feat: add Bend domain model and BendDirection enum to OpenNest.Core

Introduces OpenNest.Core/Bending/ with Bend and BendDirection types as
the foundation for bend line detection. Includes 6 passing unit tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-24 20:18:52 -04:00
parent 39f8a79cfd
commit c2a470f79c
3 changed files with 136 additions and 0 deletions

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using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Bending
{
public class Bend
{
public Vector StartPoint { get; set; }
public Vector EndPoint { get; set; }
public BendDirection Direction { get; set; }
public double? Angle { get; set; }
public double? Radius { get; set; }
public string NoteText { get; set; }
public double Length => StartPoint.DistanceTo(EndPoint);
public double AngleRadians => Angle.HasValue
? OpenNest.Math.Angle.ToRadians(Angle.Value)
: 0;
public Line ToLine() => new Line(StartPoint, EndPoint);
/// <summary>
/// Returns the angle of the bend line itself (not the bend angle).
/// Used for grain direction comparison.
/// </summary>
public double LineAngle => StartPoint.AngleTo(EndPoint);
public override string ToString()
{
var dir = Direction.ToString();
var angle = Angle?.ToString("0.##") ?? "?";
var radius = Radius?.ToString("0.###") ?? "?";
return $"{dir} {angle}° R{radius}";
}
}
}

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namespace OpenNest.Bending
{
public enum BendDirection
{
Unknown,
Up,
Down
}
}

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using OpenNest.Bending;
using OpenNest.Geometry;
namespace OpenNest.Tests.Bending;
public class BendModelTests
{
[Fact]
public void Bend_StoresStartAndEndPoints()
{
var bend = new Bend
{
StartPoint = new Vector(0, 5),
EndPoint = new Vector(10, 5),
Direction = BendDirection.Up,
Angle = 90,
Radius = 0.06,
NoteText = "UP 90° R0.06"
};
Assert.Equal(0, bend.StartPoint.X);
Assert.Equal(10, bend.EndPoint.X);
Assert.Equal(BendDirection.Up, bend.Direction);
Assert.Equal(90, bend.Angle);
Assert.Equal(0.06, bend.Radius);
Assert.Equal("UP 90° R0.06", bend.NoteText);
}
[Fact]
public void Bend_ToLine_ReturnsGeometryLine()
{
var bend = new Bend
{
StartPoint = new Vector(0, 5),
EndPoint = new Vector(10, 5)
};
var line = bend.ToLine();
Assert.Equal(0, line.StartPoint.X);
Assert.Equal(5, line.StartPoint.Y);
Assert.Equal(10, line.EndPoint.X);
Assert.Equal(5, line.EndPoint.Y);
}
[Fact]
public void Bend_Length_ComputesCorrectly()
{
var bend = new Bend
{
StartPoint = new Vector(0, 0),
EndPoint = new Vector(3, 4)
};
Assert.Equal(5.0, bend.Length, 0.001);
}
[Fact]
public void Bend_BendAngleRadians_ConvertsDegreesToRadians()
{
var bend = new Bend { Angle = 90 };
Assert.Equal(System.Math.PI / 2, bend.AngleRadians, 0.001);
}
[Fact]
public void Bend_DefaultDirection_IsUnknown()
{
var bend = new Bend();
Assert.Equal(BendDirection.Unknown, bend.Direction);
}
[Fact]
public void Bend_ToString_FormatsNicely()
{
var bend = new Bend
{
Direction = BendDirection.Up,
Angle = 90,
Radius = 0.06
};
var str = bend.ToString();
Assert.Contains("Up", str);
Assert.Contains("90", str);
Assert.Contains("0.06", str);
}
}