Files
OpenNest/OpenNest.Engine/Jobs/Placement/PlateFillService.cs
T
aj 88966d118c refactor(engine): route console and MCP nesting through named job engines
Console --engine now names a jobs engine for --autonest (solved once
through NestingEngineRegistry.Create and committed onto the plate) or a
built-in fill strategy for single-plate fill through the public
PlateFillService; unknown names exit with the valid choices instead of
consulting the process-global legacy registry. MCP nesting tools take an
explicit engine argument per call with the session default, never read
process-global active-engine state, and reject whole-job engine names on
single-plate fill tools. NestingEngineRegistry gains an explicit Create
(name) resolution; PlateFillService gains a public ResolveStrategy and a
plate-number Nest overload used by interactive callers.
2026-09-22 00:30:03 -04:00

151 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using OpenNest.Engine.Jobs.Placement.Fillers;
using OpenNest.Geometry;
namespace OpenNest.Engine.Jobs.Placement;
/// <summary>
/// Public single-plate placement service over the internal fillers. Resolves one of the four
/// built-in placement strategies by explicit name — no process-global registry state is read or
/// modified. Operations return proposed <see cref="Part"/>s only; caller-owned plate mutation
/// (accepting a preview, adding parts to a plate) and cancel/discard behavior remain with the
/// caller, exactly as they were with the legacy single-plate engine surface.
/// </summary>
public static class PlateFillService
{
/// <summary>The four built-in strategy names, in registry display order.</summary>
public static IReadOnlyList<string> BuiltInStrategies { get; } =
[
"Default",
"Strip",
"Vertical Remnant",
"Horizontal Remnant",
];
public static List<Part> FillItem(
string strategy,
Plate plate,
NestItem item,
Box workArea,
IProgress<NestProgress> progress,
CancellationToken token
)
{
return RequireFiller(strategy, plate).Fill(item, workArea, progress, token);
}
public static List<Part> FillGroup(
string strategy,
Plate plate,
List<Part> groupParts,
Box workArea,
IProgress<NestProgress> progress,
CancellationToken token
)
{
return RequireFiller(strategy, plate).Fill(groupParts, workArea, progress, token);
}
public static List<Part> PackArea(
string strategy,
Plate plate,
Box box,
List<NestItem> items,
IProgress<NestProgress> progress,
CancellationToken token
)
{
return RequireFiller(strategy, plate).PackArea(box, items, progress, token);
}
public static List<Part> Nest(
string strategy,
Plate plate,
List<NestItem> items,
IProgress<NestProgress> progress,
CancellationToken token
) => Nest(strategy, plate, items, 0, progress, token);
/// <summary>
/// Whole-plate fill with the strategy's orchestration (fill-vs-pack, compaction). Returns
/// proposed parts only; committing them to <paramref name="plate"/> stays with the caller.
/// </summary>
/// <param name="plateNumber">Plate index reported with progress, as the legacy engine's
/// <c>PlateNumber</c> was by interactive multi-plate loops.</param>
public static List<Part> Nest(
string strategy,
Plate plate,
List<NestItem> items,
int plateNumber,
IProgress<NestProgress> progress,
CancellationToken token
)
{
ArgumentNullException.ThrowIfNull(strategy);
ResolveStrategy(strategy, allowEmpty: false);
var filler = CreateFiller(strategy, plate);
filler.PlateNumber = plateNumber;
return filler.Nest(items, progress, token);
}
/// <summary>
/// Resolves a caller-supplied strategy name: null or empty means "Default"; otherwise the name
/// must match a built-in strategy, matched case-insensitively like the legacy registry's
/// ActiveEngineName so tolerant interactive callers keep working. Returns the canonical name;
/// unknown names throw <see cref="NotSupportedException"/>.
/// </summary>
public static string ResolveStrategy(string strategy) => ResolveStrategy(strategy, true);
/// <inheritdoc cref="ResolveStrategy(string)"/>
/// <param name="allowEmpty">False rejects null/empty instead of defaulting (explicit service calls).</param>
internal static string ResolveStrategy(string strategy, bool allowEmpty)
{
if (string.IsNullOrWhiteSpace(strategy))
{
if (allowEmpty)
return "Default";
throw new NotSupportedException(
$"Unknown placement strategy: '{strategy}'. Known strategies: {string.Join(", ", BuiltInStrategies)}."
);
}
foreach (var candidate in BuiltInStrategies)
{
if (candidate.Equals(strategy, StringComparison.OrdinalIgnoreCase))
return candidate;
}
throw new NotSupportedException(
$"Unknown placement strategy: {strategy}. Known strategies: {string.Join(", ", BuiltInStrategies)}."
);
}
/// <summary>
/// Builds the filler for an optional strategy (null/empty = Default). Internal so the
/// engine-side multi-plate orchestrators share one resolution/rejection contract.
/// </summary>
internal static PlateFillerBase CreateFiller(string strategy, Plate plate)
{
ArgumentNullException.ThrowIfNull(plate);
return ResolveStrategy(strategy) switch
{
"Default" => new DefaultPlateFiller(plate),
"Strip" => new StripPlateFiller(plate),
"Vertical Remnant" => new RemnantPlateFiller(plate, RemnantFillPolicy.Vertical),
_ => new RemnantPlateFiller(plate, RemnantFillPolicy.Horizontal),
};
}
/// <summary>Public operations require an explicit strategy name (null is an argument error).</summary>
private static PlateFillerBase RequireFiller(string strategy, Plate plate)
{
ArgumentNullException.ThrowIfNull(strategy);
// An explicit empty string is an unknown strategy, not the orchestrator's
// null-means-Default defaulting; only the orchestrator boundary may default.
ResolveStrategy(strategy, allowEmpty: false);
return CreateFiller(strategy, plate);
}
}