Files
OpenNest/OpenNest.Engine/RectanglePacking/FillSameRotation.cs
2026-03-06 13:02:12 -05:00

68 lines
1.8 KiB
C#

using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.RectanglePacking
{
internal class FillSameRotation : FillEngine
{
public FillSameRotation(Bin bin)
: base(bin)
{
}
public override void Fill(Item item)
{
var bin1 = Bin.Clone() as Bin;
var bin2 = Bin.Clone() as Bin;
var engine = new FillNoRotation(bin1);
engine.Fill(item);
item.Rotate();
engine.Bin = bin2;
engine.Fill(item);
var density1 = bin1.Density();
var density2 = bin2.Density();
if (density1.IsEqualTo(density2))
{
var bounds1 = bin1.Items.GetBoundingBox();
var bounds2 = bin2.Items.GetBoundingBox();
if (bounds2.Right < bounds1.Right)
Bin.Items.AddRange(bin2.Items);
else
Bin.Items.AddRange(bin1.Items);
}
else if (density1 > density2)
Bin.Items.AddRange(bin1.Items);
else
Bin.Items.AddRange(bin2.Items);
}
public override void Fill(Item item, int maxCount)
{
var bin1 = Bin.Clone() as Bin;
var bin2 = Bin.Clone() as Bin;
var engine = new FillNoRotation(bin1);
engine.Fill(item, maxCount);
item.Rotate();
engine.Bin = bin2;
engine.Fill(item, maxCount);
var bounds1 = bin1.Items.GetBoundingBox();
var bounds2 = bin2.Items.GetBoundingBox();
if (bounds2.Right < bounds1.Right)
Bin.Items.AddRange(bin2.Items);
else
Bin.Items.AddRange(bin1.Items);
}
}
}