Files
OpenNest/OpenNest.Core/CutOff.cs
AJ Isaacs 53d24ddaf1 feat: implement Polygon.OffsetEntity and use geometric offset for cut-off clearance
Polygon.OffsetEntity now computes proper miter-join offsets using edge
normals and winding direction, with self-intersection cleanup. CutOff
exclusion zones use geometric perimeter offset instead of scalar padding,
giving uniform clearance around parts regardless of cut angle.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 23:46:18 -04:00

212 lines
7.5 KiB
C#

using OpenNest.CNC;
using OpenNest.Geometry;
using System.Collections.Generic;
using System.Linq;
namespace OpenNest
{
public enum CutOffAxis
{
Horizontal,
Vertical
}
public class CutOff
{
public Vector Position { get; set; }
public CutOffAxis Axis { get; set; }
public double? StartLimit { get; set; }
public double? EndLimit { get; set; }
public Drawing Drawing { get; private set; }
public CutOff(Vector position, CutOffAxis axis)
{
Position = position;
Axis = axis;
Drawing = new Drawing(GetName()) { IsCutOff = true };
}
public void Regenerate(Plate plate, CutOffSettings settings, Dictionary<Part, Entity> cache = null)
{
var segments = ComputeSegments(plate, settings, cache);
var program = BuildProgram(segments, settings);
Drawing.Program = program;
}
private string GetName()
{
var axisChar = Axis == CutOffAxis.Vertical ? "V" : "H";
var coord = Axis == CutOffAxis.Vertical ? Position.X : Position.Y;
return $"CutOff-{axisChar}-{coord:F2}";
}
private List<(double Start, double End)> ComputeSegments(Plate plate, CutOffSettings settings, Dictionary<Part, Entity> cache)
{
var bounds = plate.BoundingBox(includeParts: false);
double lineStart, lineEnd, cutPosition;
if (Axis == CutOffAxis.Vertical)
{
cutPosition = Position.X;
lineStart = StartLimit ?? bounds.Y;
lineEnd = EndLimit ?? (bounds.Y + bounds.Length + settings.Overtravel);
}
else
{
cutPosition = Position.Y;
lineStart = StartLimit ?? bounds.X;
lineEnd = EndLimit ?? (bounds.X + bounds.Width + settings.Overtravel);
}
var exclusions = new List<(double Start, double End)>();
foreach (var part in plate.Parts)
{
if (part.BaseDrawing.IsCutOff)
continue;
Entity perimeter = null;
cache?.TryGetValue(part, out perimeter);
var partExclusions = GetPartExclusions(part, perimeter, cutPosition, lineStart, lineEnd, settings.PartClearance);
exclusions.AddRange(partExclusions);
}
exclusions.Sort((a, b) => a.Start.CompareTo(b.Start));
var merged = new List<(double Start, double End)>();
foreach (var ex in exclusions)
{
if (merged.Count > 0 && ex.Start <= merged[^1].End)
merged[^1] = (merged[^1].Start, System.Math.Max(merged[^1].End, ex.End));
else
merged.Add(ex);
}
var segments = new List<(double Start, double End)>();
var current = lineStart;
foreach (var ex in merged)
{
var clampedStart = System.Math.Max(ex.Start, lineStart);
var clampedEnd = System.Math.Min(ex.End, lineEnd);
if (clampedStart > current)
segments.Add((current, clampedStart));
current = System.Math.Max(current, clampedEnd);
}
if (current < lineEnd)
segments.Add((current, lineEnd));
segments = segments.Where(s => (s.End - s.Start) >= settings.MinSegmentLength).ToList();
return segments;
}
private static readonly List<(double Start, double End)> EmptyExclusions = new();
private List<(double Start, double End)> GetPartExclusions(
Part part, Entity perimeter, double cutPosition, double lineStart, double lineEnd, double clearance)
{
var bb = part.BoundingBox;
var (partMin, partMax) = AxisBounds(bb, clearance);
var (partStart, partEnd) = CrossAxisBounds(bb, clearance);
if (cutPosition < partMin || cutPosition > partMax)
return EmptyExclusions;
if (perimeter != null)
{
var perimeterExclusions = IntersectPerimeter(perimeter, cutPosition, lineStart, lineEnd, clearance);
if (perimeterExclusions != null)
return perimeterExclusions;
}
return new List<(double Start, double End)> { (partStart, partEnd) };
}
private List<(double Start, double End)> IntersectPerimeter(
Entity perimeter, double cutPosition, double lineStart, double lineEnd, double clearance)
{
var target = OffsetOutward(perimeter, clearance) ?? perimeter;
var usedOffset = target != perimeter;
var cutLine = new Line(MakePoint(cutPosition, lineStart), MakePoint(cutPosition, lineEnd));
if (!target.Intersects(cutLine, out var pts) || pts.Count < 2)
return null;
var coords = pts
.Select(pt => Axis == CutOffAxis.Vertical ? pt.Y : pt.X)
.OrderBy(c => c)
.ToList();
if (coords.Count % 2 != 0)
return null;
var padding = usedOffset ? 0 : clearance;
var result = new List<(double Start, double End)>();
for (var i = 0; i < coords.Count; i += 2)
result.Add((coords[i] - padding, coords[i + 1] + padding));
return result;
}
private static Entity OffsetOutward(Entity perimeter, double clearance)
{
if (clearance <= 0)
return null;
try
{
var offset = perimeter.OffsetEntity(clearance, OffsetSide.Left);
offset?.UpdateBounds();
return offset;
}
catch
{
return null;
}
}
private Vector MakePoint(double cutCoord, double lineCoord) =>
Axis == CutOffAxis.Vertical
? new Vector(cutCoord, lineCoord)
: new Vector(lineCoord, cutCoord);
private (double Min, double Max) AxisBounds(Box bb, double clearance) =>
Axis == CutOffAxis.Vertical
? (bb.X - clearance, bb.X + bb.Width + clearance)
: (bb.Y - clearance, bb.Y + bb.Length + clearance);
private (double Start, double End) CrossAxisBounds(Box bb, double clearance) =>
Axis == CutOffAxis.Vertical
? (bb.Y - clearance, bb.Y + bb.Length + clearance)
: (bb.X - clearance, bb.X + bb.Width + clearance);
private Program BuildProgram(List<(double Start, double End)> segments, CutOffSettings settings)
{
var program = new Program();
if (segments.Count == 0)
return program;
var toward = settings.CutDirection == CutDirection.TowardOrigin;
segments = toward
? segments.OrderByDescending(s => s.Start).ToList()
: segments.OrderBy(s => s.Start).ToList();
var cutPos = Axis == CutOffAxis.Vertical ? Position.X : Position.Y;
foreach (var seg in segments)
{
var (from, to) = toward ? (seg.End, seg.Start) : (seg.Start, seg.End);
program.Codes.Add(new RapidMove(MakePoint(cutPos, from)));
program.Codes.Add(new LinearMove(MakePoint(cutPos, to)));
}
return program;
}
}
}