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268 lines
12 KiB
C#
268 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Bending;
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using OpenNest.Geometry;
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namespace OpenNest.IO.Bending
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{
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public enum BendRepairUnits
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{
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Unspecified,
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Inches,
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Millimeters,
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}
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/// <summary>Explicit opt-in. Distances are physical millimeters, not drawing coordinates.</summary>
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public sealed class BendRepairOptions
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{
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public BendRepairUnits DrawingUnits { get; set; }
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public double MaxEndpointMovementMillimeters { get; set; }
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}
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public sealed record BendRepairReport(
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int BendIndex,
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string Status,
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string Reason,
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Vector OriginalStart,
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Vector OriginalEnd,
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Vector Start,
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Vector End
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);
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/// <summary>Conservative, atomic repair. Never edits cut entities or unassociated marks.</summary>
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public static class BendRepair
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{
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public static List<BendRepairReport> Apply(
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List<Entity> entities,
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List<Bend> bends,
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BendRepairOptions options
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)
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{
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var reports = new List<BendRepairReport>();
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if (options == null)
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return reports;
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var scale = options.DrawingUnits == BendRepairUnits.Inches ? 1 / 25.4 : 1.0;
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var tolerance = 0.001 * scale;
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var limit = options.MaxEndpointMovementMillimeters * scale;
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var valid =
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(
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options.DrawingUnits == BendRepairUnits.Inches
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|| options.DrawingUnits == BendRepairUnits.Millimeters
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)
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&& double.IsFinite(limit)
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&& limit > tolerance
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&& options.MaxEndpointMovementMillimeters <= 3.175;
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var original = bends.Select(b => (b.StartPoint, b.EndPoint)).ToArray();
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var marks = entities.OfType<Line>().Where(IsMark).ToList();
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var cuts = entities.Where(IsCut).ToList();
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// ShapeBuilder may reverse/weld its inputs; isolate it from all source geometry.
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var shapes = ShapeBuilder.GetShapes(cuts.CloneAll(), tolerance);
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var boundaries = shapes.Where(s => s.IsClosed()).SelectMany(s => s.Entities).ToList();
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var polygons = shapes
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.Where(s => s.IsClosed())
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.Select(s => s.ToPolygonWithTolerance(tolerance / 10))
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.ToList();
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bool InMaterial(Vector point) => polygons.Count(p => p.ContainsPoint(point)) % 2 == 1;
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for (var i = 0; i < bends.Count; i++)
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{
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var bend = bends[i];
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var (start, end) = original[i];
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var reason = "";
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var status = "Skipped";
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if (!valid)
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reason =
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"Specify drawing units and a finite movement limit above 0.001 and at most 3.175 mm.";
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else if (!Finite(start) || !Finite(end) || start.DistanceTo(end) <= 2 * limit)
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reason = "Invalid or too-short bend axis.";
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else
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{
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var axis = (end - start) / start.DistanceTo(end);
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var first = marks
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.Where(m => Associated(m, start, end, tolerance, scale))
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.ToList();
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var last = marks
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.Where(m => Associated(m, end, start, tolerance, scale))
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.ToList();
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if (first.Count != 1 || last.Count != 1 || ReferenceEquals(first[0], last[0]))
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reason = "Missing or ambiguous collinear ticks at both original endpoints.";
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else if (
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original
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.Where((_, j) => j != i)
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.Any(b =>
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Associated(first[0], b.StartPoint, b.EndPoint, tolerance, scale)
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|| Associated(first[0], b.EndPoint, b.StartPoint, tolerance, scale)
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|| Associated(last[0], b.StartPoint, b.EndPoint, tolerance, scale)
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|| Associated(last[0], b.EndPoint, b.StartPoint, tolerance, scale)
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)
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)
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reason = "Tick is shared with another bend.";
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else
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{
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var probe = new Line(start - axis * limit, end + axis * limit);
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var hits = new List<Vector>();
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var uncertain = shapes
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.Where(s => !s.IsClosed())
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.Any(s => s.Intersects(probe));
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foreach (var edge in boundaries)
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{
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if (
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edge is Line line
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&& OnAxis(line.StartPoint, start, axis, tolerance)
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&& OnAxis(line.EndPoint, start, axis, tolerance)
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&& System.Math.Max(
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Dot(line.StartPoint - start, axis),
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Dot(line.EndPoint - start, axis)
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) >= -limit
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&& System.Math.Min(
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Dot(line.StartPoint - start, axis),
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Dot(line.EndPoint - start, axis)
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)
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<= bend.Length + limit
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)
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uncertain = true;
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if (edge.Intersects(probe, out var points))
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foreach (var p in points)
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if (Finite(p) && !hits.Any(h => h.DistanceTo(p) <= tolerance))
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hits.Add(p);
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}
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var nearStart = hits.Where(p => p.DistanceTo(start) <= limit).ToList();
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var nearEnd = hits.Where(p => p.DistanceTo(end) <= limit).ToList();
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if (
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uncertain
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|| hits.Count != 2
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|| nearStart.Count != 1
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|| nearEnd.Count != 1
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)
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reason =
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"Missing/ambiguous closed cut boundaries, interior crossing, or movement exceeds limit.";
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else
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{
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// Project the intersection back onto the existing axis; never rotate a bend.
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var newStart = start + axis * Dot(nearStart[0] - start, axis);
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var newEnd = start + axis * Dot(nearEnd[0] - start, axis);
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var sample = axis * (10 * tolerance);
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if (
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!InMaterial((newStart + newEnd) / 2)
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|| !InMaterial(newStart + sample)
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|| !InMaterial(newEnd - sample)
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|| InMaterial(newStart - sample)
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|| InMaterial(newEnd + sample)
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)
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reason =
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"Endpoints do not bound an unambiguous material interval (possible tangent).";
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else if (
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Dot(newEnd - newStart, axis)
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<= first[0].Length + last[0].Length + tolerance
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)
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reason = "Repaired ticks would overlap or reverse the bend.";
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else if (
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newStart.DistanceTo(start) <= tolerance
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&& newEnd.DistanceTo(end) <= tolerance
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)
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{
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status = "Unchanged";
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reason = "Already on cut boundaries.";
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}
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else
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{
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// Prepare both replacements before committing either endpoint or entity list.
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var a = (Line)first[0].Clone();
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var b = (Line)last[0].Clone();
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a.Offset(newStart - start);
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b.Offset(newEnd - end);
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var ai = entities.IndexOf(first[0]);
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var bi = entities.IndexOf(last[0]);
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if (ai < 0 || bi < 0)
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reason = "Tick was already consumed; unchanged.";
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else
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{
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entities[ai] = a;
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entities[bi] = b;
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bend.StartPoint = newStart;
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bend.EndPoint = newEnd;
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status = "Repaired";
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reason =
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"Both endpoints snapped along axis; only their two associated ticks replaced.";
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}
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}
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}
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}
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}
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reports.Add(
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new BendRepairReport(
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i,
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status,
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reason,
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start,
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end,
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bend.StartPoint,
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bend.EndPoint
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)
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);
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}
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return reports;
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}
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private static bool Finite(Vector p) => double.IsFinite(p.X) && double.IsFinite(p.Y);
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private static double Dot(Vector a, Vector b) => a.X * b.X + a.Y * b.Y;
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private static bool OnAxis(Vector p, Vector origin, Vector axis, double tolerance) =>
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System.Math.Abs((p.X - origin.X) * axis.Y - (p.Y - origin.Y) * axis.X) <= tolerance;
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private static bool Continuous(Entity e) =>
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string.IsNullOrEmpty(e.LineTypeName)
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|| string.Equals(e.LineTypeName, "Continuous", StringComparison.OrdinalIgnoreCase)
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|| string.Equals(e.LineTypeName, "ByLayer", StringComparison.OrdinalIgnoreCase);
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private static bool IsMark(Entity e) =>
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Continuous(e)
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&& (
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string.Equals(e.Layer?.Name, "ETCH", StringComparison.OrdinalIgnoreCase)
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|| string.Equals(e.Layer?.Name, "SCRIBE", StringComparison.OrdinalIgnoreCase)
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);
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private static bool IsCut(Entity e) =>
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Continuous(e)
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&& (
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e.Layer?.Name == "0"
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|| string.Equals(e.Layer?.Name, "CUT", StringComparison.OrdinalIgnoreCase)
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)
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&& (e is Line || e is Arc || e is Circle);
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private static bool Associated(
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Line mark,
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Vector endpoint,
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Vector other,
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double tolerance,
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double scale
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)
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{
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var length = endpoint.DistanceTo(other);
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if (
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!Finite(endpoint)
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|| !Finite(other)
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|| length <= tolerance
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|| !Finite(mark.StartPoint)
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|| !Finite(mark.EndPoint)
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|| mark.Length <= tolerance
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|| mark.Length > 25.4 * scale + tolerance
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|| mark.Length >= length / 3
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)
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return false;
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var axis = (other - endpoint) / length;
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if (
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!OnAxis(mark.StartPoint, endpoint, axis, tolerance)
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|| !OnAxis(mark.EndPoint, endpoint, axis, tolerance)
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)
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return false;
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var a = Dot(mark.StartPoint - endpoint, axis);
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var b = Dot(mark.EndPoint - endpoint, axis);
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return System.Math.Abs(System.Math.Min(a, b)) <= tolerance
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&& System.Math.Max(a, b) > tolerance;
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}
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}
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}
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