fix: correct Width/Length axis mapping and add spiral center-fill
Box constructor and derived properties (Right, Top, Center, Translate, Offset) had Width and Length swapped — Length is X axis, Width is Y axis. Corrected across Core geometry, plate bounding box, rectangle packing, fill algorithms, tests, and UI renderers. Added FillSpiral with center remnant detection and recursive FillBest on the gap between the 4 spiral quadrants. RectFill.FillBest now compares spiral+center vs full best-fit fairly. BestCombination returns a CombinationResult record instead of out params. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -203,7 +203,7 @@ namespace OpenNest
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if (newWidth >= workArea.Width && newLength >= workArea.Length)
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return workArea;
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return new Box(workArea.X, workArea.Y, newWidth, newLength);
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return new Box(workArea.X, workArea.Y, newLength, newWidth);
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}
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private List<Part> RunFillPipeline(NestItem item, Box workArea,
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@@ -2,13 +2,15 @@
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namespace OpenNest
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{
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internal record CombinationResult(bool Found, int Count1, int Count2);
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internal static class BestCombination
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{
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public static bool FindFrom2(double length1, double length2, double overallLength, out int count1, out int count2)
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public static CombinationResult FindFrom2(double length1, double length2, double overallLength)
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{
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overallLength += Tolerance.Epsilon;
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count1 = 0;
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count2 = 0;
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var count1 = 0;
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var count2 = 0;
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var maxCount1 = (int)System.Math.Floor(overallLength / length1);
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var bestRemnant = overallLength + 1;
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@@ -30,7 +32,7 @@ namespace OpenNest
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break;
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}
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return count1 > 0 || count2 > 0;
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return new CombinationResult(count1 > 0 || count2 > 0, count1, count2);
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}
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}
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}
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@@ -96,7 +96,7 @@ namespace OpenNest.Engine.Fill
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var boundary2 = new PartBoundary(part2, halfSpacing);
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// Position part2 to the right of part1 at bounding box width distance.
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var startOffset = part1.BoundingBox.Width + part2.BoundingBox.Width + partSpacing;
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var startOffset = part1.BoundingBox.Length + part2.BoundingBox.Length + partSpacing;
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part2.Offset(startOffset, 0);
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part2.UpdateBounds();
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@@ -135,7 +135,7 @@ namespace OpenNest.Engine.Fill
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// Compute vertical copy distance using bounding boxes as starting point,
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// then slide down to find true geometry distance.
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var pairHeight = pair.Bbox.Length;
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var pairHeight = pair.Bbox.Width;
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var testOffset = new Vector(0, pairHeight);
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// Create test parts for slide distance measurement.
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@@ -218,7 +218,7 @@ namespace OpenNest.Engine.Fill
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private List<Part> AdjustColumn(PartPair pair, List<Part> column, CancellationToken token)
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{
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var originalPairWidth = pair.Bbox.Width;
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var originalPairWidth = pair.Bbox.Length;
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for (var iteration = 0; iteration < MaxIterations; iteration++)
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{
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@@ -294,7 +294,7 @@ namespace OpenNest.Engine.Fill
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// Check if the pair got wider.
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var newBbox = PairBbox(p1, p2);
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if (newBbox.Width > originalPairWidth + Tolerance.Epsilon)
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if (newBbox.Length > originalPairWidth + Tolerance.Epsilon)
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return null;
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return AnchorToWorkArea(p1, p2);
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@@ -11,7 +11,7 @@ namespace OpenNest.Engine.Fill
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public FillLinear(Box workArea, double partSpacing)
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{
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PartSpacing = partSpacing;
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WorkArea = new Box(workArea.X, workArea.Y, workArea.Width, workArea.Length);
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WorkArea = new Box(workArea.X, workArea.Y, workArea.Length, workArea.Width);
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}
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public Box WorkArea { get; }
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@@ -41,7 +41,7 @@ namespace OpenNest.Engine.Fill
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private static double GetDimension(Box box, NestDirection direction)
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{
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return direction == NestDirection.Horizontal ? box.Width : box.Length;
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return direction == NestDirection.Horizontal ? box.Length : box.Width;
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}
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private static double GetStart(Box box, NestDirection direction)
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@@ -175,8 +175,8 @@ namespace OpenNest.Engine.Fill
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var newTop = remaining.Max(p => p.BoundingBox.Top);
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return new Box(workArea.X, workArea.Y,
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workArea.Width,
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System.Math.Min(newTop - workArea.Y, workArea.Length));
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workArea.Length,
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System.Math.Min(newTop - workArea.Y, workArea.Width));
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}
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private List<Part> EvaluateCandidate(BestFitResult candidate, Drawing drawing,
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@@ -271,8 +271,8 @@ namespace OpenNest.Engine.Fill
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var topHeight = System.Math.Max(0, workArea.Top - gridBox.Top);
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var rightWidth = System.Math.Max(0, workArea.Right - gridBox.Right);
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var topArea = workArea.Width * topHeight;
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var rightArea = rightWidth * System.Math.Min(gridBox.Top - workArea.Y, workArea.Length);
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var topArea = workArea.Length * topHeight;
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var rightArea = rightWidth * System.Math.Min(gridBox.Top - workArea.Y, workArea.Width);
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var remnantArea = topArea + rightArea;
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return (int)(remnantArea * maxUtilization / partArea) + 1;
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@@ -292,7 +292,7 @@ namespace OpenNest.Engine.Fill
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var topLength = workArea.Top - topY;
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if (topLength >= minDim)
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{
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var topBox = new Box(workArea.X, topY, workArea.Width, topLength);
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var topBox = new Box(workArea.X, topY, workArea.Length, topLength);
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var parts = FillRemnantBox(drawing, topBox, token);
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if (parts != null && parts.Count > (bestRemnant?.Count ?? 0))
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bestRemnant = parts;
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@@ -303,7 +303,7 @@ namespace OpenNest.Engine.Fill
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var rightWidth = workArea.Right - rightX;
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if (rightWidth >= minDim)
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{
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var rightBox = new Box(rightX, workArea.Y, rightWidth, workArea.Length);
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var rightBox = new Box(rightX, workArea.Y, rightWidth, workArea.Width);
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var parts = FillRemnantBox(drawing, rightBox, token);
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if (parts != null && parts.Count > (bestRemnant?.Count ?? 0))
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bestRemnant = parts;
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@@ -24,7 +24,7 @@ namespace OpenNest.Engine.Fill
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public PartBoundary(Part part, double spacing)
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{
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var entities = ConvertProgram.ToGeometry(part.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid)
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.Where(e => e.Layer == SpecialLayers.Cut)
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.ToList();
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var definedShape = new ShapeProfile(entities);
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@@ -13,15 +13,15 @@ namespace OpenNest.Engine.Fill
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var cellBox = cell.GetBoundingBox();
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var halfSpacing = partSpacing / 2;
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var cellWidth = cellBox.Width + partSpacing;
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var cellHeight = cellBox.Length + partSpacing;
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var cellW = cellBox.Width + partSpacing;
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var cellL = cellBox.Length + partSpacing;
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if (cellWidth <= 0 || cellHeight <= 0)
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if (cellW <= 0 || cellL <= 0)
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return new List<Part>();
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// Size.Width = X-axis, Size.Length = Y-axis
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var cols = (int)System.Math.Floor(plateSize.Width / cellWidth);
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var rows = (int)System.Math.Floor(plateSize.Length / cellHeight);
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// Width = Y axis, Length = X axis
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var cols = (int)System.Math.Floor(plateSize.Length / cellL);
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var rows = (int)System.Math.Floor(plateSize.Width / cellW);
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if (cols <= 0 || rows <= 0)
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return new List<Part>();
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@@ -37,7 +37,7 @@ namespace OpenNest.Engine.Fill
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{
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for (var col = 0; col < cols; col++)
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{
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var tileOffset = baseOffset + new Vector(col * cellWidth, row * cellHeight);
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var tileOffset = baseOffset + new Vector(col * cellL, row * cellW);
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foreach (var part in cell)
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{
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@@ -304,10 +304,10 @@ namespace OpenNest.Engine.Fill
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// Edge extensions (priority 1).
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if (remnant.Right > envelope.Right + eps)
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TryAdd(results, envelope.Right, remnant.Bottom, remnant.Right - envelope.Right, remnant.Length, 1, minDim);
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TryAdd(results, envelope.Right, remnant.Bottom, remnant.Right - envelope.Right, remnant.Width, 1, minDim);
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if (remnant.Left < envelope.Left - eps)
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TryAdd(results, remnant.Left, remnant.Bottom, envelope.Left - remnant.Left, remnant.Length, 1, minDim);
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TryAdd(results, remnant.Left, remnant.Bottom, envelope.Left - remnant.Left, remnant.Width, 1, minDim);
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if (remnant.Top > envelope.Top + eps)
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TryAdd(results, innerLeft, envelope.Top, innerRight - innerLeft, remnant.Top - envelope.Top, 1, minDim);
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@@ -201,8 +201,8 @@ public class StripeFiller
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private static Box MakeStripeBox(Box workArea, double perpDim, NestDirection primaryAxis)
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{
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return primaryAxis == NestDirection.Horizontal
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? new Box(workArea.X, workArea.Y, workArea.Width, perpDim)
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: new Box(workArea.X, workArea.Y, perpDim, workArea.Length);
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? new Box(workArea.X, workArea.Y, workArea.Length, perpDim)
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: new Box(workArea.X, workArea.Y, perpDim, workArea.Width);
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}
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private List<Part> FillRemnant(List<Part> gridParts, NestDirection primaryAxis)
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@@ -224,7 +224,7 @@ public class StripeFiller
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var remnantLength = workArea.Top - remnantY;
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if (remnantLength < minDim)
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return null;
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remnantBox = new Box(workArea.X, remnantY, workArea.Width, remnantLength);
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remnantBox = new Box(workArea.X, remnantY, workArea.Length, remnantLength);
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}
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else
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{
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@@ -232,7 +232,7 @@ public class StripeFiller
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var remnantWidth = workArea.Right - remnantX;
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if (remnantWidth < minDim)
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return null;
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remnantBox = new Box(remnantX, workArea.Y, remnantWidth, workArea.Length);
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remnantBox = new Box(remnantX, workArea.Y, remnantWidth, workArea.Width);
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}
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Debug.WriteLine($"[StripeFiller] Remnant box: {remnantBox.Width:F2}x{remnantBox.Length:F2}");
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@@ -324,7 +324,7 @@ public class StripeFiller
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{
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var box = FillHelpers.BuildRotatedPattern(patternParts, 0).BoundingBox;
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var span0 = GetDimension(box, axis);
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var perpSpan0 = axis == NestDirection.Horizontal ? box.Length : box.Width;
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var perpSpan0 = axis == NestDirection.Horizontal ? box.Width : box.Length;
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if (span0 <= perpSpan0)
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return 0;
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@@ -388,7 +388,7 @@ public class StripeFiller
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var rotated = FillHelpers.BuildRotatedPattern(patternParts, currentAngle);
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var pairSpan = GetDimension(rotated.BoundingBox, axis);
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var perpDim = axis == NestDirection.Horizontal
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? rotated.BoundingBox.Length : rotated.BoundingBox.Width;
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? rotated.BoundingBox.Width : rotated.BoundingBox.Length;
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if (pairSpan + spacing <= 0)
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break;
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@@ -472,13 +472,13 @@ public class StripeFiller
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{
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var rotated = FillHelpers.BuildRotatedPattern(patternParts, angle);
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return axis == NestDirection.Horizontal
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? rotated.BoundingBox.Width
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: rotated.BoundingBox.Length;
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? rotated.BoundingBox.Length
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: rotated.BoundingBox.Width;
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}
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private static double GetDimension(Box box, NestDirection axis)
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{
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return axis == NestDirection.Horizontal ? box.Width : box.Length;
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return axis == NestDirection.Horizontal ? box.Length : box.Width;
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}
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private static bool HasOverlappingParts(List<Part> parts) =>
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@@ -38,7 +38,7 @@ namespace OpenNest
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var bb = item.Drawing.Program.BoundingBox();
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var cos = System.Math.Abs(System.Math.Cos(angle));
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var sin = System.Math.Abs(System.Math.Sin(angle));
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return bb.Length * cos + bb.Width * sin;
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return bb.Width * cos + bb.Length * sin;
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}
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}
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}
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@@ -47,7 +47,7 @@ namespace OpenNest.Engine.ML
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{
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Area = drawing.Area,
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Convexity = drawing.Area / (hullArea > 0 ? hullArea : 1.0),
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AspectRatio = bb.Width / (bb.Length > 0 ? bb.Length : 1.0),
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AspectRatio = bb.Length / (bb.Width > 0 ? bb.Width : 1.0),
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BoundingBoxFill = drawing.Area / (bb.Area() > 0 ? bb.Area() : 1.0),
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VertexCount = polygon.Vertices.Count,
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Bitmask = GenerateBitmask(polygon, 32)
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@@ -72,8 +72,8 @@ namespace OpenNest.Engine.ML
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for (int x = 0; x < size; x++)
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{
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// Map grid coordinate (0..size) to bounding box coordinate
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var px = bb.Left + (x + 0.5) * (bb.Width / size);
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var py = bb.Bottom + (y + 0.5) * (bb.Length / size);
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var px = bb.Left + (x + 0.5) * (bb.Length / size);
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var py = bb.Bottom + (y + 0.5) * (bb.Width / size);
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if (polygon.ContainsPoint(new Vector(px, py)))
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{
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@@ -29,11 +29,15 @@ namespace OpenNest.RectanglePacking
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Bin.Items.AddRange(bin1.Items);
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else
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Bin.Items.AddRange(bin2.Items);
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}
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}
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public override void Fill(Item item, int maxCount)
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{
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throw new NotImplementedException();
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Fill(item);
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if (Bin.Items.Count > maxCount)
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Bin.Items.RemoveRange(maxCount, Bin.Items.Count - maxCount);
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}
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private Bin BestFitHorizontal(Item item) => BestFitAxis(item, horizontal: true);
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@@ -44,14 +48,18 @@ namespace OpenNest.RectanglePacking
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{
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var bin = Bin.Clone() as Bin;
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var primarySize = horizontal ? item.Width : item.Length;
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var secondarySize = horizontal ? item.Length : item.Width;
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var binPrimary = horizontal ? bin.Width : Bin.Length;
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var binSecondary = horizontal ? bin.Length : Bin.Width;
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var primarySize = horizontal ? item.Length : item.Width;
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var secondarySize = horizontal ? item.Width : item.Length;
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var binPrimary = horizontal ? bin.Length : Bin.Width;
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var binSecondary = horizontal ? bin.Width : Bin.Length;
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if (!BestCombination.FindFrom2(primarySize, secondarySize, binPrimary, out var normalPrimary, out var rotatePrimary))
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var combo = BestCombination.FindFrom2(primarySize, secondarySize, binPrimary);
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if (!combo.Found)
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return bin;
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var normalPrimary = combo.Count1;
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var rotatePrimary = combo.Count2;
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var normalSecondary = (int)System.Math.Floor((binSecondary + Tolerance.Epsilon) / secondarySize);
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var rotateSecondary = (int)System.Math.Floor((binSecondary + Tolerance.Epsilon) / primarySize);
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@@ -67,9 +75,9 @@ namespace OpenNest.RectanglePacking
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bin.Items.AddRange(FillGrid(item, normalRows, normalCols, int.MaxValue));
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if (horizontal)
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item.Location.X += item.Width * normalPrimary;
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item.Location.X += item.Length * normalPrimary;
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else
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item.Location.Y += item.Length * normalPrimary;
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item.Location.Y += item.Width * normalPrimary;
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item.Rotate();
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@@ -27,8 +27,8 @@ namespace OpenNest.RectanglePacking
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{
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for (var j = 0; j < innerCount; j++)
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{
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var x = (columnMajor ? i : j) * item.Width + item.X;
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var y = (columnMajor ? j : i) * item.Length + item.Y;
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var x = (columnMajor ? i : j) * item.Length + item.X;
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var y = (columnMajor ? j : i) * item.Width + item.Y;
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var clone = item.Clone() as Item;
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clone.Location = new Vector(x, y);
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@@ -14,16 +14,16 @@ namespace OpenNest.RectanglePacking
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public override void Fill(Item item)
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{
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var ycount = (int)System.Math.Floor((Bin.Length + Tolerance.Epsilon) / item.Length);
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var xcount = (int)System.Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Width);
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var ycount = (int)System.Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Width);
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var xcount = (int)System.Math.Floor((Bin.Length + Tolerance.Epsilon) / item.Length);
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for (int i = 0; i < xcount; i++)
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{
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var x = item.Width * i + Bin.X;
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var x = item.Length * i + Bin.X;
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for (int j = 0; j < ycount; j++)
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{
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var y = item.Length * j + Bin.Y;
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var y = item.Width * j + Bin.Y;
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var addedItem = item.Clone() as Item;
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addedItem.Location = new Vector(x, y);
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@@ -35,8 +35,8 @@ namespace OpenNest.RectanglePacking
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public override void Fill(Item item, int maxCount)
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{
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var ycount = (int)System.Math.Floor((Bin.Length + Tolerance.Epsilon) / item.Length);
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var xcount = (int)System.Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Width);
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var ycount = (int)System.Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Width);
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var xcount = (int)System.Math.Floor((Bin.Length + Tolerance.Epsilon) / item.Length);
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var count = ycount * xcount;
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if (count <= maxCount)
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83
OpenNest.Engine/RectanglePacking/FillSpiral.cs
Normal file
83
OpenNest.Engine/RectanglePacking/FillSpiral.cs
Normal file
@@ -0,0 +1,83 @@
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.RectanglePacking
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{
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internal class FillSpiral : FillEngine
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{
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public Box CenterRemnant { get; private set; }
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|
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public FillSpiral(Bin bin)
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: base(bin)
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{
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}
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|
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public override void Fill(Item item)
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{
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Fill(item, int.MaxValue);
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}
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public override void Fill(Item item, int maxCount)
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{
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if (item == null) return;
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// Width = Y axis, Length = X axis
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var comboY = BestCombination.FindFrom2(item.Width, item.Length, Bin.Width);
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var comboX = BestCombination.FindFrom2(item.Length, item.Width, Bin.Length);
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|
||||
if (!comboY.Found || !comboX.Found)
|
||||
return;
|
||||
|
||||
var q14size = new Size(
|
||||
item.Width * comboY.Count1,
|
||||
item.Length * comboX.Count1);
|
||||
var q23size = new Size(
|
||||
item.Length * comboY.Count2,
|
||||
item.Width * comboX.Count2);
|
||||
|
||||
if ((q14size.Width > q23size.Width && q14size.Length > q23size.Length) ||
|
||||
(q23size.Width > q14size.Width && q23size.Length > q14size.Length))
|
||||
return; // cant do an efficient spiral fill
|
||||
|
||||
// Q1: normal orientation at bin origin
|
||||
item.Location = Bin.Location;
|
||||
var q1 = FillGrid(item, comboY.Count1, comboX.Count1, maxCount);
|
||||
Bin.Items.AddRange(q1);
|
||||
|
||||
// Q2: rotated, above Q1
|
||||
item.Rotate();
|
||||
item.Location = new Vector(Bin.X, Bin.Y + q14size.Width);
|
||||
var q2 = FillGrid(item, comboY.Count2, comboX.Count2, maxCount - Bin.Items.Count);
|
||||
Bin.Items.AddRange(q2);
|
||||
|
||||
// Q3: rotated, right of Q1
|
||||
item.Location = new Vector(Bin.X + q14size.Length, Bin.Y);
|
||||
var q3 = FillGrid(item, comboY.Count2, comboX.Count2, maxCount - Bin.Items.Count);
|
||||
Bin.Items.AddRange(q3);
|
||||
|
||||
// Q4: normal orientation, diagonal from Q1
|
||||
item.Rotate();
|
||||
item.Location = new Vector(
|
||||
Bin.X + q23size.Length,
|
||||
Bin.Y + q23size.Width);
|
||||
var q4 = FillGrid(item, comboY.Count1, comboX.Count1, maxCount);
|
||||
Bin.Items.AddRange(q4);
|
||||
|
||||
// Compute center remnant — the rectangular gap between the 4 quadrants
|
||||
// Only valid when all 4 quadrants have items; otherwise the "center"
|
||||
// overlaps an occupied quadrant and recursion never terminates.
|
||||
var centerW = System.Math.Abs(q14size.Length - q23size.Length);
|
||||
var centerH = System.Math.Abs(q14size.Width - q23size.Width);
|
||||
|
||||
if (comboY.Count1 > 0 && comboY.Count2 > 0 && comboX.Count1 > 0 && comboX.Count2 > 0
|
||||
&& centerW > Tolerance.Epsilon && centerH > Tolerance.Epsilon)
|
||||
{
|
||||
CenterRemnant = new Box(
|
||||
Bin.X + System.Math.Min(q14size.Length, q23size.Length),
|
||||
Bin.Y + System.Math.Min(q14size.Width, q23size.Width),
|
||||
centerW,
|
||||
centerH);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -37,8 +37,8 @@ namespace OpenNest.RectanglePacking
|
||||
|
||||
double minX = items[0].X;
|
||||
double minY = items[0].Y;
|
||||
double maxX = items[0].X + items[0].Width;
|
||||
double maxY = items[0].Y + items[0].Length;
|
||||
double maxX = items[0].Right;
|
||||
double maxY = items[0].Top;
|
||||
|
||||
foreach (var box in items)
|
||||
{
|
||||
|
||||
@@ -16,11 +16,11 @@ namespace OpenNest.RectanglePacking
|
||||
|
||||
public override void Pack(List<Item> items)
|
||||
{
|
||||
items = items.OrderBy(i => -i.Length).ToList();
|
||||
items = items.OrderBy(i => -i.Width).ToList();
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
if (item.Length > Bin.Length)
|
||||
if (item.Width > Bin.Width)
|
||||
continue;
|
||||
|
||||
var level = FindLevel(item);
|
||||
@@ -36,10 +36,10 @@ namespace OpenNest.RectanglePacking
|
||||
{
|
||||
foreach (var level in levels)
|
||||
{
|
||||
if (level.Height < item.Length)
|
||||
if (level.Height < item.Width)
|
||||
continue;
|
||||
|
||||
if (level.RemainingWidth < item.Width)
|
||||
if (level.RemainingLength < item.Length)
|
||||
continue;
|
||||
|
||||
return level;
|
||||
@@ -58,12 +58,12 @@ namespace OpenNest.RectanglePacking
|
||||
|
||||
var remaining = Bin.Top - y;
|
||||
|
||||
if (remaining < item.Length)
|
||||
if (remaining < item.Width)
|
||||
return null;
|
||||
|
||||
var level = new Level(Bin);
|
||||
level.Y = y;
|
||||
level.Height = item.Length;
|
||||
level.Height = item.Width;
|
||||
|
||||
levels.Add(level);
|
||||
|
||||
@@ -93,9 +93,9 @@ namespace OpenNest.RectanglePacking
|
||||
set { NextItemLocation.Y = value; }
|
||||
}
|
||||
|
||||
public double Width
|
||||
public double LevelLength
|
||||
{
|
||||
get { return Parent.Width; }
|
||||
get { return Parent.Length; }
|
||||
}
|
||||
|
||||
public double Height { get; set; }
|
||||
@@ -105,9 +105,9 @@ namespace OpenNest.RectanglePacking
|
||||
get { return Y + Height; }
|
||||
}
|
||||
|
||||
public double RemainingWidth
|
||||
public double RemainingLength
|
||||
{
|
||||
get { return X + Width - NextItemLocation.X; }
|
||||
get { return X + LevelLength - NextItemLocation.X; }
|
||||
}
|
||||
|
||||
public void AddItem(Item item)
|
||||
@@ -115,7 +115,7 @@ namespace OpenNest.RectanglePacking
|
||||
item.Location = NextItemLocation;
|
||||
Parent.Items.Add(item);
|
||||
|
||||
NextItemLocation = new Vector(NextItemLocation.X + item.Width, NextItemLocation.Y);
|
||||
NextItemLocation = new Vector(NextItemLocation.X + item.Length, NextItemLocation.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
44
OpenNest.Engine/RectanglePacking/RectFill.cs
Normal file
44
OpenNest.Engine/RectanglePacking/RectFill.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using OpenNest.Geometry;
|
||||
|
||||
namespace OpenNest.RectanglePacking
|
||||
{
|
||||
internal static class RectFill
|
||||
{
|
||||
public static void FillBest(Bin bin, Item item, int maxCount = int.MaxValue)
|
||||
{
|
||||
var spiralBin = bin.Clone() as Bin;
|
||||
var spiral = new FillSpiral(spiralBin);
|
||||
spiral.Fill(item, maxCount);
|
||||
|
||||
// Recursively fill the center remnant of the spiral
|
||||
if (spiralBin.Items.Count > 0 && spiral.CenterRemnant != null)
|
||||
{
|
||||
var center = spiral.CenterRemnant;
|
||||
var fitsNormal = item.Length <= center.Length && item.Width <= center.Width;
|
||||
var fitsRotated = item.Width <= center.Length && item.Length <= center.Width;
|
||||
|
||||
if (fitsNormal || fitsRotated)
|
||||
{
|
||||
var remaining = maxCount - spiralBin.Items.Count;
|
||||
FillBest(center.Location, center.Size, spiralBin, item, remaining);
|
||||
}
|
||||
}
|
||||
|
||||
var bestFitBin = bin.Clone() as Bin;
|
||||
new FillBestFit(bestFitBin).Fill(item, maxCount);
|
||||
|
||||
var winner = spiralBin.Items.Count >= bestFitBin.Items.Count ? spiralBin : bestFitBin;
|
||||
bin.Items.AddRange(winner.Items);
|
||||
}
|
||||
|
||||
public static void FillBest(Vector location, Size size, Bin target, Item item, int maxCount)
|
||||
{
|
||||
if (size.Width <= 0 || size.Length <= 0 || maxCount <= 0)
|
||||
return;
|
||||
|
||||
var bin = new Bin { Location = location, Size = size };
|
||||
FillBest(bin, item, maxCount);
|
||||
target.Items.AddRange(bin.Items);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,8 +14,7 @@ namespace OpenNest.Engine.Strategies
|
||||
var binItem = BinConverter.ToItem(context.Item, context.Plate.PartSpacing);
|
||||
var bin = BinConverter.CreateBin(context.WorkArea, context.Plate.PartSpacing);
|
||||
|
||||
var engine = new FillBestFit(bin);
|
||||
engine.Fill(binItem);
|
||||
RectFill.FillBest(bin, binItem);
|
||||
|
||||
return BinConverter.ToParts(bin, new List<NestItem> { context.Item });
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenNest
|
||||
var bb = item.Drawing.Program.BoundingBox();
|
||||
var cos = System.Math.Abs(System.Math.Cos(angle));
|
||||
var sin = System.Math.Abs(System.Math.Sin(angle));
|
||||
return bb.Width * cos + bb.Length * sin;
|
||||
return bb.Length * cos + bb.Width * sin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user