Files
PepApi.Core/PepLib.Core/Models/DrawingInfo.cs
AJ Isaacs 9088af52de refactor(PepLib.Core): reorganize files into logical folder structure
Move 38 files from root directory into organized subfolders:
- Enums/ (7 files): StatusType, ApplicationType, DrawingType, etc.
- Geometry/ (5 files): Vector, Box, Size, Spacing, Node
- Models/ (15 files): Nest, Plate, Part, Program, Report, etc.
- Utilities/ (7 files): MathHelper, Tolerance, ZipHelper, etc.
- Extensions/ (2 files): PartListExtensions, PlateListExtensions
- Interfaces/ (1 file): IMovable

Update namespaces to follow folder hierarchy (e.g., PepLib.Models).
Add GlobalUsings.cs for internal backward compatibility.
Update Codes/ and IO/ files with new using statements.
Update PepApi.Core consumers to reference new namespaces.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-23 09:29:13 -05:00

107 lines
2.4 KiB
C#

using PepLib.Enums;
using PepLib.IO;
namespace PepLib.Models
{
public class DrawingInfo
{
public string Name { get; set; }
public string Revision { get; set; }
public string Customer { get; set; }
public string Description { get; set; }
public string Comment { get; set; }
public string Notes { get; set; }
public string Source { get; set; }
public DateTime CreationDate { get; set; }
public DateTime LastModifiedDate { get; set; }
public DateTime LastReferenceDate { get; set; }
public int MachineNumber { get; set; }
public ApplicationType Application { get; set; }
public int MaterialNumber { get; set; }
public string MaterialGrade { get; set; }
public string Specification { get; set; }
public string Hardness { get; set; }
public GrainType Grain { get; set; }
public string ProgrammedBy { get; set; }
public string CreatedBy { get; set; }
public string Errors { get; set; }
public DrawingType Type { get; set; }
public string UserDefined1 { get; set; }
public string UserDefined2 { get; set; }
public string UserDefined3 { get; set; }
public string UserDefined4 { get; set; }
public string UserDefined5 { get; set; }
public string UserDefined6 { get; set; }
public static DrawingInfo Load(string nestFile)
{
var reader = new DrawingInfoReader();
reader.Read(nestFile);
return reader.Info;
}
public static DrawingInfo Load(Stream stream)
{
var reader = new DrawingInfoReader();
reader.Read(stream);
return reader.Info;
}
public static bool TryLoad(string nestfile, out DrawingInfo drawingInfo)
{
try
{
drawingInfo = Load(nestfile);
}
catch (Exception)
{
drawingInfo = null;
return false;
}
return true;
}
public static bool TryLoad(Stream stream, out DrawingInfo drawingInfo)
{
try
{
drawingInfo = Load(stream);
}
catch (Exception)
{
drawingInfo = null;
return false;
}
return true;
}
}
}