refactor(PepLib.Core): reorganize files into logical folder structure
Move 38 files from root directory into organized subfolders: - Enums/ (7 files): StatusType, ApplicationType, DrawingType, etc. - Geometry/ (5 files): Vector, Box, Size, Spacing, Node - Models/ (15 files): Nest, Plate, Part, Program, Report, etc. - Utilities/ (7 files): MathHelper, Tolerance, ZipHelper, etc. - Extensions/ (2 files): PartListExtensions, PlateListExtensions - Interfaces/ (1 file): IMovable Update namespaces to follow folder hierarchy (e.g., PepLib.Models). Add GlobalUsings.cs for internal backward compatibility. Update Codes/ and IO/ files with new using statements. Update PepApi.Core consumers to reference new namespaces. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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106
PepLib.Core/Models/DrawingInfo.cs
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106
PepLib.Core/Models/DrawingInfo.cs
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using PepLib.Enums;
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using PepLib.IO;
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namespace PepLib.Models
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{
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public class DrawingInfo
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{
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public string Name { get; set; }
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public string Revision { get; set; }
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public string Customer { get; set; }
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public string Description { get; set; }
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public string Comment { get; set; }
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public string Notes { get; set; }
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public string Source { get; set; }
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public DateTime CreationDate { get; set; }
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public DateTime LastModifiedDate { get; set; }
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public DateTime LastReferenceDate { get; set; }
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public int MachineNumber { get; set; }
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public ApplicationType Application { get; set; }
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public int MaterialNumber { get; set; }
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public string MaterialGrade { get; set; }
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public string Specification { get; set; }
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public string Hardness { get; set; }
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public GrainType Grain { get; set; }
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public string ProgrammedBy { get; set; }
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public string CreatedBy { get; set; }
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public string Errors { get; set; }
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public DrawingType Type { get; set; }
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public string UserDefined1 { get; set; }
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public string UserDefined2 { get; set; }
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public string UserDefined3 { get; set; }
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public string UserDefined4 { get; set; }
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public string UserDefined5 { get; set; }
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public string UserDefined6 { get; set; }
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public static DrawingInfo Load(string nestFile)
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{
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var reader = new DrawingInfoReader();
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reader.Read(nestFile);
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return reader.Info;
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}
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public static DrawingInfo Load(Stream stream)
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{
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var reader = new DrawingInfoReader();
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reader.Read(stream);
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return reader.Info;
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}
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public static bool TryLoad(string nestfile, out DrawingInfo drawingInfo)
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{
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try
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{
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drawingInfo = Load(nestfile);
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}
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catch (Exception)
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{
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drawingInfo = null;
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return false;
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}
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return true;
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}
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public static bool TryLoad(Stream stream, out DrawingInfo drawingInfo)
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{
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try
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{
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drawingInfo = Load(stream);
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}
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catch (Exception)
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{
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drawingInfo = null;
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return false;
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}
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return true;
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}
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}
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}
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