ActionClone.Fill() now computes the largest open rectangle from the
cursor position (trying both vertical and horizontal) and passes it
to the engine, so fills no longer overlap existing parts.
Pattern fills try all convex hull edge angles to find the rotation
that maximizes part count.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Merge ActionAddPart into ActionClone by adding a Drawing constructor,
eliminating the redundant class. ActionClone now handles both adding
new parts from a drawing and cloning selected part groups. Added
Ctrl+F fill support for groups using FillLinear pattern tiling, and
adopted quadrant-aware push directions from ActionAddPart. Refactored
FillLinear to extract shared helpers and add a Fill(Pattern) overload
for tiling arbitrary part groups across the work area.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fill(NestItem) now uses actual part geometry instead of bounding boxes.
Also fixes Fill(NestItem, maxCount) which previously threw NotImplementedException.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move all projects from Source/ to repository root for simpler navigation.
- Remove External/ dependency DLLs (will use NuGet packages)
- Remove Installer/ NSIS script
- Replace PartCollection/PlateCollection with ObservableList
- Add packages.config for NuGet dependencies
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>