refactor(engine): extract RemnantFiller for iterative remnant filling
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
112
OpenNest.Engine/RemnantFiller.cs
Normal file
112
OpenNest.Engine/RemnantFiller.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using OpenNest.Geometry;
|
||||
|
||||
namespace OpenNest
|
||||
{
|
||||
/// <summary>
|
||||
/// Iteratively fills remnant boxes with items using a RemnantFinder.
|
||||
/// After each fill, re-discovers free rectangles and tries again
|
||||
/// until no more items can be placed.
|
||||
/// </summary>
|
||||
public class RemnantFiller
|
||||
{
|
||||
private readonly RemnantFinder finder;
|
||||
private readonly double spacing;
|
||||
|
||||
public RemnantFiller(Box workArea, double spacing)
|
||||
{
|
||||
this.spacing = spacing;
|
||||
finder = new RemnantFinder(workArea);
|
||||
}
|
||||
|
||||
public void AddObstacles(IEnumerable<Part> parts)
|
||||
{
|
||||
foreach (var part in parts)
|
||||
finder.AddObstacle(part.BoundingBox.Offset(spacing));
|
||||
}
|
||||
|
||||
public List<Part> FillItems(
|
||||
List<NestItem> items,
|
||||
Func<NestItem, Box, List<Part>> fillFunc,
|
||||
CancellationToken token = default,
|
||||
IProgress<NestProgress> progress = null)
|
||||
{
|
||||
if (items == null || items.Count == 0)
|
||||
return new List<Part>();
|
||||
|
||||
var allParts = new List<Part>();
|
||||
var madeProgress = true;
|
||||
|
||||
// Track quantities locally — do not mutate the input NestItem objects.
|
||||
var localQty = new Dictionary<string, int>();
|
||||
foreach (var item in items)
|
||||
localQty[item.Drawing.Name] = item.Quantity;
|
||||
|
||||
while (madeProgress && !token.IsCancellationRequested)
|
||||
{
|
||||
madeProgress = false;
|
||||
|
||||
var minRemnantDim = double.MaxValue;
|
||||
foreach (var item in items)
|
||||
{
|
||||
var qty = localQty[item.Drawing.Name];
|
||||
if (qty <= 0)
|
||||
continue;
|
||||
var bb = item.Drawing.Program.BoundingBox();
|
||||
var dim = System.Math.Min(bb.Width, bb.Length);
|
||||
if (dim < minRemnantDim)
|
||||
minRemnantDim = dim;
|
||||
}
|
||||
|
||||
if (minRemnantDim == double.MaxValue)
|
||||
break;
|
||||
|
||||
var freeBoxes = finder.FindRemnants(minRemnantDim);
|
||||
|
||||
if (freeBoxes.Count == 0)
|
||||
break;
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
break;
|
||||
|
||||
var qty = localQty[item.Drawing.Name];
|
||||
if (qty == 0)
|
||||
continue;
|
||||
|
||||
var itemBbox = item.Drawing.Program.BoundingBox();
|
||||
var minItemDim = System.Math.Min(itemBbox.Width, itemBbox.Length);
|
||||
|
||||
foreach (var box in freeBoxes)
|
||||
{
|
||||
if (System.Math.Min(box.Width, box.Length) < minItemDim)
|
||||
continue;
|
||||
|
||||
var fillItem = new NestItem { Drawing = item.Drawing, Quantity = qty };
|
||||
var remnantParts = fillFunc(fillItem, box);
|
||||
|
||||
if (remnantParts != null && remnantParts.Count > 0)
|
||||
{
|
||||
allParts.AddRange(remnantParts);
|
||||
localQty[item.Drawing.Name] = System.Math.Max(0, qty - remnantParts.Count);
|
||||
|
||||
foreach (var p in remnantParts)
|
||||
finder.AddObstacle(p.BoundingBox.Offset(spacing));
|
||||
|
||||
madeProgress = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (madeProgress)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return allParts;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user