Files
OpenNest/OpenNest.Engine/Fill/FillScore.cs
AJ Isaacs 0e1e619f0a refactor(engine): move fill and strategy code to dedicated namespaces
Move fill algorithms to OpenNest.Engine.Fill namespace:
FillLinear, FillExtents, PairFiller, ShrinkFiller, Compactor,
RemnantFiller, RemnantFinder, FillScore, Pattern, PatternTiler,
PartBoundary, RotationAnalysis, AngleCandidateBuilder, and
AccumulatingProgress.

Move strategy layer to OpenNest.Engine.Strategies namespace:
IFillStrategy, FillContext, FillStrategyRegistry, FillHelpers,
and all built-in strategy implementations.

Add using directives to all consuming files across Engine, UI,
MCP, and Tests projects.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:46:11 -04:00

71 lines
2.2 KiB
C#

using OpenNest.Geometry;
using System.Collections.Generic;
namespace OpenNest.Engine.Fill
{
public readonly struct FillScore : System.IComparable<FillScore>
{
public int Count { get; }
/// <summary>
/// Total part area / bounding box area of all placed parts.
/// </summary>
public double Density { get; }
public FillScore(int count, double density)
{
Count = count;
Density = density;
}
/// <summary>
/// Computes a fill score from placed parts and the work area they were placed in.
/// </summary>
public static FillScore Compute(List<Part> parts, Box workArea)
{
if (parts == null || parts.Count == 0)
return default;
var totalPartArea = 0.0;
var minX = double.MaxValue;
var minY = double.MaxValue;
var maxX = double.MinValue;
var maxY = double.MinValue;
foreach (var part in parts)
{
totalPartArea += part.BaseDrawing.Area;
var bb = part.BoundingBox;
if (bb.Left < minX) minX = bb.Left;
if (bb.Bottom < minY) minY = bb.Bottom;
if (bb.Right > maxX) maxX = bb.Right;
if (bb.Top > maxY) maxY = bb.Top;
}
var bboxArea = (maxX - minX) * (maxY - minY);
var density = bboxArea > 0 ? totalPartArea / bboxArea : 0;
return new FillScore(parts.Count, density);
}
/// <summary>
/// Lexicographic comparison: count, then density.
/// </summary>
public int CompareTo(FillScore other)
{
var c = Count.CompareTo(other.Count);
if (c != 0)
return c;
return Density.CompareTo(other.Density);
}
public static bool operator >(FillScore a, FillScore b) => a.CompareTo(b) > 0;
public static bool operator <(FillScore a, FillScore b) => a.CompareTo(b) < 0;
public static bool operator >=(FillScore a, FillScore b) => a.CompareTo(b) >= 0;
public static bool operator <=(FillScore a, FillScore b) => a.CompareTo(b) <= 0;
}
}