Files
OpenNest/OpenNest.Engine/Fill/AngleCandidateBuilder.cs
AJ Isaacs 708d895a04 perf: remove automatic angle sweep in linear fill
Remove NeedsSweep that triggered a 5-degree sweep (36 angles) when
the work area was narrower than the part. Position matters more than
angle for narrow areas, and the base angles (bestRotation + 90deg)
cover the useful cases. ForceFullSweep still works for training.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 14:43:38 -04:00

103 lines
3.2 KiB
C#

using OpenNest.Engine.ML;
using OpenNest.Geometry;
using OpenNest.Math;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace OpenNest.Engine.Fill
{
/// <summary>
/// Builds candidate rotation angles for single-item fill. Encapsulates the
/// full pipeline: base angles, narrow-area sweep, ML prediction, and
/// known-good pruning across fills.
/// </summary>
public class AngleCandidateBuilder
{
private readonly HashSet<double> knownGoodAngles = new();
public bool ForceFullSweep { get; set; }
public List<double> Build(NestItem item, double bestRotation, Box workArea)
{
var baseAngles = new[] { bestRotation, bestRotation + Angle.HalfPI };
if (knownGoodAngles.Count > 0 && !ForceFullSweep)
return BuildPrunedList(baseAngles);
var angles = new List<double>(baseAngles);
if (ForceFullSweep)
AddSweepAngles(angles);
if (!ForceFullSweep && angles.Count > 2)
angles = ApplyMlPrediction(item, workArea, baseAngles, angles);
return angles;
}
private static void AddSweepAngles(List<double> angles)
{
var step = Angle.ToRadians(5);
for (var a = 0.0; a < System.Math.PI; a += step)
{
if (!ContainsAngle(angles, a))
angles.Add(a);
}
}
private static List<double> ApplyMlPrediction(
NestItem item, Box workArea, double[] baseAngles, List<double> fallback)
{
var features = FeatureExtractor.Extract(item.Drawing);
if (features == null)
return fallback;
var predicted = AnglePredictor.PredictAngles(features, workArea.Width, workArea.Length);
if (predicted == null)
return fallback;
var mlAngles = new List<double>(predicted);
foreach (var b in baseAngles)
{
if (!ContainsAngle(mlAngles, b))
mlAngles.Add(b);
}
Debug.WriteLine($"[AngleCandidateBuilder] ML: {fallback.Count} angles -> {mlAngles.Count} predicted");
return mlAngles;
}
private List<double> BuildPrunedList(double[] baseAngles)
{
var pruned = new List<double>(baseAngles);
foreach (var a in knownGoodAngles)
{
if (!ContainsAngle(pruned, a))
pruned.Add(a);
}
Debug.WriteLine($"[AngleCandidateBuilder] Pruned to {pruned.Count} angles (known-good)");
return pruned;
}
private static bool ContainsAngle(List<double> angles, double angle)
{
return angles.Any(existing => existing.IsEqualTo(angle));
}
/// <summary>
/// Records angles that produced results. These are used to prune
/// subsequent Build() calls.
/// </summary>
public void RecordProductive(List<AngleResult> angleResults)
{
foreach (var ar in angleResults)
{
if (ar.PartCount > 0)
knownGoodAngles.Add(Angle.ToRadians(ar.AngleDeg));
}
}
}
}