refactor(engine): extract RemnantFiller for iterative remnant filling
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
112
OpenNest.Engine/RemnantFiller.cs
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112
OpenNest.Engine/RemnantFiller.cs
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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/// <summary>
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/// Iteratively fills remnant boxes with items using a RemnantFinder.
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/// After each fill, re-discovers free rectangles and tries again
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/// until no more items can be placed.
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/// </summary>
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public class RemnantFiller
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{
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private readonly RemnantFinder finder;
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private readonly double spacing;
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public RemnantFiller(Box workArea, double spacing)
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{
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this.spacing = spacing;
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finder = new RemnantFinder(workArea);
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}
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public void AddObstacles(IEnumerable<Part> parts)
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{
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foreach (var part in parts)
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finder.AddObstacle(part.BoundingBox.Offset(spacing));
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}
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public List<Part> FillItems(
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List<NestItem> items,
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Func<NestItem, Box, List<Part>> fillFunc,
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CancellationToken token = default,
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IProgress<NestProgress> progress = null)
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{
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if (items == null || items.Count == 0)
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return new List<Part>();
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var allParts = new List<Part>();
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var madeProgress = true;
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// Track quantities locally — do not mutate the input NestItem objects.
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var localQty = new Dictionary<string, int>();
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foreach (var item in items)
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localQty[item.Drawing.Name] = item.Quantity;
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while (madeProgress && !token.IsCancellationRequested)
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{
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madeProgress = false;
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var minRemnantDim = double.MaxValue;
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foreach (var item in items)
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{
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var qty = localQty[item.Drawing.Name];
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if (qty <= 0)
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continue;
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var bb = item.Drawing.Program.BoundingBox();
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var dim = System.Math.Min(bb.Width, bb.Length);
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if (dim < minRemnantDim)
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minRemnantDim = dim;
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}
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if (minRemnantDim == double.MaxValue)
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break;
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var freeBoxes = finder.FindRemnants(minRemnantDim);
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if (freeBoxes.Count == 0)
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break;
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foreach (var item in items)
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{
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if (token.IsCancellationRequested)
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break;
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var qty = localQty[item.Drawing.Name];
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if (qty == 0)
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continue;
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var itemBbox = item.Drawing.Program.BoundingBox();
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var minItemDim = System.Math.Min(itemBbox.Width, itemBbox.Length);
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foreach (var box in freeBoxes)
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{
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if (System.Math.Min(box.Width, box.Length) < minItemDim)
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continue;
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var fillItem = new NestItem { Drawing = item.Drawing, Quantity = qty };
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var remnantParts = fillFunc(fillItem, box);
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if (remnantParts != null && remnantParts.Count > 0)
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{
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allParts.AddRange(remnantParts);
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localQty[item.Drawing.Name] = System.Math.Max(0, qty - remnantParts.Count);
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foreach (var p in remnantParts)
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finder.AddObstacle(p.BoundingBox.Offset(spacing));
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madeProgress = true;
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break;
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}
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}
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if (madeProgress)
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break;
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}
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}
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return allParts;
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}
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}
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}
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105
OpenNest.Tests/RemnantFillerTests2.cs
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105
OpenNest.Tests/RemnantFillerTests2.cs
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using OpenNest.Geometry;
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namespace OpenNest.Tests;
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public class RemnantFillerTests2
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{
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private static Drawing MakeSquareDrawing(double size)
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{
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var pgm = new OpenNest.CNC.Program();
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pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(size, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(size, size)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, size)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
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return new Drawing("sq", pgm);
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}
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[Fact]
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public void FillItems_PlacesPartsInRemnants()
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{
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var workArea = new Box(0, 0, 100, 100);
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var filler = new RemnantFiller(workArea, 1.0);
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// Place a large obstacle leaving a 40x100 strip on the right
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filler.AddObstacles(new[] { TestHelpers.MakePartAt(0, 0, 50) });
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var drawing = MakeSquareDrawing(10);
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var items = new List<NestItem>
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{
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new NestItem { Drawing = drawing, Quantity = 5 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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var placed = filler.FillItems(items, fillFunc);
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Assert.True(placed.Count > 0, "Should place parts in remaining space");
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}
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[Fact]
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public void FillItems_DoesNotMutateItemQuantities()
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{
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var workArea = new Box(0, 0, 100, 100);
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var filler = new RemnantFiller(workArea, 1.0);
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var drawing = MakeSquareDrawing(10);
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var items = new List<NestItem>
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{
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new NestItem { Drawing = drawing, Quantity = 3 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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{
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var plate = new Plate(b.Width, b.Length);
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var engine = new DefaultNestEngine(plate);
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return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
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};
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filler.FillItems(items, fillFunc);
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Assert.Equal(3, items[0].Quantity);
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}
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[Fact]
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public void FillItems_EmptyItems_ReturnsEmpty()
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{
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var workArea = new Box(0, 0, 100, 100);
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var filler = new RemnantFiller(workArea, 1.0);
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) => new List<Part>();
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var result = filler.FillItems(new List<NestItem>(), fillFunc);
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Assert.Empty(result);
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}
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[Fact]
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public void FillItems_RespectsCancellation()
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{
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var cts = new System.Threading.CancellationTokenSource();
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cts.Cancel();
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var workArea = new Box(0, 0, 100, 100);
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var filler = new RemnantFiller(workArea, 1.0);
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var drawing = MakeSquareDrawing(10);
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var items = new List<NestItem>
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{
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new NestItem { Drawing = drawing, Quantity = 5 }
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};
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Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
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new List<Part> { TestHelpers.MakePartAt(0, 0, 10) };
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var result = filler.FillItems(items, fillFunc, cts.Token);
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// Should not throw, returns whatever was placed
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Assert.NotNull(result);
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}
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}
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