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OpenNest/docs/superpowers/plans/2026-03-15-fill-exact.md
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2026-03-15 23:06:12 -04:00

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# FillExact Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Add a `FillExact` method to `NestEngine` that binary-searches for the smallest work area sub-region that fits an exact quantity of parts, then integrate it into AutoNest.
**Architecture:** `FillExact` wraps the existing `Fill(NestItem, Box, IProgress, CancellationToken)` method. It calls Fill repeatedly with progressively smaller test boxes (binary search on one dimension, both orientations), picks the tightest fit, then re-runs the winner with progress reporting. Callers swap `Fill` for `FillExact` — no other engine changes needed.
**Tech Stack:** C# / .NET 8, OpenNest.Engine, OpenNest (WinForms), OpenNest.Console, OpenNest.Mcp
**Spec:** `docs/superpowers/specs/2026-03-15-fill-exact-design.md`
---
## Chunk 1: Core Implementation
### Task 1: Add `BinarySearchFill` helper to NestEngine
**Files:**
- Modify: `OpenNest.Engine/NestEngine.cs` (add private method after the existing `Fill` overloads, around line 85)
- [ ] **Step 1: Add the BinarySearchFill method**
Add after the `Fill(NestItem, Box, IProgress, CancellationToken)` method (line 85):
```csharp
/// <summary>
/// Binary-searches for the smallest sub-area (one dimension fixed) that fits
/// exactly item.Quantity parts. Returns the best parts list and the dimension
/// value that achieved it.
/// </summary>
private (List<Part> parts, double usedDim) BinarySearchFill(
NestItem item, Box workArea, bool shrinkWidth,
CancellationToken token)
{
var quantity = item.Quantity;
var partBox = item.Drawing.Program.BoundingBox();
var partArea = item.Drawing.Area;
// Fixed and variable dimensions.
var fixedDim = shrinkWidth ? workArea.Length : workArea.Width;
var highDim = shrinkWidth ? workArea.Width : workArea.Length;
// Estimate starting point: target area at 50% utilization.
var targetArea = partArea * quantity / 0.5;
var minPartDim = shrinkWidth
? partBox.Width + Plate.PartSpacing
: partBox.Length + Plate.PartSpacing;
var estimatedDim = System.Math.Max(minPartDim, targetArea / fixedDim);
var low = estimatedDim;
var high = highDim;
List<Part> bestParts = null;
var bestDim = high;
for (var iter = 0; iter < 8; iter++)
{
if (token.IsCancellationRequested)
break;
if (high - low < Plate.PartSpacing)
break;
var mid = (low + high) / 2.0;
var testBox = shrinkWidth
? new Box(workArea.X, workArea.Y, mid, workArea.Length)
: new Box(workArea.X, workArea.Y, workArea.Width, mid);
var result = Fill(item, testBox, null, token);
if (result.Count >= quantity)
{
bestParts = result.Count > quantity
? result.Take(quantity).ToList()
: result;
bestDim = mid;
high = mid;
}
else
{
low = mid;
}
}
return (bestParts, bestDim);
}
```
- [ ] **Step 2: Build to verify compilation**
Run: `dotnet build OpenNest.Engine/OpenNest.Engine.csproj --nologo -v q`
Expected: `Build succeeded. 0 Error(s)`
- [ ] **Step 3: Commit**
```bash
git add OpenNest.Engine/NestEngine.cs
git commit -m "feat(engine): add BinarySearchFill helper for exact-quantity search"
```
---
### Task 2: Add `FillExact` public method to NestEngine
**Files:**
- Modify: `OpenNest.Engine/NestEngine.cs` (add public method after the existing `Fill` overloads, before `BinarySearchFill`)
- [ ] **Step 1: Add the FillExact method**
Add between the `Fill(NestItem, Box, IProgress, CancellationToken)` method and `BinarySearchFill`:
```csharp
/// <summary>
/// Finds the smallest sub-area of workArea that fits exactly item.Quantity parts.
/// Uses binary search on both orientations and picks the tightest fit.
/// Falls through to standard Fill for unlimited (0) or single (1) quantities.
/// </summary>
public List<Part> FillExact(NestItem item, Box workArea,
IProgress<NestProgress> progress, CancellationToken token)
{
// Early exits: unlimited or single quantity — no benefit from area search.
if (item.Quantity <= 1)
return Fill(item, workArea, progress, token);
// Full fill to establish upper bound.
var fullResult = Fill(item, workArea, progress, token);
if (fullResult.Count <= item.Quantity)
return fullResult;
// Binary search: try shrinking each dimension.
var (lengthParts, lengthDim) = BinarySearchFill(item, workArea, shrinkWidth: false, token);
var (widthParts, widthDim) = BinarySearchFill(item, workArea, shrinkWidth: true, token);
// Pick winner by smallest test box area. Tie-break: prefer shrink-length.
List<Part> winner;
Box winnerBox;
var lengthArea = lengthParts != null ? workArea.Width * lengthDim : double.MaxValue;
var widthArea = widthParts != null ? widthDim * workArea.Length : double.MaxValue;
if (lengthParts != null && lengthArea <= widthArea)
{
winner = lengthParts;
winnerBox = new Box(workArea.X, workArea.Y, workArea.Width, lengthDim);
}
else if (widthParts != null)
{
winner = widthParts;
winnerBox = new Box(workArea.X, workArea.Y, widthDim, workArea.Length);
}
else
{
// Neither search found the exact quantity — return full fill truncated.
return fullResult.Take(item.Quantity).ToList();
}
// Re-run the winner with progress so PhaseResults/WinnerPhase are correct
// and the progress form shows the final result.
var finalResult = Fill(item, winnerBox, progress, token);
if (finalResult.Count >= item.Quantity)
return finalResult.Count > item.Quantity
? finalResult.Take(item.Quantity).ToList()
: finalResult;
// Fallback: return the binary search result if the re-run produced fewer.
return winner;
}
```
- [ ] **Step 2: Build to verify compilation**
Run: `dotnet build OpenNest.Engine/OpenNest.Engine.csproj --nologo -v q`
Expected: `Build succeeded. 0 Error(s)`
- [ ] **Step 3: Commit**
```bash
git add OpenNest.Engine/NestEngine.cs
git commit -m "feat(engine): add FillExact method for exact-quantity nesting"
```
---
### Task 3: Add Compactor class to Engine
**Files:**
- Create: `OpenNest.Engine/Compactor.cs`
- [ ] **Step 1: Create the Compactor class**
Create `OpenNest.Engine/Compactor.cs`:
```csharp
using System.Collections.Generic;
using System.Linq;
using OpenNest.Geometry;
namespace OpenNest
{
/// <summary>
/// Pushes a group of parts left and down to close gaps after placement.
/// Uses the same directional-distance logic as PlateView.PushSelected
/// but operates on Part objects directly.
/// </summary>
public static class Compactor
{
private const double ChordTolerance = 0.001;
/// <summary>
/// Compacts movingParts toward the bottom-left of the plate work area.
/// Everything already on the plate (excluding movingParts) is treated
/// as stationary obstacles.
/// </summary>
public static void Compact(List<Part> movingParts, Plate plate)
{
if (movingParts == null || movingParts.Count == 0)
return;
Push(movingParts, plate, PushDirection.Left);
Push(movingParts, plate, PushDirection.Down);
}
private static void Push(List<Part> movingParts, Plate plate, PushDirection direction)
{
var stationaryParts = plate.Parts
.Where(p => !movingParts.Contains(p))
.ToList();
var stationaryBoxes = new Box[stationaryParts.Count];
for (var i = 0; i < stationaryParts.Count; i++)
stationaryBoxes[i] = stationaryParts[i].BoundingBox;
var stationaryLines = new List<Line>[stationaryParts.Count];
var opposite = Helper.OppositeDirection(direction);
var halfSpacing = plate.PartSpacing / 2;
var isHorizontal = Helper.IsHorizontalDirection(direction);
var workArea = plate.WorkArea();
foreach (var moving in movingParts)
{
var distance = double.MaxValue;
var movingBox = moving.BoundingBox;
// Plate edge distance.
var edgeDist = Helper.EdgeDistance(movingBox, workArea, direction);
if (edgeDist > 0 && edgeDist < distance)
distance = edgeDist;
List<Line> movingLines = null;
for (var i = 0; i < stationaryBoxes.Length; i++)
{
var gap = Helper.DirectionalGap(movingBox, stationaryBoxes[i], direction);
if (gap < 0 || gap >= distance)
continue;
var perpOverlap = isHorizontal
? movingBox.IsHorizontalTo(stationaryBoxes[i], out _)
: movingBox.IsVerticalTo(stationaryBoxes[i], out _);
if (!perpOverlap)
continue;
movingLines ??= halfSpacing > 0
? Helper.GetOffsetPartLines(moving, halfSpacing, direction, ChordTolerance)
: Helper.GetPartLines(moving, direction, ChordTolerance);
stationaryLines[i] ??= halfSpacing > 0
? Helper.GetOffsetPartLines(stationaryParts[i], halfSpacing, opposite, ChordTolerance)
: Helper.GetPartLines(stationaryParts[i], opposite, ChordTolerance);
var d = Helper.DirectionalDistance(movingLines, stationaryLines[i], direction);
if (d < distance)
distance = d;
}
if (distance < double.MaxValue && distance > 0)
{
var offset = Helper.DirectionToOffset(direction, distance);
moving.Offset(offset);
// Update this part's bounding box in the stationary set for
// subsequent moving parts to collide against correctly.
// (Parts already pushed become obstacles for the next part.)
}
}
}
}
}
```
- [ ] **Step 2: Build to verify compilation**
Run: `dotnet build OpenNest.Engine/OpenNest.Engine.csproj --nologo -v q`
Expected: `Build succeeded. 0 Error(s)`
- [ ] **Step 3: Commit**
```bash
git add OpenNest.Engine/Compactor.cs
git commit -m "feat(engine): add Compactor for post-fill gravity compaction"
```
---
## Chunk 2: Integration
### Task 4: Integrate FillExact and Compactor into AutoNest (MainForm)
**Files:**
- Modify: `OpenNest/Forms/MainForm.cs` (RunAutoNest_Click, around lines 797-815)
- [ ] **Step 1: Replace Fill with FillExact and add Compactor call**
In `RunAutoNest_Click`, change the Fill call and the block after it (around lines 799-815). Replace:
```csharp
var parts = await Task.Run(() =>
engine.Fill(item, workArea, progress, token));
```
with:
```csharp
var parts = await Task.Run(() =>
engine.FillExact(item, workArea, progress, token));
```
Then after `plate.Parts.AddRange(parts);` and before `ComputeRemainderStrip`, add the compaction call:
```csharp
plate.Parts.AddRange(parts);
Compactor.Compact(parts, plate);
activeForm.PlateView.Invalidate();
```
- [ ] **Step 2: Build to verify compilation**
Run: `dotnet build OpenNest.sln --nologo -v q`
Expected: `Build succeeded. 0 Error(s)`
- [ ] **Step 3: Commit**
```bash
git add OpenNest/Forms/MainForm.cs
git commit -m "feat(ui): use FillExact + Compactor in AutoNest"
```
---
### Task 5: Integrate FillExact and Compactor into Console app
**Files:**
- Modify: `OpenNest.Console/Program.cs` (around lines 346-360)
- [ ] **Step 1: Replace Fill with FillExact and add Compactor call**
Change the Fill call (around line 352) from:
```csharp
var parts = engine.Fill(item, workArea, null, CancellationToken.None);
```
to:
```csharp
var parts = engine.FillExact(item, workArea, null, CancellationToken.None);
```
Then after `plate.Parts.AddRange(parts);` add the compaction call:
```csharp
plate.Parts.AddRange(parts);
Compactor.Compact(parts, plate);
item.Quantity = System.Math.Max(0, item.Quantity - parts.Count);
```
- [ ] **Step 2: Build to verify compilation**
Run: `dotnet build OpenNest.Console/OpenNest.Console.csproj --nologo -v q`
Expected: `Build succeeded. 0 Error(s)`
- [ ] **Step 3: Commit**
```bash
git add OpenNest.Console/Program.cs
git commit -m "feat(console): use FillExact + Compactor in --autonest"
```
---
### Task 6: Integrate FillExact and Compactor into MCP server
**Files:**
- Modify: `OpenNest.Mcp/Tools/NestingTools.cs` (around lines 255-264)
- [ ] **Step 1: Replace Fill with FillExact and add Compactor call**
Change the Fill call (around line 256) from:
```csharp
var parts = engine.Fill(item, workArea, null, CancellationToken.None);
```
to:
```csharp
var parts = engine.FillExact(item, workArea, null, CancellationToken.None);
```
Then after `plate.Parts.AddRange(parts);` add the compaction call:
```csharp
plate.Parts.AddRange(parts);
Compactor.Compact(parts, plate);
item.Quantity = System.Math.Max(0, item.Quantity - parts.Count);
```
- [ ] **Step 2: Build to verify compilation**
Run: `dotnet build OpenNest.Mcp/OpenNest.Mcp.csproj --nologo -v q`
Expected: `Build succeeded. 0 Error(s)`
- [ ] **Step 3: Commit**
```bash
git add OpenNest.Mcp/Tools/NestingTools.cs
git commit -m "feat(mcp): use FillExact in autonest_plate for tighter packing"
```
---
## Chunk 3: Verification
### Task 7: End-to-end test via Console
- [ ] **Step 1: Run AutoNest with qty > 1 and verify tighter packing**
Run: `dotnet run --project OpenNest.Console/OpenNest.Console.csproj -- --autonest --quantity 10 --no-save "C:\Users\AJ\Desktop\N0312-002.zip"`
Verify:
- Completes without error
- Parts placed count is reasonable (not 0, not wildly over-placed)
- Utilization is reported
- [ ] **Step 2: Run with qty=1 to verify fallback path**
Run: `dotnet run --project OpenNest.Console/OpenNest.Console.csproj -- --autonest --no-save "C:\Users\AJ\Desktop\N0312-002.zip"`
Verify:
- Completes quickly (qty=1 goes through Pack, no binary search)
- Parts placed > 0
- [ ] **Step 3: Build full solution one final time**
Run: `dotnet build OpenNest.sln --nologo -v q`
Expected: `Build succeeded. 0 Error(s)`