4 Commits

Author SHA1 Message Date
1d9bcc63d2 chore: sort using directives
Auto-formatter reordering of using statements across the solution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:47:42 -04:00
7c4eac5460 refactor: extract ShapeBuilder from Helper
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 17:41:40 -04:00
b55aa7ab42 fix: correct GPU overlap detection coordinate system mismatch
The GPU pair evaluator reported false-positive overlaps for all
candidates because the bitmap coordinate system didn't account for
Part.CreateAtOrigin's Location offset. When rotation produced negative
coordinates, CreateAtOrigin sets Location = -bbox.Location (non-zero),
but the offset formula assumed Location was always (0,0).

Two fixes:
- Rasterize bitmaps from Part.CreateAtOrigin directly (new FromPart
  method) instead of separately rotating polygons and computing bbox,
  eliminating any Polygon.Rotate vs Program.Rotate mismatch
- Correct offset formula to include the Location shift:
  (Part2Offset - partB.Location) instead of raw Part2Offset

Also optimized post-kernel bounding computation: pre-compute vertices
once per rotation group and process results with Parallel.For, matching
the CPU evaluator's concurrency.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 07:00:21 -04:00
8d28167b2f feat: add OpenNest.Gpu project with PartBitmap rasterizer
Introduces the OpenNest.Gpu class library with ILGPU dependencies and a
PartBitmap class that rasterizes Drawing closed shapes into integer grids
for GPU-based overlap testing. Supports rotation and spacing dilation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 18:22:27 -05:00