A direct CutOff.Regenerate(plate, settings) call with no perimeter
cache argument trusted Part.BoundingBox plus a sub-epsilon roundoff
allowance. A legitimately larger arc refit (ConvertProgram fitting
an imported arc's center to its chord) can protrude past that cached
box by more than the roundoff, so an uncached manual cutoff could
emit a segment crossing the part's true converted material.
Every production call site (Plate.RegenerateCutOffs,
AutomaticCutOffPlanner, the desktop cutoff tools) already builds and
passes a Plate.BuildPerimeterCache dictionary, so this only affects a
direct/uncached caller. Extract the per-part conversion out of
BuildPerimeterCache into Plate.BuildPartPerimeter and use it as a
lazy, on-the-fly fallback in CutOff.ComputeSegments whenever no cache
dictionary is supplied at all, so the uncached path gets the same
conservative envelope as the cached one instead of silently trusting
the bare bounding box. Cached behavior (including a cache's own
explicit null entries from a failed conversion) is unchanged.
OpenNest PM 13f7a685-0564-4cbf-8f46-a7805a0288a0.
A cut-off line passing exactly through a vertex of the clearance outline
got duplicate intersection hits and fell back to the part's bounding box.
Automatic strip lines sit on a 0.05 lattice that often lands on such
vertices, and the strip search preferred them because the box fallback
measured as less cutting, so planned cut-offs looked box-trimmed while a
slightly moved manual line was trimmed correctly.
Slice the polygonal clearance outline exactly with half-open edges:
crossing vertices count once, touching vertices zero or twice, edges on
the line are excluded whole. Zero clearance and non-polygon outlines keep
the existing path and its conservative fallback.
Per-entity offsetting left spikes and inverted loops wherever a feature is
narrower than the spacing (1.nest), and RemoveSelfIntersections only
caught proper crossings. The callers that already flatten to polygons now
take a single Clipper region offset instead:
- PolygonHelper (BestFit) and PartBoundary use the conservative mode, which
keeps their never-under-estimate guarantee. PartBoundary also keeps holes
that appear when a perimeter curls back on itself.
- NestValidator offsets perimeter and cutouts in one region; Clipper drops
collapsed cutouts, so the collapsed-or-flipped heuristic goes away.
- CutOff.IntersectPerimeter offsets through the bridge. The old
OffsetEntity(Left) grew CW perimeters but shrank CCW ones, so with the
plate's perimeter cache a cut-off ran through the part; slots narrower
than twice the clearance now close up instead of leaving a gap.
- GetOffsetPartLines (3 overloads) and the AddOffset* helpers had no
callers and are removed, as is EntityView's never-defined DRAW_OFFSET
block.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.
Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).
Formatting is now enforceable: dotnet csharpier check . passes.
Box constructor and derived properties (Right, Top, Center, Translate, Offset)
had Width and Length swapped — Length is X axis, Width is Y axis. Corrected
across Core geometry, plate bounding box, rectangle packing, fill algorithms,
tests, and UI renderers.
Added FillSpiral with center remnant detection and recursive FillBest on
the gap between the 4 spiral quadrants. RectFill.FillBest now compares
spiral+center vs full best-fit fairly. BestCombination returns a
CombinationResult record instead of out params.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Polygon.OffsetEntity now computes proper miter-join offsets using edge
normals and winding direction, with self-intersection cleanup. CutOff
exclusion zones use geometric perimeter offset instead of scalar padding,
giving uniform clearance around parts regardless of cut angle.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Extract MakePoint/AxisBounds/CrossAxisBounds helpers in CutOff to
eliminate repeated axis-dependent branching
- Simplify BuildProgram loop from 4 code paths to 2
- Use static EmptyExclusions to avoid per-part list allocations
- Fix double event subscription in ActionCutOff constructor
- Dispose debounce timer in DisconnectEvents
- Remove redundant BuildPerimeterCache call in OnMouseDown
- Extract TotalCutLength test helper, remove duplicate test
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace CutOff.BuildPerimeterCache (List<Shape>) with Plate.BuildPerimeterCache
(Dictionary<Part, Entity>) throughout. Consolidate two Regenerate overloads into
a single method with optional cache parameter. Fix Shape intersection bug where
non-intersecting entities added spurious Vector.Zero points to results.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
CutOff computes cut segments along a vertical or horizontal axis,
excluding zones around existing parts with configurable clearance.
CutOffSettings controls part clearance, overtravel, minimum segment
length, and cut direction (toward/away from origin).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>