Files
OpenNest/OpenNest.Engine/RemnantFiller.cs
2026-03-16 22:33:00 -04:00

113 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using OpenNest.Geometry;
namespace OpenNest
{
/// <summary>
/// Iteratively fills remnant boxes with items using a RemnantFinder.
/// After each fill, re-discovers free rectangles and tries again
/// until no more items can be placed.
/// </summary>
public class RemnantFiller
{
private readonly RemnantFinder finder;
private readonly double spacing;
public RemnantFiller(Box workArea, double spacing)
{
this.spacing = spacing;
finder = new RemnantFinder(workArea);
}
public void AddObstacles(IEnumerable<Part> parts)
{
foreach (var part in parts)
finder.AddObstacle(part.BoundingBox.Offset(spacing));
}
public List<Part> FillItems(
List<NestItem> items,
Func<NestItem, Box, List<Part>> fillFunc,
CancellationToken token = default,
IProgress<NestProgress> progress = null)
{
if (items == null || items.Count == 0)
return new List<Part>();
var allParts = new List<Part>();
var madeProgress = true;
// Track quantities locally — do not mutate the input NestItem objects.
var localQty = new Dictionary<string, int>();
foreach (var item in items)
localQty[item.Drawing.Name] = item.Quantity;
while (madeProgress && !token.IsCancellationRequested)
{
madeProgress = false;
var minRemnantDim = double.MaxValue;
foreach (var item in items)
{
var qty = localQty[item.Drawing.Name];
if (qty <= 0)
continue;
var bb = item.Drawing.Program.BoundingBox();
var dim = System.Math.Min(bb.Width, bb.Length);
if (dim < minRemnantDim)
minRemnantDim = dim;
}
if (minRemnantDim == double.MaxValue)
break;
var freeBoxes = finder.FindRemnants(minRemnantDim);
if (freeBoxes.Count == 0)
break;
foreach (var item in items)
{
if (token.IsCancellationRequested)
break;
var qty = localQty[item.Drawing.Name];
if (qty == 0)
continue;
var itemBbox = item.Drawing.Program.BoundingBox();
var minItemDim = System.Math.Min(itemBbox.Width, itemBbox.Length);
foreach (var box in freeBoxes)
{
if (System.Math.Min(box.Width, box.Length) < minItemDim)
continue;
var fillItem = new NestItem { Drawing = item.Drawing, Quantity = qty };
var remnantParts = fillFunc(fillItem, box);
if (remnantParts != null && remnantParts.Count > 0)
{
allParts.AddRange(remnantParts);
localQty[item.Drawing.Name] = System.Math.Max(0, qty - remnantParts.Count);
foreach (var p in remnantParts)
finder.AddObstacle(p.BoundingBox.Offset(spacing));
madeProgress = true;
break;
}
}
if (madeProgress)
break;
}
}
return allParts;
}
}
}