ajandClaude Opus 4.6 08b31d0797 fix: stop push at contact boundary and filter edges by direction
RayEdgeDistance returned double.MaxValue for touching vertices (dist ≈ 0),
causing rays from other vertices to hit the far side of stationary parts
and allow movement through obstacles. Now returns 0 when touching so the
distance > 0 check in PushSelected correctly prevents further movement.

Added directional edge filtering using outward normals to discard
back-facing edges before ray checks, reducing line count by ~2/3.
DirectionalDistance now checks both StartPoint and EndPoint per line
to preserve vertices at filtered edge boundaries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:42:40 -05:00
2016-05-16 22:09:19 -04:00
2016-05-16 22:09:19 -04:00
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