feat: add full plate fill with pattern-level geometry-aware tiling

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-07 00:58:35 -05:00
parent 1193091338
commit 98818d32e3

View File

@@ -133,5 +133,106 @@ namespace OpenNest
pattern.UpdateBounds();
return pattern;
}
/// <summary>
/// Finds the geometry-aware copy distance between two identical patterns along an axis.
/// Same push algorithm as FindCopyDistance but operates on pattern line groups.
/// </summary>
private double FindPatternCopyDistance(Pattern patternA, NestDirection direction)
{
var bbox = patternA.BoundingBox;
double bboxDim;
PushDirection pushDir;
Vector copyOffset;
if (direction == NestDirection.Horizontal)
{
bboxDim = bbox.Width;
pushDir = PushDirection.Left;
copyOffset = new Vector(bboxDim, 0);
}
else
{
bboxDim = bbox.Height;
pushDir = PushDirection.Down;
copyOffset = new Vector(0, bboxDim);
}
var patternB = patternA.Clone(copyOffset);
var opposite = Helper.OppositeDirection(pushDir);
var movingLines = PartSpacing > 0
? patternB.GetOffsetLines(PartSpacing, pushDir)
: patternB.GetLines(pushDir);
var stationaryLines = patternA.GetLines(opposite);
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir);
if (slideDistance >= double.MaxValue || slideDistance < 0)
return bboxDim;
return bboxDim - slideDistance;
}
/// <summary>
/// Fills the work area by creating a row along the primary axis,
/// then tiling that row pattern along the perpendicular axis.
/// </summary>
public List<Part> Fill(Drawing drawing, double rotationAngle, NestDirection primaryAxis)
{
var result = new List<Part>();
// Step 1: Build the row pattern along the primary axis.
var rowPattern = FillRow(drawing, rotationAngle, primaryAxis);
if (rowPattern.Parts.Count == 0)
return result;
// Add the first row.
result.AddRange(rowPattern.Parts);
// Step 2: Tile the row pattern along the perpendicular axis.
var perpAxis = primaryAxis == NestDirection.Horizontal
? NestDirection.Vertical
: NestDirection.Horizontal;
var copyDistance = FindPatternCopyDistance(rowPattern, perpAxis);
if (copyDistance <= 0)
return result;
double limit = perpAxis == NestDirection.Horizontal
? WorkArea.Right
: WorkArea.Top;
double patternDim = perpAxis == NestDirection.Horizontal
? rowPattern.BoundingBox.Width
: rowPattern.BoundingBox.Height;
int count = 1;
while (true)
{
double nextPos = (perpAxis == NestDirection.Horizontal
? rowPattern.BoundingBox.Left
: rowPattern.BoundingBox.Bottom) + copyDistance * count;
if (nextPos + patternDim > limit + Tolerance.Epsilon)
break;
var offset = perpAxis == NestDirection.Horizontal
? new Vector(copyDistance * count, 0)
: new Vector(0, copyDistance * count);
var clone = rowPattern.Clone(offset);
result.AddRange(clone.Parts);
count++;
}
return result;
}
}
}