Files
OpenNest/Engines/OpenNest.Engine.Opus55/SheetEconomics.cs
T
ajandClaude Opus 5.5 b122298f57 refactor(engines): move plugin engines into an Engines/ subfolder
Plugin engines (Opus55, Qwen, Terra) each add two projects at the repo
root, and more are coming; at a dozen they would outnumber the core
projects. They are also a different kind of thing: out-of-solution,
runtime-loaded plugins. Grouping them under Engines/ keeps the root
readable.

Engines/Directory.Build.props now holds the shared TFM, nullable and
implicit-usings settings and the OpenNest.Engine reference, so a new
engine's csproj is nearly empty. The tests/ compile exclusion lives in
Directory.Build.targets because a removal in .props runs before the SDK
adds its default Compile glob and has no effect.

Build-Engines.ps1 replaces the per-README manual build-and-copy steps
for deploying engines into the benchmark's runtime Engines/ folder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 11:34:18 -04:00

42 lines
1.6 KiB
C#

using OpenNest.Engine.Jobs;
namespace OpenNest.Engine.Opus55;
/// <summary>
/// The objective the engine optimizes: sheet area consumed, less the salvage credit for the
/// single largest full-width or full-length edge offcut the job's options allow. Packing toward
/// one edge (see <see cref="PackAxis"/>) is what makes that offcut large.
/// </summary>
internal static class SheetEconomics
{
public static double SheetArea(NestPlateStock stock) => stock.Size.Width * stock.Size.Length;
public static double NetArea(NestJobOptions options, SheetFill fill)
{
var area = SheetArea(fill.Stock);
var minimum = options.MinimumSalvageDimension;
if (options.SalvageRate <= 0 || minimum <= 0 || fill.Parts.Count == 0)
return area;
var work = FrontierPacker.WorkArea(fill.Stock);
var gap = fill.Stock.PartSpacing;
var left = fill.Parts.Min(p => p.Left);
var right = fill.Parts.Max(p => p.Right);
var bottom = fill.Parts.Min(p => p.Bottom);
var top = fill.Parts.Max(p => p.Top);
var offcuts = new[]
{
// Box.Length is the X extent, Box.Width the Y extent.
(work.Length, bottom - work.Bottom - gap),
(work.Length, work.Top - top - gap),
(left - work.Left - gap, work.Width),
(work.Right - right - gap, work.Width),
};
var salvage = 0.0;
foreach (var (a, b) in offcuts)
if (a >= minimum && b >= minimum)
salvage = System.Math.Max(salvage, a * b);
return area - options.SalvageRate * salvage;
}
}