Files
OpenNest/OpenNest.Engine/CanonicalFrame.cs
T

77 lines
2.8 KiB
C#

using OpenNest.CNC;
using OpenNest.Geometry;
using OpenNest.Math;
using System.Collections.Generic;
namespace OpenNest.Engine
{
/// <summary>
/// Produces transient canonical (MBR-axis-aligned) copies of drawings for engine consumption
/// and un-rotates placed parts back to the drawing's original frame.
/// </summary>
public static class CanonicalFrame
{
/// <summary>
/// Returns a new Drawing whose Program geometry is rotated to the canonical frame.
/// The source drawing is not mutated.
/// </summary>
public static Drawing AsCanonicalCopy(Drawing drawing)
{
if (drawing == null)
return null;
var angle = drawing.Source?.Angle ?? 0.0;
// Clone program (never mutate the source).
var pgm = (drawing.Program.Clone() as OpenNest.CNC.Program)
?? new OpenNest.CNC.Program();
if (!Tolerance.IsEqualTo(angle, 0))
pgm.Rotate(angle, pgm.BoundingBox().Center);
var copy = new Drawing(drawing.Name ?? string.Empty, pgm)
{
Color = drawing.Color,
Constraints = drawing.Constraints,
Material = drawing.Material,
Priority = drawing.Priority,
Customer = drawing.Customer,
IsCutOff = drawing.IsCutOff,
Source = new SourceInfo
{
Path = drawing.Source?.Path,
Offset = drawing.Source?.Offset ?? new Vector(0, 0),
Angle = 0.0,
},
};
return copy;
}
/// <summary>
/// Composes the source drawing's canonical angle onto each placed part so the
/// returned list is in the drawing's original (visible) frame.
///
/// Derivation: let sourceAngle = S (rotation mapping source -> canonical).
/// Canonical part at rotation R shows visible orientation R.
/// Source part at rotation R' shows visible orientation R' + (-S), because the
/// source geometry is already rotated by -S relative to canonical.
/// Setting equal gives R' = R + S, so we ADD sourceAngle to each placed part.
///
/// Rotation is performed around the part's Location so its placement position is preserved;
/// only the orientation composes.
/// </summary>
public static List<Part> FromCanonical(List<Part> placed, double sourceAngle)
{
if (placed == null || placed.Count == 0)
return placed;
if (Tolerance.IsEqualTo(sourceAngle, 0))
return placed;
foreach (var p in placed)
p.Rotate(sourceAngle, p.Location);
return placed;
}
}
}