Previously each job fixed one plate size and ran a single Nest() call,
which doesn't reflect the actual problem: a real job is fulfilled
across however many plates are needed, drawn from a pool of standard
sheet sizes, not forced onto one fixed sheet.
NestEngineBase.Nest() has no way to pick its own plate's size - it
fills whatever Plate it's given - so size selection now lives in the
harness itself, applied identically to every engine:
- BenchmarkJob carries the full candidate size pool (CandidateSizes)
instead of one fixed PlateSize; one job per file, not one per size.
- BenchmarkRunner drives a loop: while items remain, pick the smallest
candidate size that fits the largest still-unplaced drawing (reusing
the codebase's own MultiPlateNester.CreatePlate/FitsBounds), build a
fresh plate of that size, and run one Nest() call to fill it. Repeat
until everything is placed, no candidate size fits what's left, or a
safety cap (40 plates) is hit.
- NestValidator now validates bounds/spacing per plate but the
quantity cap once globally across all plates, since that limit
belongs to the whole order, not any one sheet.
- JobResult/Report report PlatesUsed and a per-size breakdown instead
of a single-plate bounding-box compactness metric; utilization is
now aggregated across every plate the engine used. Ranking keeps the
same rule (utilization first), with fewer plates as the tie-break
when both are fully placed and tied - the natural multi-plate
analogue of the old single-plate compactness tie-break.
Smoke-tested against the synthetic sample across 5 candidate sizes:
correctly builds one job, picks the smallest fitting size, uses
however many plates each engine needs (1-2 here), and still catches
StripNestEngine's pre-existing out-of-bounds bug.
Loads any .nest file (or folder of them) via NestReader and nests every
drawing with quantity > 0 using each registered NestEngineBase, so it
works sight-unseen against arbitrary real jobs without any hardcoded
geometry. Optionally sweeps a fixed --sheet-sizes list instead of each
file's own plate size.
- BenchmarkJob/JobLoader build immutable job specs; a fresh Plate and
NestItem list is created per (job, engine) run so state never leaks
between engines or jobs.
- NestValidator rejects a layout if any part falls outside the work
area, any two parts are closer than PartSpacing (checked via each
part's own world-space polygon inflated by the spacing, so it holds
for arbitrary concave/holed geometry, not just bounding boxes), or a
drawing gets more parts than requested.
- Scoring matches Plate.Utilization() (placed area / full sheet area);
ties among fully-placed layouts break on the smaller used bounding
box (more usable remnant).
- Report prints a per-job ranked breakdown plus a per-engine summary
(wins, avg utilization, time), and can write a flat CSV.
Verified end-to-end against a synthetic .nest file (not committed)
against the four built-in engines; caught a genuine out-of-work-area
bug in StripNestEngine in the process.