using System;
using System.Collections.Generic;
using System.Threading;
using OpenNest.Engine.Jobs.Placement.Fillers;
using OpenNest.Geometry;
namespace OpenNest.Engine.Jobs.Placement;
///
/// Public single-plate placement service over the internal fillers. Resolves one of the four
/// built-in placement strategies by explicit name — no process-global registry state is read or
/// modified. Operations return proposed s only; caller-owned plate mutation
/// (accepting a preview, adding parts to a plate) and cancel/discard behavior remain with the
/// caller, exactly as they were with the legacy single-plate engine surface.
///
public static class PlateFillService
{
/// The four built-in strategy names, in registry display order.
public static IReadOnlyList BuiltInStrategies { get; } =
[
"Default",
"Strip",
"Vertical Remnant",
"Horizontal Remnant",
];
public static List FillItem(
string strategy,
Plate plate,
NestItem item,
Box workArea,
IProgress progress,
CancellationToken token
)
{
return RequireFiller(strategy, plate).Fill(item, workArea, progress, token);
}
public static List FillGroup(
string strategy,
Plate plate,
List groupParts,
Box workArea,
IProgress progress,
CancellationToken token
)
{
return RequireFiller(strategy, plate).Fill(groupParts, workArea, progress, token);
}
public static List PackArea(
string strategy,
Plate plate,
Box box,
List items,
IProgress progress,
CancellationToken token
)
{
return RequireFiller(strategy, plate).PackArea(box, items, progress, token);
}
public static List Nest(
string strategy,
Plate plate,
List items,
IProgress progress,
CancellationToken token
) => Nest(strategy, plate, items, 0, progress, token);
///
/// Whole-plate fill with the strategy's orchestration (fill-vs-pack, compaction). Returns
/// proposed parts only; committing them to stays with the caller.
///
/// Plate index reported with progress, as the legacy engine's
/// PlateNumber was by interactive multi-plate loops.
public static List Nest(
string strategy,
Plate plate,
List items,
int plateNumber,
IProgress progress,
CancellationToken token
)
{
ArgumentNullException.ThrowIfNull(strategy);
ResolveStrategy(strategy, allowEmpty: false);
var filler = CreateFiller(strategy, plate);
filler.PlateNumber = plateNumber;
return filler.Nest(items, progress, token);
}
///
/// Resolves a caller-supplied strategy name: null or empty means "Default"; otherwise the name
/// must match a built-in strategy, matched case-insensitively like the legacy registry's
/// ActiveEngineName so tolerant interactive callers keep working. Returns the canonical name;
/// unknown names throw .
///
public static string ResolveStrategy(string strategy) => ResolveStrategy(strategy, true);
///
/// False rejects null/empty instead of defaulting (explicit service calls).
internal static string ResolveStrategy(string strategy, bool allowEmpty)
{
if (string.IsNullOrWhiteSpace(strategy))
{
if (allowEmpty)
return "Default";
throw new NotSupportedException(
$"Unknown placement strategy: '{strategy}'. Known strategies: {string.Join(", ", BuiltInStrategies)}."
);
}
foreach (var candidate in BuiltInStrategies)
{
if (candidate.Equals(strategy, StringComparison.OrdinalIgnoreCase))
return candidate;
}
throw new NotSupportedException(
$"Unknown placement strategy: {strategy}. Known strategies: {string.Join(", ", BuiltInStrategies)}."
);
}
///
/// Builds the filler for an optional strategy (null/empty = Default). Internal so the
/// engine-side multi-plate orchestrators share one resolution/rejection contract.
///
internal static PlateFillerBase CreateFiller(string strategy, Plate plate)
{
ArgumentNullException.ThrowIfNull(plate);
return ResolveStrategy(strategy) switch
{
"Default" => new DefaultPlateFiller(plate),
"Strip" => new StripPlateFiller(plate),
"Vertical Remnant" => new RemnantPlateFiller(plate, RemnantFillPolicy.Vertical),
_ => new RemnantPlateFiller(plate, RemnantFillPolicy.Horizontal),
};
}
/// Public operations require an explicit strategy name (null is an argument error).
private static PlateFillerBase RequireFiller(string strategy, Plate plate)
{
ArgumentNullException.ThrowIfNull(strategy);
// An explicit empty string is an unknown strategy, not the orchestrator's
// null-means-Default defaulting; only the orchestrator boundary may default.
ResolveStrategy(strategy, allowEmpty: false);
return CreateFiller(strategy, plate);
}
}