Files
OpenNest/OpenNest.Core/Geometry/GeometrySimplifier.cs
2026-03-25 23:30:10 -04:00

251 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using OpenNest.Math;
namespace OpenNest.Geometry;
public class ArcCandidate
{
public int ShapeIndex { get; set; }
public int StartIndex { get; set; }
public int EndIndex { get; set; }
public int LineCount => EndIndex - StartIndex + 1;
public Arc FittedArc { get; set; }
public double MaxDeviation { get; set; }
public Box BoundingBox { get; set; }
public bool IsSelected { get; set; } = true;
}
public class GeometrySimplifier
{
public double Tolerance { get; set; } = 0.005;
public int MinLines { get; set; } = 3;
public List<ArcCandidate> Analyze(Shape shape)
{
var candidates = new List<ArcCandidate>();
var entities = shape.Entities;
var i = 0;
while (i < entities.Count)
{
if (entities[i] is not Line firstLine)
{
i++;
continue;
}
// Collect consecutive lines on the same layer
var runStart = i;
var layer = firstLine.Layer;
while (i < entities.Count && entities[i] is Line line && line.Layer == layer)
i++;
var runEnd = i - 1;
// Try to find arc candidates within this run
FindCandidatesInRun(entities, runStart, runEnd, candidates);
}
return candidates;
}
public Shape Apply(Shape shape, List<ArcCandidate> candidates)
{
throw new NotImplementedException();
}
private void FindCandidatesInRun(List<Entity> entities, int runStart, int runEnd, List<ArcCandidate> candidates)
{
var j = runStart;
while (j <= runEnd - MinLines + 1)
{
// Start with MinLines lines
var k = j + MinLines - 1;
var points = CollectPoints(entities, j, k);
var (center, radius) = FitCircle(points);
if (!center.IsValid() || MaxDeviation(points, center, radius) > Tolerance)
{
j++;
continue;
}
// Extend as far as possible
var prevCenter = center;
var prevRadius = radius;
var prevMaxDev = MaxDeviation(points, center, radius);
while (k + 1 <= runEnd)
{
k++;
points = CollectPoints(entities, j, k);
var (newCenter, newRadius) = FitCircle(points);
if (!newCenter.IsValid())
{
k--;
break;
}
var newMaxDev = MaxDeviation(points, newCenter, newRadius);
if (newMaxDev > Tolerance)
{
k--;
break;
}
prevCenter = newCenter;
prevRadius = newRadius;
prevMaxDev = newMaxDev;
}
// Build the candidate
var finalPoints = CollectPoints(entities, j, k);
var arc = BuildArc(prevCenter, prevRadius, finalPoints, entities[j]);
var bbox = ComputeBoundingBox(finalPoints);
candidates.Add(new ArcCandidate
{
StartIndex = j,
EndIndex = k,
FittedArc = arc,
MaxDeviation = prevMaxDev,
BoundingBox = bbox,
});
j = k + 1;
}
}
private static List<Vector> CollectPoints(List<Entity> entities, int start, int end)
{
var points = new List<Vector>();
points.Add(((Line)entities[start]).StartPoint);
for (var i = start; i <= end; i++)
points.Add(((Line)entities[i]).EndPoint);
return points;
}
private static double MaxDeviation(List<Vector> points, Vector center, double radius)
{
var maxDev = 0.0;
for (var i = 0; i < points.Count; i++)
{
var dev = System.Math.Abs(points[i].DistanceTo(center) - radius);
if (dev > maxDev)
maxDev = dev;
}
return maxDev;
}
private static Arc BuildArc(Vector center, double radius, List<Vector> points, Entity sourceEntity)
{
var firstPoint = points[0];
var lastPoint = points[^1];
var startAngle = System.Math.Atan2(firstPoint.Y - center.Y, firstPoint.X - center.X);
var endAngle = System.Math.Atan2(lastPoint.Y - center.Y, lastPoint.X - center.X);
// Determine direction by summing signed angular changes
var totalAngle = 0.0;
for (var i = 0; i < points.Count - 1; i++)
{
var a1 = System.Math.Atan2(points[i].Y - center.Y, points[i].X - center.X);
var a2 = System.Math.Atan2(points[i + 1].Y - center.Y, points[i + 1].X - center.X);
var da = a2 - a1;
while (da > System.Math.PI) da -= Angle.TwoPI;
while (da < -System.Math.PI) da += Angle.TwoPI;
totalAngle += da;
}
var isReversed = totalAngle < 0;
// Normalize angles to [0, 2pi)
if (startAngle < 0) startAngle += Angle.TwoPI;
if (endAngle < 0) endAngle += Angle.TwoPI;
var arc = new Arc(center, radius, startAngle, endAngle, isReversed);
arc.Layer = sourceEntity.Layer;
arc.Color = sourceEntity.Color;
return arc;
}
private static Box ComputeBoundingBox(List<Vector> points)
{
var minX = double.MaxValue;
var minY = double.MaxValue;
var maxX = double.MinValue;
var maxY = double.MinValue;
for (var i = 0; i < points.Count; i++)
{
if (points[i].X < minX) minX = points[i].X;
if (points[i].Y < minY) minY = points[i].Y;
if (points[i].X > maxX) maxX = points[i].X;
if (points[i].Y > maxY) maxY = points[i].Y;
}
return new Box(minX, minY, maxX - minX, maxY - minY);
}
internal static (Vector center, double radius) FitCircle(List<Vector> points)
{
var n = points.Count;
if (n < 3)
return (Vector.Invalid, 0);
double sumX = 0, sumY = 0, sumX2 = 0, sumY2 = 0, sumXY = 0;
double sumXZ = 0, sumYZ = 0, sumZ = 0;
for (var i = 0; i < n; i++)
{
var x = points[i].X;
var y = points[i].Y;
var z = x * x + y * y;
sumX += x;
sumY += y;
sumX2 += x * x;
sumY2 += y * y;
sumXY += x * y;
sumXZ += x * z;
sumYZ += y * z;
sumZ += z;
}
// Solve: [sumX2 sumXY sumX] [A] [sumXZ]
// [sumXY sumY2 sumY] [B] = [sumYZ]
// [sumX sumY n ] [C] [sumZ ]
var det = sumX2 * (sumY2 * n - sumY * sumY)
- sumXY * (sumXY * n - sumY * sumX)
+ sumX * (sumXY * sumY - sumY2 * sumX);
if (System.Math.Abs(det) < 1e-10)
return (Vector.Invalid, 0);
var detA = sumXZ * (sumY2 * n - sumY * sumY)
- sumXY * (sumYZ * n - sumY * sumZ)
+ sumX * (sumYZ * sumY - sumY2 * sumZ);
var detB = sumX2 * (sumYZ * n - sumY * sumZ)
- sumXZ * (sumXY * n - sumY * sumX)
+ sumX * (sumXY * sumZ - sumYZ * sumX);
var detC = sumX2 * (sumY2 * sumZ - sumYZ * sumY)
- sumXY * (sumXY * sumZ - sumYZ * sumX)
+ sumXZ * (sumXY * sumY - sumY2 * sumX);
var a = detA / det;
var b = detB / det;
var c = detC / det;
var cx = a / 2.0;
var cy = b / 2.0;
var rSquared = cx * cx + cy * cy + c;
if (rSquared <= 0)
return (Vector.Invalid, 0);
return (new Vector(cx, cy), System.Math.Sqrt(rSquared));
}
}