- Add entity-based DirectionalDistance overload to SpatialQuery that
uses RayArcDistance/RayCircleDistance instead of tessellating arcs
and circles into line segments
- Add GetOffsetPartEntities, GetPerimeterEntities, GetPartEntities to
PartGeometry for non-tessellated entity extraction
- Update Compactor.Push to use native entities instead of tessellated
lines — 952 circles = 952 entities vs ~47,600 line segments
- Use bounding box containment check to skip cutout entities when no
obstacle is inside the moving part (perimeter-only for common case)
- Obstacles always use perimeter-only entities since cutout edges are
inside the solid and cannot block external parts
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>