f7940efe93
- Drop Circle.ToArcFrom (zero-sweep problem), keep Circle in shape and handle in ConvertShapeToMoves with full-circle ArcMove - Use point-distance tolerance for Arc.SplitAt instead of angle comparison to avoid wrap-around issues at 0/2pi - Simplify SplitAt return types to non-nullable tuple - Add ArgumentException guard in ReindexAt - Add throw for unexpected entity types in ConvertShapeToMoves - Document absolute coordinate convention and shared references - Clarify variable names for both replacement sites
135 lines
6.4 KiB
Markdown
135 lines
6.4 KiB
Markdown
# Contour Re-Indexing Design
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## Overview
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Add entity-splitting primitives and a `Shape.ReindexAt` method so that a closed contour can be reordered to start (and end) at an arbitrary point. Then wire this into `ContourCuttingStrategy.Apply()` to replace the `NotImplementedException` stubs.
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All geometry additions live on existing classes in `OpenNest.Geometry`. The strategy wiring is a change to the existing `ContourCuttingStrategy` in `OpenNest.CNC.CuttingStrategy`.
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## Entity Splitting Primitives
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### Line.SplitAt(Vector point)
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```csharp
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public (Line first, Line second) SplitAt(Vector point)
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```
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- Returns two lines: `StartPoint → point` and `point → EndPoint`.
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- If the point is at `StartPoint` (within `Tolerance.Epsilon` distance), `first` is null.
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- If the point is at `EndPoint` (within `Tolerance.Epsilon` distance), `second` is null.
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- The point is assumed to lie on the line (caller is responsible — it comes from `ClosestPointTo`).
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### Arc.SplitAt(Vector point)
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```csharp
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public (Arc first, Arc second) SplitAt(Vector point)
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```
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- Computes `splitAngle = Center.AngleTo(point)`, normalized via `Angle.NormalizeRad`.
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- First arc: same center, radius, direction — `StartAngle → splitAngle`.
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- Second arc: same center, radius, direction — `splitAngle → EndAngle`.
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- **Endpoint tolerance**: compare `point.DistanceTo(arc.StartPoint())` and `point.DistanceTo(arc.EndPoint())` rather than comparing angles directly. This avoids wrap-around issues at the 0/2π boundary.
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- If the point is at `StartPoint()` (within `Tolerance.Epsilon` distance), `first` is null.
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- If the point is at `EndPoint()` (within `Tolerance.Epsilon` distance), `second` is null.
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### Circle — no conversion needed
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Circles are kept as-is in `ReindexAt`. The `ConvertShapeToMoves` method handles circles directly by emitting an `ArcMove` from the start point back to itself (a full circle), matching the existing `ConvertGeometry.AddCircle` pattern. This avoids the problem of constructing a "full-sweep arc" where `StartAngle == EndAngle` would produce zero sweep.
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## Shape.ReindexAt
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```csharp
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public Shape ReindexAt(Vector point, Entity entity)
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```
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- `point`: the start/end point for the reindexed contour (from `ClosestPointTo`).
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- `entity`: the entity containing `point` (from `ClosestPointTo`'s `out` parameter).
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- Returns a **new** Shape (does not modify the original). The new shape shares entity references with the original for unsplit entities — callers must not mutate either.
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- Throws `ArgumentException` if `entity` is not found in `Entities`.
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### Algorithm
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1. If `entity` is a `Circle`:
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- Return a new Shape with that single `Circle` entity and `point` stored for `ConvertShapeToMoves` to use as the start point.
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2. Find the index `i` of `entity` in `Entities`. Throw `ArgumentException` if not found.
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3. Split the entity at `point`:
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- `Line` → `line.SplitAt(point)` → `(firstHalf, secondHalf)`
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- `Arc` → `arc.SplitAt(point)` → `(firstHalf, secondHalf)`
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4. Build the new entity list (skip null entries):
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- `secondHalf` (if not null)
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- `Entities[i+1]`, `Entities[i+2]`, ..., `Entities[count-1]` (after the split)
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- `Entities[0]`, `Entities[1]`, ..., `Entities[i-1]` (before the split, wrapping around)
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- `firstHalf` (if not null)
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5. Return a new Shape with this entity list.
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### Edge Cases
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- **Point lands on entity boundary** (start/end of an entity): one half of the split is null. The reordering still works — it just starts from the next full entity.
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- **Single-entity shape that is an Arc**: split produces two arcs, reorder is just `[secondHalf, firstHalf]`.
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- **Single-entity Circle**: handled by step 1 — kept as Circle, converted to a full-circle ArcMove in `ConvertShapeToMoves`.
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## Wiring into ContourCuttingStrategy
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### Entity-to-ICode Conversion
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Add a private method to `ContourCuttingStrategy`:
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```csharp
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private List<ICode> ConvertShapeToMoves(Shape shape, Vector startPoint)
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```
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The `startPoint` parameter is needed for the Circle case (to know where the full-circle ArcMove starts).
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Iterates `shape.Entities` and converts each to cutting moves using **absolute coordinates** (consistent with `ConvertGeometry`):
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- `Line` → `LinearMove(line.EndPoint)`
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- `Arc` → `ArcMove(arc.EndPoint(), arc.Center, arc.IsReversed ? RotationType.CW : RotationType.CCW)`
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- `Circle` → `ArcMove(startPoint, circle.Center, circle.Rotation)` — full circle from start point back to itself, matching `ConvertGeometry.AddCircle`
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- Any other entity type → throw `InvalidOperationException`
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No `RapidMove` between entities — they are contiguous in a reindexed shape. The lead-in already positions the head at the shape's start point.
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### Replace NotImplementedException
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In `ContourCuttingStrategy.Apply()`, replace the two `throw new NotImplementedException(...)` blocks:
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**Cutout loop** (uses `cutout` shape variable):
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```csharp
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var reindexed = cutout.ReindexAt(closestPt, entity);
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result.Codes.AddRange(ConvertShapeToMoves(reindexed, closestPt));
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```
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**Perimeter block** (uses `profile.Perimeter`):
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```csharp
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var reindexed = profile.Perimeter.ReindexAt(perimeterPt, perimeterEntity);
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result.Codes.AddRange(ConvertShapeToMoves(reindexed, perimeterPt));
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```
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The full sequence for each contour becomes:
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1. Lead-in codes (rapid to pierce point, cutting moves to contour start)
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2. Contour body (reindexed entity moves from `ConvertShapeToMoves`)
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3. Lead-out codes (overcut moves away from contour)
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### MicrotabLeadOut Handling
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When the lead-out is `MicrotabLeadOut`, the last cutting move must be trimmed by `GapSize`. This is a separate concern from re-indexing — stub it with a TODO comment for now. The trimming logic will shorten the last `LinearMove` or `ArcMove` in the contour body.
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## Files Modified
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| File | Change |
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|------|--------|
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| `OpenNest.Core/Geometry/Line.cs` | Add `SplitAt(Vector)` method |
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| `OpenNest.Core/Geometry/Arc.cs` | Add `SplitAt(Vector)` method |
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| `OpenNest.Core/Geometry/Shape.cs` | Add `ReindexAt(Vector, Entity)` method |
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| `OpenNest.Core/CNC/CuttingStrategy/ContourCuttingStrategy.cs` | Add `ConvertShapeToMoves`, replace `NotImplementedException` blocks |
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## Out of Scope
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- **MicrotabLeadOut trimming** (trim last move by gap size — stubbed with TODO)
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- **Tab insertion** (inserting tab codes mid-contour — already stubbed)
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- **Lead-in editor UI** (interactive start point selection — separate feature)
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- **Contour re-indexing for open shapes** (only closed contours supported)
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