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28238cc246812406b37a16e32ef07a0cf84679d5
Add SegmentsForTolerance(double) to Arc and Circle that calculates the minimum segments needed to keep sagitta within the given tolerance. Add Shape.ToPolygonWithTolerance() that uses it per arc/circle. Push distance now uses 0.08" chord tolerance instead of a fixed segment count, giving appropriate resolution for each arc based on its radius. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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