The NFP engine was a thin wrapper that delegated all single-drawing
operations to DefaultNestEngine. Remove the engine and its registry
entry to reduce dead code.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
RemnantFiller: add placed parts as a single envelope obstacle instead
of individual bounding boxes to prevent the next drawing from filling
into inter-row gaps. Remove the topmost bounding-box part to create a
clean rectangular boundary.
PairsFillStrategy: guard against recursive invocation — remnant fills
within PairFiller create a new engine that runs the full pipeline,
which would invoke PairsFillStrategy again causing deep recursion.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Swap the ComboBox drawing selector with the same DrawingListBox control
used in EditNestForm, placed in a resizable SplitContainer. Add selection
highlighting and HideQuantity option to DrawingListBox. Show a centered
loading message while computing, and allow switching drawings mid-compute.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Test drawings used CCW winding, causing OffsetSide.Left to produce
inward offsets. The BestFit pipeline then positioned pairs so actual
shapes overlapped, failing all 1232 candidates. Changed to CW winding
to match CNC convention where OffsetSide.Left = outward.
Also fixed EdgeStartSequencer test: centerPart at (25,55) was only 4.5
from the top edge (plate Y=60), closer than midPart at (10,10). Moved
to (25,25) for correct ordering.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add "Sheet Cut-Off" menu item to the Plate menu that activates
ActionCutOff placement mode on the active PlateView.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds a new action that lets users place cut-off lines on plates by
clicking. The action auto-detects horizontal vs vertical axis based on
mouse proximity to plate edges, shows a dashed preview line that
follows the cursor, and adds the cut-off on left click. Pressing
Escape returns to selection mode.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add DrawCutOffs and DrawCutOffGrip methods to PlateView for rendering
cut-off lines and selection grip handles. Includes CutOffSettings and
SelectedCutOff properties, plus GetCutOffAtPoint for hit-testing.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Make quantity trimming direction-aware: DefaultNestEngine uses TrimAxis
(virtual property on NestEngineBase) so HorizontalRemnantEngine removes
topmost parts instead of rightmost. Rename ShrinkAxis.Height → Length
for consistency with Width/Length naming used throughout the codebase.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
CutOff computes cut segments along a vertical or horizontal axis,
excluding zones around existing parts with configurable clearance.
CutOffSettings controls part clearance, overtravel, minimum segment
length, and cut direction (toward/away from origin).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Height shrink now uses HorizontalRemnantEngine (minimizes Y-extent)
and width shrink uses VerticalRemnantEngine (minimizes X-extent).
IterativeShrinkFiller accepts an optional widthFillFunc so each
shrink axis can use a different fill engine.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Evaluate pair candidates in parallel batches instead of sequentially
- Add GridDedup to skip duplicate pattern/direction/workArea combos
across PairFiller and StripeFiller strategies
- Replace crude 30% remnant area estimate with L-shaped geometry
calculation using actual grid extents and max utilization
- Move FillStrategyRegistry.SetEnabled to outer evaluation loop
to avoid repeated enable/disable per remnant fill
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
RotateSelectedParts was calling Program.Rotate() directly on shared
Program instances, bypassing Part's copy-on-write (EnsureOwnedProgram).
Parts created via CloneAtOffset share the same Program, so rotating one
part would rotate all parts with the same reference.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace stored property setters (BestPartCount, BestDensity, NestedWidth,
NestedLength, NestedArea) with computed properties that derive values from
BestParts, with a lazy cache invalidated on setter. Add internal
ProgressReport struct to replace the 7-parameter ReportProgress signature.
Update all 13 callsites and AccumulatingProgress. Delete FormatPhaseName
in favor of NestPhase.ShortName() extension.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Remove redundant early-return branches and unify loop body — Floor(remaining/length2) already returns 0 when remaining < length2, so both branches collapse into one. 14 tests cover all edge cases.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds methods to permanently disable/enable strategies by name. Disabled
strategies remain registered but are excluded from the default pipeline.
SetEnabled (used for remnant fills) takes precedence over the disabled
set, so explicit overrides still work.
Pipeline test now checks against active strategy count dynamically.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
PairFiller previously only filled the main grid with pair patterns,
leaving narrow waste strips unfilled. Row/Column strategies filled
their remnants, winning on count despite worse base grids.
Now PairFiller evaluates grid+remnant together for each angle/direction
combination, picking the best total. Uses a two-phase approach: fast
grid evaluation first, then remnant filling only for grids within
striking distance of the current best. Remnant results are cached
via FillResultCache.
Constructor now takes Plate (needed to create remnant engine).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Extract ConvergeFromAngle to deduplicate ~40 lines shared between
ConvergeStripeAngle and ConvergeStripeAngleShrink. Reduce BuildGrid
from 7 to 4 params and FillRemnant from 6 to 2 by reading context
fields directly. Remove unused angle parameter from FillRemnant.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two new engine classes subclassing DefaultNestEngine that override
CreateComparer, PreferredDirection, and BuildAngles to optimize for
preserving side remnants. Both registered in NestEngineRegistry and
covered by 6 integration tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
PairFiller now accepts an optional IFillComparer (defaulting to
DefaultFillComparer) and uses it in EvaluateCandidates and
EvaluateCandidate/FillPattern instead of raw FillScore comparisons.
PairsFillStrategy passes context.Policy?.Comparer through.
StripeFiller derives _comparer from FillContext.Policy in its
constructor and uses it in Fill() instead of FillScore comparisons.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- FillContext gains a Policy property (init-only) carrying the IFillComparer
- DefaultNestEngine.Fill sets Policy = BuildPolicy() on every context
- RunPipeline now uses context.Policy.Comparer.IsBetter instead of IsBetterFill
- RunPipeline promoted to protected virtual so subclasses can override
- BuildAngles/RecordProductiveAngles overrides delegate to angleBuilder
- RunPipeline calls virtual BuildAngles/RecordProductiveAngles instead of angleBuilder directly
- TODO comment added in group-fill overload for Task 6 Comparer pass-through
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add virtual comparer, direction, and angle-building hooks to NestEngineBase
so subclasses can override scoring and direction policy. Rewire IsBetterFill
to delegate to the comparer instead of calling FillScore directly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements two IFillComparer strategies that preserve axis-aligned remnants:
VerticalRemnantComparer minimizes X-extent, HorizontalRemnantComparer minimizes
Y-extent, both using a count > extent > density tiebreak chain. Includes 12
unit tests covering all tiebreak levels and null-guard cases.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Extracts the fill result scoring contract into IFillComparer with a DefaultFillComparer implementation that preserves the existing count-then-density lexicographic ranking via FillScore.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Convergence loop now uses FillLinear internally to measure actual
waste with geometry-aware spacing instead of bounding-box arithmetic
- Each candidate pair is tried in both Row and Column orientations to
find the shortest perpendicular dimension (more complete stripes)
- CompleteStripesOnly flag drops partial stripes; remnant strip is
filled by a full engine run (injected via CreateRemnantEngine)
- ConvergeStripeAngleShrink tries N+1 narrower pairs as alternative
- FillResultCache avoids redundant engine runs on same-sized remnants
- CLAUDE.md: note to not commit specs/plans
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The convergence loop now ensures the pair starts with its short side
parallel to the primary axis, maximizing the number of pairs that fit.
Also adds ConvergeStripeAngleShrink to try N+1 narrower pairs, and
evaluates both expand and shrink results to pick the better grid.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Remove implemented plan/spec docs from docs/superpowers/ (recoverable
from git history). Add .superpowers/ and launchSettings.json to gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Display current plate utilization percentage in the status bar,
updating live when parts are added or removed.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Wire IDistanceComputer into RotationSlideStrategy, replacing inline
CPU/GPU branching. BestFitFinder constructs the appropriate implementation.
Replace PushDirection enum with direction vectors in BuildOffsets.
Rename IBestFitStrategy.Type and PairCandidate.StrategyType to StrategyIndex
for clarity (JSON field name unchanged for backward compatibility).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Extract distance computation from RotationSlideStrategy into a pluggable
IDistanceComputer interface. CpuDistanceComputer adds leading-face vertex
culling (~50% fewer rays per direction) with early exit on overlap.
GpuDistanceComputer wraps ISlideComputer with Line-to-flat-array conversion.
SlideOffset struct uses direction vectors (DirX/DirY) instead of PushDirection.
SpatialQuery.RayEdgeDistance(dirX,dirY) made public for CPU path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three bugs fixed in NfpSlideStrategy pipeline:
1. NoFitPolygon.Reflect() incorrectly reversed vertex order. Point
reflection (negating both axes) is a 180° rotation that preserves
winding — the Reverse() call was converting CCW to CW, producing
self-intersecting bowtie NFPs.
2. PolygonHelper inflation used OffsetSide.Left which is inward for
CCW perimeters. Changed to OffsetSide.Right for outward inflation
so NFP boundary positions give properly-spaced part placements.
3. Removed incorrect correction vector — same-drawing pairs have
identical polygon-to-part offsets that cancel out in the NFP
displacement.
Also refactored NfpSlideStrategy to be immutable (removed mutable
cache fields, single constructor with required data, added Create
factory method). BestFitFinder remains on RotationSlideStrategy
as default.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
NFP strategy has coordinate correction issues causing overlaps.
The slide-based approach is fast and accurate — keeping it as default.
NfpSlideStrategy and PolygonHelper remain in the codebase for future use.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>