Narrow remnant strips now get more parts by: - Sweeping rotations every 5° when the strip is narrower than the part - Including all pairs that fit the strip width (not just top 50 by area) - Placing individual parts from incomplete pattern copies that still fit - Using finer polygon tolerance (0.01) for hull edge angle detection Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
335 lines
12 KiB
C#
335 lines
12 KiB
C#
using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using OpenNest.Engine.BestFit;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using OpenNest.RectanglePacking;
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namespace OpenNest
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{
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public class NestEngine
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{
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public NestEngine(Plate plate)
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{
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Plate = plate;
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}
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public Plate Plate { get; set; }
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public NestDirection NestDirection { get; set; }
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public bool Fill(NestItem item)
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{
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return Fill(item, Plate.WorkArea());
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}
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public bool Fill(List<Part> groupParts)
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{
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return Fill(groupParts, Plate.WorkArea());
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}
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public bool Fill(NestItem item, Box workArea)
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{
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var bestRotation = RotationAnalysis.FindBestRotation(item);
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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// Build candidate rotation angles — always try the best rotation and +90°.
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var angles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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// When the work area is narrow relative to the part, sweep rotation
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// angles so we can find one that fits the part into the tight strip.
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var testPart = new Part(item.Drawing);
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if (!bestRotation.IsEqualTo(0))
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testPart.Rotate(bestRotation);
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testPart.UpdateBounds();
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var partLongestSide = System.Math.Max(testPart.BoundingBox.Width, testPart.BoundingBox.Height);
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var workAreaShortSide = System.Math.Min(workArea.Width, workArea.Height);
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if (workAreaShortSide < partLongestSide)
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{
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// Try every 5° from 0 to 175° to find rotations that fit.
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var step = Angle.ToRadians(5);
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for (var a = 0.0; a < System.Math.PI; a += step)
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{
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if (!angles.Any(existing => existing.IsEqualTo(a)))
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angles.Add(a);
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}
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}
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List<Part> best = null;
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foreach (var angle in angles)
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{
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var h = engine.Fill(item.Drawing, angle, NestDirection.Horizontal);
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var v = engine.Fill(item.Drawing, angle, NestDirection.Vertical);
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if (IsBetterFill(h, best))
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best = h;
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if (IsBetterFill(v, best))
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best = v;
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}
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Debug.WriteLine($"[Fill(NestItem,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1} | Angles: {angles.Count}");
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// Try rectangle best-fit (mixes orientations to fill remnant strips).
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var rectResult = FillRectangleBestFit(item, workArea);
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Debug.WriteLine($"[Fill(NestItem,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
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if (IsBetterFill(rectResult, best))
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best = rectResult;
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// Try pair-based approach.
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var pairResult = FillWithPairs(item, workArea);
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Debug.WriteLine($"[Fill(NestItem,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
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if (IsBetterFill(pairResult, best))
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best = pairResult;
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if (best == null || best.Count == 0)
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return false;
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if (item.Quantity > 0 && best.Count > item.Quantity)
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best = best.Take(item.Quantity).ToList();
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Plate.Parts.AddRange(best);
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return true;
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}
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public bool Fill(List<Part> groupParts, Box workArea)
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{
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if (groupParts == null || groupParts.Count == 0)
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return false;
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
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var best = FillPattern(engine, groupParts, angles);
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Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
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if (groupParts.Count == 1)
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{
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var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
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var rectResult = FillRectangleBestFit(nestItem, workArea);
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Debug.WriteLine($"[Fill(groupParts,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
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if (IsBetterFill(rectResult, best))
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best = rectResult;
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var pairResult = FillWithPairs(nestItem, workArea);
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Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
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if (IsBetterFill(pairResult, best))
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best = pairResult;
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}
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if (best == null || best.Count == 0)
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return false;
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Plate.Parts.AddRange(best);
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return true;
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}
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public bool Pack(List<NestItem> items)
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{
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var workArea = Plate.WorkArea();
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return PackArea(workArea, items);
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}
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public bool PackArea(Box box, List<NestItem> items)
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{
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var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
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var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
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var engine = new PackBottomLeft(bin);
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engine.Pack(binItems);
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var parts = BinConverter.ToParts(bin, items);
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Plate.Parts.AddRange(parts);
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return parts.Count > 0;
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}
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private List<Part> FillRectangleBestFit(NestItem item, Box workArea)
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{
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var binItem = BinConverter.ToItem(item, Plate.PartSpacing);
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var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
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var engine = new FillBestFit(bin);
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engine.Fill(binItem);
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return BinConverter.ToParts(bin, new List<NestItem> { item });
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}
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private List<Part> FillWithPairs(NestItem item, Box workArea)
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{
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var bestFits = BestFitCache.GetOrCompute(
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item.Drawing, Plate.Size.Width, Plate.Size.Height,
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Plate.PartSpacing);
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var candidates = SelectPairCandidates(bestFits, workArea);
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Debug.WriteLine($"[FillWithPairs] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {candidates.Count}");
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var resultBag = new System.Collections.Concurrent.ConcurrentBag<(int count, List<Part> parts)>();
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System.Threading.Tasks.Parallel.For(0, candidates.Count, i =>
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{
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var result = candidates[i];
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var pairParts = result.BuildParts(item.Drawing);
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var angles = RotationAnalysis.FindHullEdgeAngles(pairParts);
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var filled = FillPattern(engine, pairParts, angles);
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if (filled != null && filled.Count > 0)
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resultBag.Add((filled.Count, filled));
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});
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List<Part> best = null;
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foreach (var (count, parts) in resultBag)
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{
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if (best == null || count > best.Count)
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best = parts;
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}
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Debug.WriteLine($"[FillWithPairs] Best pair result: {best?.Count ?? 0} parts");
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return best ?? new List<Part>();
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}
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/// <summary>
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/// Selects pair candidates to try for the given work area. Always includes
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/// the top 50 by area. For narrow work areas, also includes all pairs whose
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/// shortest side fits the strip width — these are candidates that can only
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/// be evaluated by actually tiling them into the narrow space.
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/// </summary>
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private List<BestFitResult> SelectPairCandidates(List<BestFitResult> bestFits, Box workArea)
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{
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var kept = bestFits.Where(r => r.Keep).ToList();
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var top = kept.Take(50).ToList();
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var workShortSide = System.Math.Min(workArea.Width, workArea.Height);
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var plateShortSide = System.Math.Min(Plate.Size.Width, Plate.Size.Height);
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// When the work area is significantly narrower than the plate,
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// include all pairs that fit the narrow dimension.
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if (workShortSide < plateShortSide * 0.5)
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{
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var stripCandidates = kept
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.Where(r => r.ShortestSide <= workShortSide + Tolerance.Epsilon);
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var existing = new HashSet<BestFitResult>(top);
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foreach (var r in stripCandidates)
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{
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if (existing.Add(r))
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top.Add(r);
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}
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Debug.WriteLine($"[SelectPairCandidates] Strip mode: {top.Count} candidates (shortSide <= {workShortSide:F1})");
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}
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return top;
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}
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private bool HasOverlaps(List<Part> parts, double spacing)
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{
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if (parts == null || parts.Count <= 1)
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return false;
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for (var i = 0; i < parts.Count; i++)
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{
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for (var j = i + 1; j < parts.Count; j++)
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{
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List<Vector> pts;
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if (parts[i].Intersects(parts[j], out pts))
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return true;
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}
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}
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return false;
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}
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private bool IsBetterFill(List<Part> candidate, List<Part> current)
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{
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if (candidate == null || candidate.Count == 0)
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return false;
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if (current == null || current.Count == 0)
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return true;
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if (candidate.Count != current.Count)
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return candidate.Count > current.Count;
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// Same count: prefer smaller bounding box (more compact).
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var candidateBox = ((IEnumerable<IBoundable>)candidate).GetBoundingBox();
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var currentBox = ((IEnumerable<IBoundable>)current).GetBoundingBox();
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return candidateBox.Area() < currentBox.Area();
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}
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private bool IsBetterValidFill(List<Part> candidate, List<Part> current)
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{
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if (candidate != null && candidate.Count > 0 && HasOverlaps(candidate, Plate.PartSpacing))
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return false;
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return IsBetterFill(candidate, current);
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}
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private Pattern BuildRotatedPattern(List<Part> groupParts, double angle)
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{
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var pattern = new Pattern();
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var center = ((IEnumerable<IBoundable>)groupParts).GetBoundingBox().Center;
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foreach (var part in groupParts)
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{
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var clone = (Part)part.Clone();
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clone.UpdateBounds();
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if (!angle.IsEqualTo(0))
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clone.Rotate(angle, center);
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pattern.Parts.Add(clone);
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}
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pattern.UpdateBounds();
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return pattern;
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}
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private List<Part> FillPattern(FillLinear engine, List<Part> groupParts, List<double> angles)
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{
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List<Part> best = null;
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foreach (var angle in angles)
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{
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var pattern = BuildRotatedPattern(groupParts, angle);
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if (pattern.Parts.Count == 0)
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continue;
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var h = engine.Fill(pattern, NestDirection.Horizontal);
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var v = engine.Fill(pattern, NestDirection.Vertical);
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if (IsBetterValidFill(h, best))
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best = h;
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if (IsBetterValidFill(v, best))
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best = v;
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}
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return best;
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}
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}
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}
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