UpdateEtchEntities was removing all entities on the ETCH layer, which also deleted user-added etch marks like part numbers. Now tags generated bend etch lines with a BendEtch tag and filters on that instead. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
98 lines
3.2 KiB
C#
98 lines
3.2 KiB
C#
using OpenNest.Geometry;
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using OpenNest.Math;
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenNest.Bending
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{
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public class Bend
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{
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public static readonly Layer EtchLayer = new Layer("ETCH")
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{
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Color = Color.Green,
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IsVisible = true
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};
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private const double DefaultEtchLength = 1.0;
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private const string BendEtchTag = "BendEtch";
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public Vector StartPoint { get; set; }
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public Vector EndPoint { get; set; }
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public BendDirection Direction { get; set; }
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public double? Angle { get; set; }
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public double? Radius { get; set; }
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public string NoteText { get; set; }
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[System.Text.Json.Serialization.JsonIgnore]
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public Entity SourceEntity { get; set; }
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public double Length => StartPoint.DistanceTo(EndPoint);
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public double AngleRadians => Angle.HasValue
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? OpenNest.Math.Angle.ToRadians(Angle.Value)
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: 0;
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public Line ToLine() => new Line(StartPoint, EndPoint);
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/// <summary>
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/// Returns the angle of the bend line itself (not the bend angle).
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/// Used for grain direction comparison.
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/// </summary>
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public double LineAngle => StartPoint.AngleTo(EndPoint);
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/// <summary>
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/// Generates etch mark entities for this bend (up bends only).
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/// Returns 1" dashes at each end of the bend line, or the full line if shorter than 3".
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/// </summary>
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public List<Line> GetEtchEntities(double etchLength = DefaultEtchLength)
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{
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var result = new List<Line>();
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if (Direction != BendDirection.Up)
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return result;
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var length = Length;
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if (length < etchLength * 3.0)
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{
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result.Add(CreateEtchLine(StartPoint, EndPoint));
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}
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else
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{
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var angle = StartPoint.AngleTo(EndPoint);
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var dx = System.Math.Cos(angle) * etchLength;
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var dy = System.Math.Sin(angle) * etchLength;
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result.Add(CreateEtchLine(StartPoint, new Vector(StartPoint.X + dx, StartPoint.Y + dy)));
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result.Add(CreateEtchLine(new Vector(EndPoint.X - dx, EndPoint.Y - dy), EndPoint));
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}
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return result;
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}
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/// <summary>
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/// Removes existing etch entities from the list and regenerates from the given bends.
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/// </summary>
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public static void UpdateEtchEntities(List<Entity> entities, List<Bend> bends)
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{
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entities.RemoveAll(e => e.Tag == BendEtchTag);
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if (bends == null) return;
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foreach (var bend in bends)
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entities.AddRange(bend.GetEtchEntities());
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}
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private static Line CreateEtchLine(Vector start, Vector end)
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{
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return new Line(start, end) { Layer = EtchLayer, Color = Color.Green, Tag = BendEtchTag };
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}
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public override string ToString()
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{
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var dir = Direction.ToString();
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var angle = Angle?.ToString("0.##") ?? "?";
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var radius = Radius?.ToString("0.###") ?? "?";
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return $"{dir} {angle}° R{radius}";
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}
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}
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}
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