535 lines
22 KiB
C#
535 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using OpenNest.Engine.BestFit;
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using OpenNest.Engine.ML;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using OpenNest.RectanglePacking;
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namespace OpenNest
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{
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public class DefaultNestEngine : NestEngineBase
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{
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public DefaultNestEngine(Plate plate) : base(plate) { }
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public override string Name => "Default";
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public override string Description => "Multi-phase nesting (Linear, Pairs, RectBestFit)";
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public bool ForceFullAngleSweep { get; set; }
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// Angles that have produced results across multiple Fill calls.
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// Populated after each Fill; used to prune subsequent fills.
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private readonly HashSet<double> knownGoodAngles = new();
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// --- Public Fill API ---
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public override List<Part> Fill(NestItem item, Box workArea,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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PhaseResults.Clear();
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AngleResults.Clear();
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var best = FindBestFill(item, workArea, progress, token);
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if (best == null || best.Count == 0)
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return new List<Part>();
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if (item.Quantity > 0 && best.Count > item.Quantity)
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best = best.Take(item.Quantity).ToList();
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return best;
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}
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/// <summary>
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/// Fast fill count using linear fill with two angles plus the top cached
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/// pair candidates. Used by binary search to estimate capacity at a given
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/// box size without running the full Fill pipeline.
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/// </summary>
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private int QuickFillCount(Drawing drawing, Box testBox, double bestRotation)
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{
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var engine = new FillLinear(testBox, Plate.PartSpacing);
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var bestCount = 0;
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// Single-part linear fills.
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var angles = new[] { bestRotation, bestRotation + Angle.HalfPI };
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foreach (var angle in angles)
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{
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var h = engine.Fill(drawing, angle, NestDirection.Horizontal);
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if (h != null && h.Count > bestCount)
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bestCount = h.Count;
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var v = engine.Fill(drawing, angle, NestDirection.Vertical);
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if (v != null && v.Count > bestCount)
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bestCount = v.Count;
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}
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// Top pair candidates — check if pairs tile better in this box.
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var bestFits = BestFitCache.GetOrCompute(
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drawing, Plate.Size.Width, Plate.Size.Length, Plate.PartSpacing);
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var topPairs = bestFits.Where(r => r.Keep).Take(3);
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foreach (var pair in topPairs)
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{
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var pairParts = pair.BuildParts(drawing);
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var pairAngles = pair.HullAngles ?? new List<double> { 0 };
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var pairEngine = new FillLinear(testBox, Plate.PartSpacing);
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foreach (var angle in pairAngles)
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{
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var pattern = BuildRotatedPattern(pairParts, angle);
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if (pattern.Parts.Count == 0)
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continue;
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var h = pairEngine.Fill(pattern, NestDirection.Horizontal);
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if (h != null && h.Count > bestCount)
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bestCount = h.Count;
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var v = pairEngine.Fill(pattern, NestDirection.Vertical);
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if (v != null && v.Count > bestCount)
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bestCount = v.Count;
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}
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}
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return bestCount;
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}
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public override List<Part> Fill(List<Part> groupParts, Box workArea,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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if (groupParts == null || groupParts.Count == 0)
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return new List<Part>();
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PhaseResults.Clear();
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
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var best = FillPattern(engine, groupParts, angles, workArea);
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PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0));
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Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}");
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ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
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if (groupParts.Count == 1)
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{
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try
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{
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token.ThrowIfCancellationRequested();
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var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
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var rectResult = FillRectangleBestFit(nestItem, workArea);
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PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, 0));
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Debug.WriteLine($"[Fill(groupParts,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
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if (IsBetterFill(rectResult, best, workArea))
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{
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best = rectResult;
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ReportProgress(progress, NestPhase.RectBestFit, PlateNumber, best, workArea, BuildProgressSummary());
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}
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token.ThrowIfCancellationRequested();
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var pairResult = FillWithPairs(nestItem, workArea, token, progress);
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PhaseResults.Add(new PhaseResult(NestPhase.Pairs, pairResult.Count, 0));
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Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best, workArea) ? "Pair" : "Linear")}");
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if (IsBetterFill(pairResult, best, workArea))
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{
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best = pairResult;
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ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea, BuildProgressSummary());
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}
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}
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catch (OperationCanceledException)
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{
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Debug.WriteLine("[Fill(groupParts,Box)] Cancelled, returning current best");
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}
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}
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return best ?? new List<Part>();
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}
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// --- Pack API ---
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public override List<Part> PackArea(Box box, List<NestItem> items,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
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var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
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var engine = new PackBottomLeft(bin);
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engine.Pack(binItems);
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return BinConverter.ToParts(bin, items);
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}
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// --- FindBestFill: core orchestration ---
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private List<Part> FindBestFill(NestItem item, Box workArea,
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IProgress<NestProgress> progress = null, CancellationToken token = default)
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{
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List<Part> best = null;
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try
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{
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var bestRotation = RotationAnalysis.FindBestRotation(item);
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var angles = BuildCandidateAngles(item, bestRotation, workArea);
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// Pairs phase
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var pairSw = Stopwatch.StartNew();
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var pairResult = FillWithPairs(item, workArea, token, progress);
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pairSw.Stop();
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best = pairResult;
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var bestScore = FillScore.Compute(best, workArea);
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WinnerPhase = NestPhase.Pairs;
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PhaseResults.Add(new PhaseResult(NestPhase.Pairs, pairResult.Count, pairSw.ElapsedMilliseconds));
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Debug.WriteLine($"[FindBestFill] Pair: {bestScore.Count} parts");
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ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea, BuildProgressSummary());
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token.ThrowIfCancellationRequested();
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// Linear phase
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var linearSw = Stopwatch.StartNew();
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var bestLinearCount = 0;
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for (var ai = 0; ai < angles.Count; ai++)
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{
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token.ThrowIfCancellationRequested();
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var angle = angles[ai];
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var localEngine = new FillLinear(workArea, Plate.PartSpacing);
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var h = localEngine.Fill(item.Drawing, angle, NestDirection.Horizontal);
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var v = localEngine.Fill(item.Drawing, angle, NestDirection.Vertical);
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var angleDeg = Angle.ToDegrees(angle);
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if (h != null && h.Count > 0)
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{
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var scoreH = FillScore.Compute(h, workArea);
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AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Horizontal, PartCount = h.Count });
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if (h.Count > bestLinearCount) bestLinearCount = h.Count;
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if (scoreH > bestScore)
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{
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best = h;
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bestScore = scoreH;
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WinnerPhase = NestPhase.Linear;
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}
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}
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if (v != null && v.Count > 0)
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{
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var scoreV = FillScore.Compute(v, workArea);
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AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Vertical, PartCount = v.Count });
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if (v.Count > bestLinearCount) bestLinearCount = v.Count;
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if (scoreV > bestScore)
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{
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best = v;
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bestScore = scoreV;
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WinnerPhase = NestPhase.Linear;
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}
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}
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ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea,
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$"Linear: {ai + 1}/{angles.Count} angles, {angleDeg:F0}° best = {bestScore.Count} parts");
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}
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linearSw.Stop();
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PhaseResults.Add(new PhaseResult(NestPhase.Linear, bestLinearCount, linearSw.ElapsedMilliseconds));
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// Record productive angles for future fills.
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foreach (var ar in AngleResults)
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{
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if (ar.PartCount > 0)
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knownGoodAngles.Add(Angle.ToRadians(ar.AngleDeg));
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}
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Debug.WriteLine($"[FindBestFill] Linear: {bestScore.Count} parts, density={bestScore.Density:P1} | WorkArea: {workArea.Width:F1}x{workArea.Length:F1} | Angles: {angles.Count}");
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ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
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token.ThrowIfCancellationRequested();
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// RectBestFit phase
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var rectSw = Stopwatch.StartNew();
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var rectResult = FillRectangleBestFit(item, workArea);
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rectSw.Stop();
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var rectScore = rectResult != null ? FillScore.Compute(rectResult, workArea) : default;
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Debug.WriteLine($"[FindBestFill] RectBestFit: {rectScore.Count} parts");
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PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, rectSw.ElapsedMilliseconds));
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if (rectScore > bestScore)
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{
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best = rectResult;
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WinnerPhase = NestPhase.RectBestFit;
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ReportProgress(progress, NestPhase.RectBestFit, PlateNumber, best, workArea, BuildProgressSummary());
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}
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}
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catch (OperationCanceledException)
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{
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Debug.WriteLine("[FindBestFill] Cancelled, returning current best");
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}
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return best ?? new List<Part>();
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}
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// --- Angle building ---
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private List<double> BuildCandidateAngles(NestItem item, double bestRotation, Box workArea)
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{
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var angles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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// When the work area is narrow relative to the part, sweep rotation
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// angles so we can find one that fits the part into the tight strip.
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var testPart = new Part(item.Drawing);
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if (!bestRotation.IsEqualTo(0))
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testPart.Rotate(bestRotation);
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testPart.UpdateBounds();
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var partLongestSide = System.Math.Max(testPart.BoundingBox.Width, testPart.BoundingBox.Length);
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var workAreaShortSide = System.Math.Min(workArea.Width, workArea.Length);
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var needsSweep = workAreaShortSide < partLongestSide || ForceFullAngleSweep;
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if (needsSweep)
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{
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var step = Angle.ToRadians(5);
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for (var a = 0.0; a < System.Math.PI; a += step)
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{
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if (!angles.Any(existing => existing.IsEqualTo(a)))
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angles.Add(a);
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}
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}
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// When the work area triggers a full sweep (and we're not forcing it for training),
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// try ML angle prediction to reduce the sweep.
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if (!ForceFullAngleSweep && angles.Count > 2)
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{
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var features = FeatureExtractor.Extract(item.Drawing);
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if (features != null)
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{
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var predicted = AnglePredictor.PredictAngles(
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features, workArea.Width, workArea.Length);
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if (predicted != null)
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{
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var mlAngles = new List<double>(predicted);
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if (!mlAngles.Any(a => a.IsEqualTo(bestRotation)))
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mlAngles.Add(bestRotation);
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if (!mlAngles.Any(a => a.IsEqualTo(bestRotation + Angle.HalfPI)))
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mlAngles.Add(bestRotation + Angle.HalfPI);
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Debug.WriteLine($"[BuildCandidateAngles] ML: {angles.Count} angles -> {mlAngles.Count} predicted");
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angles = mlAngles;
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}
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}
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}
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// If we have known-good angles from previous fills, use only those
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// plus the defaults (bestRotation + 90°). This prunes the expensive
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// angle sweep after the first fill.
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if (knownGoodAngles.Count > 0 && !ForceFullAngleSweep)
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{
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var pruned = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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foreach (var a in knownGoodAngles)
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{
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if (!pruned.Any(existing => existing.IsEqualTo(a)))
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pruned.Add(a);
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}
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Debug.WriteLine($"[BuildCandidateAngles] Pruned: {angles.Count} -> {pruned.Count} angles (known-good)");
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return pruned;
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}
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return angles;
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}
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// --- Fill strategies ---
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private List<Part> FillRectangleBestFit(NestItem item, Box workArea)
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{
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var binItem = BinConverter.ToItem(item, Plate.PartSpacing);
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var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
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var engine = new FillBestFit(bin);
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engine.Fill(binItem);
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return BinConverter.ToParts(bin, new List<NestItem> { item });
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}
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private List<Part> FillWithPairs(NestItem item, Box workArea,
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CancellationToken token = default, IProgress<NestProgress> progress = null)
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{
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var bestFits = BestFitCache.GetOrCompute(
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item.Drawing, Plate.Size.Width, Plate.Size.Length,
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Plate.PartSpacing);
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var candidates = SelectPairCandidates(bestFits, workArea);
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var diagMsg = $"[FillWithPairs] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {candidates.Count}\n" +
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$"[FillWithPairs] Plate: {Plate.Size.Width:F2}x{Plate.Size.Length:F2}, WorkArea: {workArea.Width:F2}x{workArea.Length:F2}";
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Debug.WriteLine(diagMsg);
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try { System.IO.File.AppendAllText(
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System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "nest-debug.log"),
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$"{DateTime.Now:HH:mm:ss} {diagMsg}\n"); } catch { }
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List<Part> best = null;
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var bestScore = default(FillScore);
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var sinceImproved = 0;
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try
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{
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for (var i = 0; i < candidates.Count; i++)
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{
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token.ThrowIfCancellationRequested();
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var result = candidates[i];
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var pairParts = result.BuildParts(item.Drawing);
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var angles = result.HullAngles;
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var filled = FillPattern(engine, pairParts, angles, workArea);
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if (filled != null && filled.Count > 0)
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{
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var score = FillScore.Compute(filled, workArea);
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if (best == null || score > bestScore)
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{
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best = filled;
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bestScore = score;
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sinceImproved = 0;
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}
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else
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{
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sinceImproved++;
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}
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}
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else
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{
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sinceImproved++;
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}
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ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea,
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$"Pairs: {i + 1}/{candidates.Count} candidates, best = {bestScore.Count} parts");
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// Early exit: stop if we've tried enough candidates without improvement.
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if (i >= 9 && sinceImproved >= 10)
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{
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Debug.WriteLine($"[FillWithPairs] Early exit at {i + 1}/{candidates.Count} — no improvement in last {sinceImproved} candidates");
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break;
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}
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}
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}
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catch (OperationCanceledException)
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{
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Debug.WriteLine("[FillWithPairs] Cancelled mid-phase, using results so far");
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}
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Debug.WriteLine($"[FillWithPairs] Best pair result: {bestScore.Count} parts, density={bestScore.Density:P1}");
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try { System.IO.File.AppendAllText(
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System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "nest-debug.log"),
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$"{DateTime.Now:HH:mm:ss} [FillWithPairs] Best: {bestScore.Count} parts, density={bestScore.Density:P1}\n"); } catch { }
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return best ?? new List<Part>();
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}
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/// <summary>
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/// Selects pair candidates to try for the given work area. Always includes
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/// the top 50 by area. For narrow work areas, also includes all pairs whose
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/// shortest side fits the strip width.
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/// </summary>
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private List<BestFitResult> SelectPairCandidates(List<BestFitResult> bestFits, Box workArea)
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{
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var kept = bestFits.Where(r => r.Keep).ToList();
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var top = kept.Take(50).ToList();
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var workShortSide = System.Math.Min(workArea.Width, workArea.Length);
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var plateShortSide = System.Math.Min(Plate.Size.Width, Plate.Size.Length);
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// When the work area is significantly narrower than the plate,
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// search ALL candidates (not just kept) for pairs that fit the
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// narrow dimension. Pairs rejected by aspect ratio for the full
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// plate may be exactly what's needed for a narrow remainder strip.
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if (workShortSide < plateShortSide * 0.5)
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{
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var stripCandidates = bestFits
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.Where(r => r.ShortestSide <= workShortSide + Tolerance.Epsilon
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&& r.Utilization >= 0.3)
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.OrderByDescending(r => r.Utilization);
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var existing = new HashSet<BestFitResult>(top);
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foreach (var r in stripCandidates)
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{
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if (top.Count >= 100)
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break;
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if (existing.Add(r))
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top.Add(r);
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}
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Debug.WriteLine($"[SelectPairCandidates] Strip mode: {top.Count} candidates (shortSide <= {workShortSide:F1})");
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}
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return top;
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}
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// --- Pattern helpers ---
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private Pattern BuildRotatedPattern(List<Part> groupParts, double angle)
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{
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var pattern = new Pattern();
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var center = ((IEnumerable<IBoundable>)groupParts).GetBoundingBox().Center;
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foreach (var part in groupParts)
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{
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var clone = (Part)part.Clone();
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clone.UpdateBounds();
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if (!angle.IsEqualTo(0))
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clone.Rotate(angle, center);
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pattern.Parts.Add(clone);
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}
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pattern.UpdateBounds();
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return pattern;
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}
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private List<Part> FillPattern(FillLinear engine, List<Part> groupParts, List<double> angles, Box workArea)
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{
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var results = new System.Collections.Concurrent.ConcurrentBag<(List<Part> Parts, FillScore Score)>();
|
|
|
|
Parallel.ForEach(angles, angle =>
|
|
{
|
|
var pattern = BuildRotatedPattern(groupParts, angle);
|
|
|
|
if (pattern.Parts.Count == 0)
|
|
return;
|
|
|
|
var h = engine.Fill(pattern, NestDirection.Horizontal);
|
|
if (h != null && h.Count > 0)
|
|
results.Add((h, FillScore.Compute(h, workArea)));
|
|
|
|
var v = engine.Fill(pattern, NestDirection.Vertical);
|
|
if (v != null && v.Count > 0)
|
|
results.Add((v, FillScore.Compute(v, workArea)));
|
|
});
|
|
|
|
List<Part> best = null;
|
|
var bestScore = default(FillScore);
|
|
|
|
foreach (var res in results)
|
|
{
|
|
if (best == null || res.Score > bestScore)
|
|
{
|
|
best = res.Parts;
|
|
bestScore = res.Score;
|
|
}
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
}
|
|
}
|