Files
OpenNest/OpenNest.Engine/CuttingPlanning/ContourEntrySelection.cs
T
aj d4544ea358 fix(cutting): aim perimeter entries toward the next part
No-hole parts now choose the outside entry through the S03-S08 pipeline
at the part boundary: rank the native catalogue toward the NEXT cut's
placed-material centre, lazily certify each emitted lead with the shared
validator, cap at maxEntries with side coverage. The next cut is the
next unfinished part on the supplied order (re-read after every
learned-order replan) or, in sequence-free fallback, the nearest
dependency-ready remaining part with stable ordinal ties; the last part
has no target and ranks by tier then arrival distance — never the plate
origin. Target and arrival are converted to prepared LOCAL coordinates
exactly once; geometry is already rotated.

The look-ahead rank survives Follow's ordering: children sort by
nearest source first (the sequence-free tour stays nearest-first), then
contour, then the selection rank — plain OrderBy(Distance) can no longer
undo the facing. Measured fixture (three squares, 0.15 leads, origin
start): legacy cut every sheet at its arrival-nearest lower-left corner
with 10.5-unit cross-sheet rapids totalling 21.0; look-ahead cuts the
+X-facing corner with the same 21.0 total but each inter-part rapid now
starts at the facing edge instead of trailing across the whole sheet.

Uncertain validator answers are never precheck-refused: they skip the
selected slots but flow to the emitted-prefix Check and complete replay,
which stay the authority — a refused-looking incomplete is reported,
not hidden. A fully evaluated catalogue with no fitting lead surfaces
'No tested lead-in fits on part N, contour M'; budget exhaustion stays a
budget finding. Lead prechecks count separately from DFS expansions; the
pipeline itself is one counted expansion per contour. Full backtracking,
dependencies, locked/fixed programs, cutoff handling, emitted-prefix
Check and complete replay are unchanged; budgets and CuttingPartOrder
untouched. Hole parts keep the legacy path until S12.
2026-10-07 11:01:08 -04:00

264 lines
11 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.CNC.CuttingPlanning;
using OpenNest.Diagnostics;
using OpenNest.Geometry;
namespace OpenNest.Engine.CuttingPlanning;
/// <summary>Why a selection ended the way it did. Honest metadata, never a geometric overclaim.</summary>
internal enum ContourSelectionShortfall
{
/// <summary>Selection ended at the cap with the side scan satisfied: a complete verdict.</summary>
None,
/// <summary>
/// The finite catalogue was fully evaluated and the selection is all there is. With an
/// empty selection this is exactly the sentence "no tested lead-in fits on part N,
/// contour M" — and ONLY here may that sentence be spoken.
/// </summary>
Exhausted,
/// <summary>
/// At least one check could not complete (incomplete material or emission). Never
/// present this as geometric impossibility and never as "nothing fits".
/// </summary>
Incomplete,
}
/// <summary>
/// Outcome of one bounded selection: selected choices in global rank order, how many
/// distinct candidates were evaluated, which ones (in catalogue order, for cost tests),
/// which evaluated uncertain (never refused — the caller's full check stays the authority
/// on those), and why the selection stopped.
/// </summary>
internal sealed record ContourSelectionResult(
IReadOnlyList<ContourChoice> Choices,
int EvaluatedCount,
IReadOnlyList<(long, long)> EvaluatedKeys,
IReadOnlyList<ContourChoice> UncertainChoices,
ContourSelectionShortfall Shortfall,
string? Reason);
/// <summary>
/// Bounded, lazy selection of lead-feasible entry candidates for ONE contour. Greedy global
/// rank order until the cap (default 16) fills or the finite catalogue ends — rejected and
/// incomplete candidates never consume a slot. When the cap can afford it (5+), one
/// corrective scan makes sure every side of the candidate bounding rectangle that HAS a
/// feasible candidate is represented, replacing the worst selected candidate only when
/// every other covered side survives; one corner may cover two sides. The cap is never
/// exceeded and points are never manufactured on infeasible sides — a capped selection may
/// truthfully omit a feasible side. Sides are exactly the ranker's side geometry (the
/// candidate-set bounding rectangle). Verdicts are memoized per attempt (the adapter
/// memoizes too): no candidate is ever evaluated twice, and once selection settles the
/// untouched tail is never evaluated. No search/DFS changes and no larger search budget.
/// </summary>
internal static class ContourEntrySelection
{
internal const int DefaultMaxEntries = 16;
/// <summary>Below this cap all-side coverage is not promised; the cap and ranking bind first (caps 1-3).</summary>
internal const int SideCoverageMinCap = 4;
/// <summary>
/// Selects up to <paramref name="maxEntries"/> feasible choices from one contour's
/// globally ranked catalogue. <paramref name="evaluate"/> is the S07 adapter verdict,
/// called lazily at most once per distinct candidate.
/// </summary>
internal static ContourSelectionResult Select(
IReadOnlyList<ContourEntryCandidate> rankedCandidates,
Func<ContourEntryCandidate, ContourFeasibilityVerdict> evaluate,
int maxEntries = DefaultMaxEntries,
CancellationToken token = default)
{
token.ThrowIfCancellationRequested();
if (rankedCandidates == null)
throw new ArgumentException("Ranked candidates are required.", nameof(rankedCandidates));
if (evaluate == null)
throw new ArgumentException("A feasibility evaluation is required.", nameof(evaluate));
if (maxEntries <= 0)
throw new ArgumentException("The cap must be positive.", nameof(maxEntries));
// Distinct points only — the cap must not double-count a geometric duplicate.
var candidates = new List<ContourEntryCandidate>();
var seen = new HashSet<(long, long)>();
foreach (var candidate in rankedCandidates)
if (seen.Add(candidate.GeometryKey))
candidates.Add(candidate);
var evaluated = new List<ContourEntryCandidate>();
var verdicts = new Dictionary<(long, long), ContourFeasibilityVerdict>();
var box = Box(candidates);
var selected = new List<ContourEntryCandidate>();
var uncertain = new List<ContourEntryCandidate>();
var sawIncomplete = false;
string? incompleteReason = null;
var index = 0;
ContourFeasibilityVerdict Verdict(ContourEntryCandidate candidate)
{
if (!verdicts.TryGetValue(candidate.GeometryKey, out var known))
{
token.ThrowIfCancellationRequested();
known = evaluate(candidate);
verdicts[candidate.GeometryKey] = known;
evaluated.Add(candidate);
}
return known;
}
// Phase 1: greedy global order until the cap fills or the catalogue ends.
for (; index < candidates.Count && selected.Count < maxEntries; index++)
{
var verdict = Verdict(candidates[index]);
if (verdict.Status == ContourFeasibilityStatus.Incomplete)
{
// Uncertain is not refused: it never takes a selected slot, but the scan
// continues and the caller's full check stays the authority on it.
sawIncomplete = true;
incompleteReason ??= verdict.Reason;
uncertain.Add(candidates[index]);
continue;
}
if (verdict.IsClear)
selected.Add(candidates[index]);
}
// Phase 2: side coverage when the cap affords it. Every missing side with an
// unexamined tail is chased lazily; a clear candidate on that side is appended when
// a slot remains, otherwise it replaces the worst selected candidate whose removal
// keeps every other covered side covered.
var coverage = maxEntries >= SideCoverageMinCap && selected.Count > 0;
if (coverage)
for (var side = 0; side < 4 && !sawIncomplete; side++)
{
if (selected.Any(c => Sides(c, box).Contains(side)))
continue;
for (; index < candidates.Count; index++)
{
var verdict = Verdict(candidates[index]);
if (verdict.Status == ContourFeasibilityStatus.Incomplete)
{
sawIncomplete = true;
incompleteReason ??= verdict.Reason;
uncertain.Add(candidates[index]);
continue;
}
if (!verdict.IsClear || !Sides(candidates[index], box).Contains(side))
continue;
TryPlace(selected, candidates[index], box, maxEntries);
break;
}
}
var exhausted = index >= candidates.Count;
ContourSelectionShortfall shortfall;
string? reason;
if (sawIncomplete)
{
shortfall = ContourSelectionShortfall.Incomplete;
reason = "At least one lead check could not complete; this is not a geometric verdict and nothing is proven impossible."
+ (incompleteReason == null ? "" : $" First reason: {incompleteReason}");
}
else if (selected.Count >= maxEntries)
{
shortfall = ContourSelectionShortfall.None;
reason = null;
}
else if (exhausted)
{
shortfall = ContourSelectionShortfall.Exhausted;
reason = selected.Count == 0
? "No tested lead-in fits on this contour."
: null;
}
else
{
// Unreachable: phase 1 ends at cap or catalogue end and phase 2 chases every
// side to the end; a cancellation throws before this point.
shortfall = ContourSelectionShortfall.Incomplete;
reason = "Selection stopped before the catalogue ended.";
}
var ordered = selected
.OrderBy(c => evaluated.FindIndex(x => x.GeometryKey == c.GeometryKey) is var e && e >= 0
? e : candidates.FindIndex(x => x.GeometryKey == c.GeometryKey))
.Select(c => c.Choice)
.ToList();
return new(ordered, evaluated.Count,
evaluated.Select(c => c.GeometryKey).ToList(),
uncertain.Select(c => c.Choice).ToList(), shortfall, reason);
}
private static (double MinX, double MinY, double MaxX, double MaxY) Box(
List<ContourEntryCandidate> candidates)
{
double minX = double.PositiveInfinity, minY = double.PositiveInfinity,
maxX = double.NegativeInfinity, maxY = double.NegativeInfinity;
foreach (var c in candidates)
{
var p = c.Choice.Point;
if (p.X < minX) minX = p.X;
if (p.X > maxX) maxX = p.X;
if (p.Y < minY) minY = p.Y;
if (p.Y > maxY) maxY = p.Y;
}
if (!double.IsFinite(minX))
return (0, 0, 0, 0);
return (minX, minY, maxX, maxY);
}
/// <summary>Sides 0 left, 1 right, 2 bottom, 3 top of the candidate bounding rectangle that the point sits on.</summary>
private static List<int> Sides(ContourEntryCandidate candidate,
(double MinX, double MinY, double MaxX, double MaxY) box)
{
var p = candidate.Choice.Point;
var left = p.X - box.MinX;
var right = box.MaxX - p.X;
var bottom = p.Y - box.MinY;
var top = box.MaxY - p.Y;
var min = System.Math.Min(System.Math.Min(left, right), System.Math.Min(bottom, top));
var sides = new List<int>(2);
if (left <= min + PostVerificationGeometry.Epsilon) sides.Add(0);
if (right <= min + PostVerificationGeometry.Epsilon) sides.Add(1);
if (bottom <= min + PostVerificationGeometry.Epsilon) sides.Add(2);
if (top <= min + PostVerificationGeometry.Epsilon) sides.Add(3);
return sides;
}
/// <summary>Appends when a slot remains, else replaces the worst (latest-ranked) candidate whose removal preserves every other covered side.</summary>
private static void TryPlace(List<ContourEntryCandidate> selected, ContourEntryCandidate candidate,
(double MinX, double MinY, double MaxX, double MaxY) box, int maxEntries)
{
if (selected.Count < maxEntries)
{
selected.Add(candidate);
return;
}
var incoming = Sides(candidate, box);
for (var i = selected.Count - 1; i >= 0; i--)
{
var removalSafe = true;
for (var side = 0; side < 4 && removalSafe; side++)
{
if (incoming.Contains(side))
continue; // the replacement covers it
var covers = selected.Where((c, at) => at != i && Sides(c, box).Contains(side)).Any();
var wasCovered = selected.Any(c => Sides(c, box).Contains(side));
if (wasCovered && !covers)
removalSafe = false;
}
if (removalSafe)
{
selected[i] = candidate;
return;
}
}
// No safe victim: the side stays truthfully unrepresented at this cap.
}
}