perf: use actual geometry instead of tessellated polygons for push distance
- Add entity-based DirectionalDistance overload to SpatialQuery that uses RayArcDistance/RayCircleDistance instead of tessellating arcs and circles into line segments - Add GetOffsetPartEntities, GetPerimeterEntities, GetPartEntities to PartGeometry for non-tessellated entity extraction - Update Compactor.Push to use native entities instead of tessellated lines — 952 circles = 952 entities vs ~47,600 line segments - Use bounding box containment check to skip cutout entities when no obstacle is inside the moving part (perimeter-only for common case) - Obstacles always use perimeter-only entities since cutout edges are inside the solid and cannot block external parts Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -596,6 +596,138 @@ namespace OpenNest.Geometry
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return minDist;
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}
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/// <summary>
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/// Computes the minimum translation distance along an arbitrary unit direction
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/// before any vertex/edge of movingEntities contacts any vertex/edge of
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/// stationaryEntities. Works with native Line, Arc, and Circle entities
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/// without tessellation.
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/// </summary>
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public static double DirectionalDistance(
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List<Entity> movingEntities, List<Entity> stationaryEntities, Vector direction)
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{
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var minDist = double.MaxValue;
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var dirX = direction.X;
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var dirY = direction.Y;
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var movingVertices = ExtractEntityVertices(movingEntities);
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for (var v = 0; v < movingVertices.Length; v++)
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{
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var vx = movingVertices[v].X;
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var vy = movingVertices[v].Y;
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for (var j = 0; j < stationaryEntities.Count; j++)
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{
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var d = RayEntityDistance(vx, vy, stationaryEntities[j], dirX, dirY);
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if (d < minDist)
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{
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minDist = d;
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if (d <= 0) return 0;
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}
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}
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}
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var oppX = -dirX;
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var oppY = -dirY;
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var stationaryVertices = ExtractEntityVertices(stationaryEntities);
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for (var v = 0; v < stationaryVertices.Length; v++)
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{
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var vx = stationaryVertices[v].X;
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var vy = stationaryVertices[v].Y;
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for (var j = 0; j < movingEntities.Count; j++)
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{
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var d = RayEntityDistance(vx, vy, movingEntities[j], oppX, oppY);
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if (d < minDist)
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{
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minDist = d;
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if (d <= 0) return 0;
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}
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}
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}
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return minDist;
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}
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private static double RayEntityDistance(
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double vx, double vy, Entity entity, double dirX, double dirY)
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{
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if (entity is Line line)
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{
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return RayEdgeDistance(vx, vy,
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line.pt1.X, line.pt1.Y, line.pt2.X, line.pt2.Y,
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dirX, dirY);
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}
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if (entity is Arc arc)
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{
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return RayArcDistance(vx, vy,
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arc.Center.X, arc.Center.Y, arc.Radius,
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arc.StartAngle, arc.EndAngle, arc.IsReversed,
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dirX, dirY);
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}
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if (entity is Circle circle)
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{
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return RayCircleDistance(vx, vy,
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circle.Center.X, circle.Center.Y, circle.Radius,
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dirX, dirY);
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}
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return double.MaxValue;
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}
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private static Vector[] ExtractEntityVertices(List<Entity> entities)
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{
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var vertices = new HashSet<Vector>();
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for (var i = 0; i < entities.Count; i++)
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{
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var entity = entities[i];
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if (entity is Line line)
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{
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vertices.Add(line.pt1);
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vertices.Add(line.pt2);
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}
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else if (entity is Arc arc)
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{
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vertices.Add(arc.StartPoint());
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vertices.Add(arc.EndPoint());
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AddArcExtremeVertices(vertices, arc);
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}
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else if (entity is Circle circle)
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{
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vertices.Add(new Vector(circle.Center.X + circle.Radius, circle.Center.Y));
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vertices.Add(new Vector(circle.Center.X - circle.Radius, circle.Center.Y));
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vertices.Add(new Vector(circle.Center.X, circle.Center.Y + circle.Radius));
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vertices.Add(new Vector(circle.Center.X, circle.Center.Y - circle.Radius));
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}
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}
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return vertices.ToArray();
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}
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private static void AddArcExtremeVertices(HashSet<Vector> points, Arc arc)
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{
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var a1 = arc.StartAngle;
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var a2 = arc.EndAngle;
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if (arc.IsReversed)
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Generic.Swap(ref a1, ref a2);
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if (Angle.IsBetweenRad(Angle.TwoPI, a1, a2))
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points.Add(new Vector(arc.Center.X + arc.Radius, arc.Center.Y));
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if (Angle.IsBetweenRad(Angle.HalfPI, a1, a2))
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points.Add(new Vector(arc.Center.X, arc.Center.Y + arc.Radius));
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if (Angle.IsBetweenRad(System.Math.PI, a1, a2))
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points.Add(new Vector(arc.Center.X - arc.Radius, arc.Center.Y));
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if (Angle.IsBetweenRad(System.Math.PI * 1.5, a1, a2))
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points.Add(new Vector(arc.Center.X, arc.Center.Y - arc.Radius));
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}
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private static double BoxProjectionMin(Box box, double dx, double dy)
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{
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var x = dx >= 0 ? box.Left : box.Right;
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@@ -61,6 +61,91 @@ namespace OpenNest
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return offsetShape.Entities;
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}
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/// <summary>
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/// Returns all entities (perimeter + cutouts) with spacing offset applied,
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/// without tessellation. Perimeter is offset outward, cutouts inward.
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/// </summary>
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public static List<Entity> GetOffsetPartEntities(Part part, double spacing)
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{
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var geoEntities = ConvertProgram.ToGeometry(part.Program);
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var profile = new ShapeProfile(
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geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
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var entities = new List<Entity>();
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var perimeter = profile.Perimeter.OffsetOutward(spacing);
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if (perimeter != null)
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{
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foreach (var entity in perimeter.Entities)
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entity.Offset(part.Location);
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entities.AddRange(perimeter.Entities);
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}
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foreach (var cutout in profile.Cutouts)
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{
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var inset = cutout.OffsetInward(spacing);
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if (inset == null) continue;
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foreach (var entity in inset.Entities)
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entity.Offset(part.Location);
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entities.AddRange(inset.Entities);
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}
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return entities;
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}
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/// <summary>
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/// Returns perimeter entities at the part's world location, without tessellation
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/// or spacing offset.
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/// </summary>
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public static List<Entity> GetPerimeterEntities(Part part)
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{
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var geoEntities = ConvertProgram.ToGeometry(part.Program);
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var profile = new ShapeProfile(
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geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
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return CopyEntitiesAtLocation(profile.Perimeter.Entities, part.Location);
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}
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/// <summary>
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/// Returns all entities (perimeter + cutouts) at the part's world location,
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/// without tessellation or spacing offset.
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/// </summary>
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public static List<Entity> GetPartEntities(Part part)
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{
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var geoEntities = ConvertProgram.ToGeometry(part.Program);
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var profile = new ShapeProfile(
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geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
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var entities = CopyEntitiesAtLocation(profile.Perimeter.Entities, part.Location);
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foreach (var cutout in profile.Cutouts)
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entities.AddRange(CopyEntitiesAtLocation(cutout.Entities, part.Location));
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return entities;
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}
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private static List<Entity> CopyEntitiesAtLocation(List<Entity> source, Vector location)
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{
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var result = new List<Entity>(source.Count);
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for (var i = 0; i < source.Count; i++)
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{
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var entity = source[i];
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Entity copy;
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if (entity is Line line)
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copy = new Line(line.StartPoint + location, line.EndPoint + location);
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else if (entity is Arc arc)
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copy = new Arc(arc.Center + location, arc.Radius, arc.StartAngle, arc.EndAngle, arc.IsReversed);
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else if (entity is Circle circle)
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copy = new Circle(circle.Center + location, circle.Radius);
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else
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continue;
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result.Add(copy);
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}
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return result;
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}
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public static List<Line> GetOffsetPartLines(Part part, double spacing, double chordTolerance = 0.001,
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bool perimeterOnly = false)
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{
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@@ -11,8 +11,6 @@ namespace OpenNest.Engine.Fill
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/// </summary>
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public static class Compactor
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{
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private const double ChordTolerance = 0.001;
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public static double Push(List<Part> movingParts, Plate plate, PushDirection direction)
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{
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var obstacleParts = plate.Parts
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@@ -44,7 +42,7 @@ namespace OpenNest.Engine.Fill
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var opposite = -direction;
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var obstacleBoxes = new Box[obstacleParts.Count];
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var obstacleLines = new List<Line>[obstacleParts.Count];
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var obstacleEntities = new List<Entity>[obstacleParts.Count];
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for (var i = 0; i < obstacleParts.Count; i++)
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obstacleBoxes[i] = obstacleParts[i].BoundingBox;
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@@ -61,7 +59,19 @@ namespace OpenNest.Engine.Fill
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distance = edgeDist;
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var movingBox = moving.BoundingBox;
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List<Line> movingLines = null;
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List<Entity> movingEntities = null;
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// Check if any obstacle is inside the moving part — only then
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// do we need cutout entities on the moving part.
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var needCutouts = false;
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for (var i = 0; i < obstacleBoxes.Length; i++)
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{
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if (movingBox.Contains(obstacleBoxes[i]))
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{
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needCutouts = true;
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break;
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}
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}
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for (var i = 0; i < obstacleBoxes.Length; i++)
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{
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@@ -76,15 +86,19 @@ namespace OpenNest.Engine.Fill
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if (!SpatialQuery.PerpendicularOverlap(movingBox, obstacleBoxes[i], direction))
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continue;
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movingLines ??= halfSpacing > 0
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? PartGeometry.GetOffsetPartLines(moving, halfSpacing, direction, ChordTolerance)
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: PartGeometry.GetPartLines(moving, direction, ChordTolerance);
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movingEntities ??= halfSpacing > 0
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? (needCutouts
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? PartGeometry.GetOffsetPartEntities(moving, halfSpacing)
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: PartGeometry.GetOffsetPerimeterEntities(moving, halfSpacing))
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: (needCutouts
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? PartGeometry.GetPartEntities(moving)
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: PartGeometry.GetPerimeterEntities(moving));
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obstacleLines[i] ??= halfSpacing > 0
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? PartGeometry.GetOffsetPartLines(obstacleParts[i], halfSpacing, opposite, ChordTolerance)
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: PartGeometry.GetPartLines(obstacleParts[i], opposite, ChordTolerance);
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obstacleEntities[i] ??= halfSpacing > 0
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? PartGeometry.GetOffsetPerimeterEntities(obstacleParts[i], halfSpacing)
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: PartGeometry.GetPerimeterEntities(obstacleParts[i]);
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var d = SpatialQuery.DirectionalDistance(movingLines, obstacleLines[i], direction);
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var d = SpatialQuery.DirectionalDistance(movingEntities, obstacleEntities[i], direction);
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if (d < distance)
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distance = d;
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}
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@@ -157,7 +171,7 @@ namespace OpenNest.Engine.Fill
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continue;
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var gap = SpatialQuery.DirectionalGap(movingBox, obstacleBoxes[i], direction);
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var d = gap - partSpacing - 2 * ChordTolerance;
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var d = gap - partSpacing - 0.002;
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if (d < 0) d = 0;
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if (d < distance)
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distance = d;
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