refactor: deduplicate SortColumnsByHeight and SortRowsByWidth

Extract shared SortStrips helper parameterized by axis selectors,
eliminating 61-line near-duplicate between column and row sorting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-28 16:05:54 -04:00
parent fb696aaf58
commit a85213a524

View File

@@ -167,134 +167,84 @@ namespace OpenNest.Engine.Fill
/// Sorts pair columns by height (shortest first on the left) to create
/// a staircase profile that maximizes usable remnant area.
/// </summary>
internal static void SortColumnsByHeight(List<Part> parts, double spacing)
{
if (parts == null || parts.Count <= 1)
return;
// Sort parts by Left edge for grouping.
parts.Sort((a, b) => a.BoundingBox.Left.CompareTo(b.BoundingBox.Left));
// Group parts into columns by X overlap.
var columns = new List<List<Part>>();
var column = new List<Part> { parts[0] };
var columnRight = parts[0].BoundingBox.Right;
for (var i = 1; i < parts.Count; i++)
{
if (parts[i].BoundingBox.Left > columnRight + spacing / 2)
{
columns.Add(column);
column = new List<Part> { parts[i] };
columnRight = parts[i].BoundingBox.Right;
}
else
{
column.Add(parts[i]);
if (parts[i].BoundingBox.Right > columnRight)
columnRight = parts[i].BoundingBox.Right;
}
}
columns.Add(column);
if (columns.Count <= 1)
return;
// Measure inter-column gap from original layout.
var gap = MinLeft(columns[1]) - MaxRight(columns[0]);
// Sort columns by height ascending (shortest first).
columns.Sort((a, b) => MaxTop(a).CompareTo(MaxTop(b)));
// Reposition columns left-to-right.
var x = parts[0].BoundingBox.Left; // parts already sorted by Left
foreach (var col in columns)
{
var colLeft = MinLeft(col);
var dx = x - colLeft;
if (System.Math.Abs(dx) > OpenNest.Math.Tolerance.Epsilon)
{
var offset = new Vector(dx, 0);
foreach (var part in col)
part.Offset(offset);
}
x = MaxRight(col) + gap;
}
// Rebuild the parts list in column order.
parts.Clear();
foreach (var col in columns)
parts.AddRange(col);
}
internal static void SortColumnsByHeight(List<Part> parts, double spacing) =>
SortStrips(parts, spacing,
primaryEdge: b => b.Left, extentEdge: b => b.Right,
sortMetric: MaxTop, stripMin: MinLeft, stripMax: MaxRight,
makeOffset: d => new Vector(d, 0));
/// <summary>
/// Sorts pair rows by width (narrowest first on the bottom) to create
/// a staircase profile on the right side that maximizes usable remnant area.
/// </summary>
internal static void SortRowsByWidth(List<Part> parts, double spacing)
internal static void SortRowsByWidth(List<Part> parts, double spacing) =>
SortStrips(parts, spacing,
primaryEdge: b => b.Bottom, extentEdge: b => b.Top,
sortMetric: MaxRight, stripMin: MinBottom, stripMax: MaxTop,
makeOffset: d => new Vector(0, d));
private static void SortStrips(
List<Part> parts, double spacing,
Func<Box, double> primaryEdge,
Func<Box, double> extentEdge,
Func<List<Part>, double> sortMetric,
Func<List<Part>, double> stripMin,
Func<List<Part>, double> stripMax,
Func<double, Vector> makeOffset)
{
if (parts == null || parts.Count <= 1)
return;
// Sort parts by Bottom edge for grouping.
parts.Sort((a, b) => a.BoundingBox.Bottom.CompareTo(b.BoundingBox.Bottom));
parts.Sort((a, b) => primaryEdge(a.BoundingBox).CompareTo(primaryEdge(b.BoundingBox)));
// Group parts into rows by Y overlap.
var rows = new List<List<Part>>();
var row = new List<Part> { parts[0] };
var rowTop = parts[0].BoundingBox.Top;
var strips = new List<List<Part>>();
var strip = new List<Part> { parts[0] };
var stripExtent = extentEdge(parts[0].BoundingBox);
for (var i = 1; i < parts.Count; i++)
{
if (parts[i].BoundingBox.Bottom > rowTop + spacing / 2)
if (primaryEdge(parts[i].BoundingBox) > stripExtent + spacing / 2)
{
rows.Add(row);
row = new List<Part> { parts[i] };
rowTop = parts[i].BoundingBox.Top;
strips.Add(strip);
strip = new List<Part> { parts[i] };
stripExtent = extentEdge(parts[i].BoundingBox);
}
else
{
row.Add(parts[i]);
if (parts[i].BoundingBox.Top > rowTop)
rowTop = parts[i].BoundingBox.Top;
strip.Add(parts[i]);
var extent = extentEdge(parts[i].BoundingBox);
if (extent > stripExtent)
stripExtent = extent;
}
}
rows.Add(row);
strips.Add(strip);
if (rows.Count <= 1)
if (strips.Count <= 1)
return;
// Measure inter-row gap from original layout.
var gap = MinBottom(rows[1]) - MaxTop(rows[0]);
var gap = stripMin(strips[1]) - stripMax(strips[0]);
// Sort rows by width ascending (narrowest first).
rows.Sort((a, b) => MaxRight(a).CompareTo(MaxRight(b)));
strips.Sort((a, b) => sortMetric(a).CompareTo(sortMetric(b)));
// Reposition rows bottom-to-top.
var y = parts[0].BoundingBox.Bottom; // parts already sorted by Bottom
var pos = primaryEdge(parts[0].BoundingBox);
foreach (var r in rows)
foreach (var s in strips)
{
var rowBottom = MinBottom(r);
var dy = y - rowBottom;
var delta = pos - stripMin(s);
if (System.Math.Abs(dy) > OpenNest.Math.Tolerance.Epsilon)
if (System.Math.Abs(delta) > OpenNest.Math.Tolerance.Epsilon)
{
var offset = new Vector(0, dy);
foreach (var part in r)
var offset = makeOffset(delta);
foreach (var part in s)
part.Offset(offset);
}
y = MaxTop(r) + gap;
pos = stripMax(s) + gap;
}
// Rebuild the parts list in row order.
parts.Clear();
foreach (var r in rows)
parts.AddRange(r);
foreach (var s in strips)
parts.AddRange(s);
}
private static double MaxTop(List<Part> col)