feat: add FillLinear class with geometry-aware copy distance
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
66
OpenNest.Engine/FillLinear.cs
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66
OpenNest.Engine/FillLinear.cs
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@@ -0,0 +1,66 @@
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using System.Collections.Generic;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest
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{
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public class FillLinear
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{
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public FillLinear(Box workArea, double partSpacing)
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{
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WorkArea = workArea;
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PartSpacing = partSpacing;
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}
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public Box WorkArea { get; }
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public double PartSpacing { get; }
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/// <summary>
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/// Finds the geometry-aware copy distance between two identical parts along an axis.
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/// Places part B at bounding box offset from part A, then pushes B back toward A
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/// using directional distance to find the tightest non-overlapping position.
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/// </summary>
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private double FindCopyDistance(Part partA, NestDirection direction)
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{
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var bbox = partA.BoundingBox;
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double bboxDim;
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PushDirection pushDir;
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Vector copyOffset;
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if (direction == NestDirection.Horizontal)
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{
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bboxDim = bbox.Width;
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pushDir = PushDirection.Left;
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copyOffset = new Vector(bboxDim, 0);
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}
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else
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{
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bboxDim = bbox.Height;
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pushDir = PushDirection.Down;
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copyOffset = new Vector(0, bboxDim);
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}
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// Create part B offset by bounding box dimension (guaranteed no overlap).
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var partB = (Part)partA.Clone();
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partB.Offset(copyOffset);
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// Get geometry lines for push calculation.
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var opposite = Helper.OppositeDirection(pushDir);
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var movingLines = PartSpacing > 0
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? Helper.GetOffsetPartLines(partB, PartSpacing, pushDir)
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: Helper.GetPartLines(partB, pushDir);
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var stationaryLines = Helper.GetPartLines(partA, opposite);
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// Find how far B can slide toward A.
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var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir);
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if (slideDistance >= double.MaxValue || slideDistance < 0)
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return bboxDim;
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return bboxDim - slideDistance;
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}
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}
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}
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@@ -42,6 +42,7 @@
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<Compile Include="CirclePacking\FillEndOdd.cs" />
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<Compile Include="CirclePacking\FillEngine.cs" />
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<Compile Include="CirclePacking\Item.cs" />
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<Compile Include="FillLinear.cs" />
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<Compile Include="NestDirection.cs" />
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<Compile Include="NestEngine.cs" />
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<Compile Include="NestItem.cs" />
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