon/electric palette
- Recolor existing drawings in open nests when scheme changes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Sync PlateView.BackColor on repaint so live scheme switch updates background
- Guard FromHex against truncated hex strings (< 6 chars)
- Cache disk schemes to avoid re-reading Schemes/ folder on every access
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Parameterize side count so users can generate any regular n-gon
(n>=3). Width remains the inscribed-circle diameter, preserving n=8
behavior; circumradius derives as Width / (2*cos(pi/n)).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>