using System.Collections.Generic; using System.Diagnostics; using System.Linq; using OpenNest.Engine.BestFit; using OpenNest.Geometry; using OpenNest.Math; using OpenNest.RectanglePacking; namespace OpenNest { public class NestEngine { public NestEngine(Plate plate) { Plate = plate; } public Plate Plate { get; set; } public NestDirection NestDirection { get; set; } public bool Fill(NestItem item) { return Fill(item, Plate.WorkArea()); } public bool Fill(List groupParts) { return Fill(groupParts, Plate.WorkArea()); } public bool Fill(NestItem item, Box workArea) { var bestRotation = RotationAnalysis.FindBestRotation(item); var engine = new FillLinear(workArea, Plate.PartSpacing); // Build candidate rotation angles — always try the best rotation and +90°. var angles = new List { bestRotation, bestRotation + Angle.HalfPI }; // When the work area is narrow relative to the part, sweep rotation // angles so we can find one that fits the part into the tight strip. var testPart = new Part(item.Drawing); if (!bestRotation.IsEqualTo(0)) testPart.Rotate(bestRotation); testPart.UpdateBounds(); var partLongestSide = System.Math.Max(testPart.BoundingBox.Width, testPart.BoundingBox.Height); var workAreaShortSide = System.Math.Min(workArea.Width, workArea.Height); if (workAreaShortSide < partLongestSide) { // Try every 5° from 0 to 175° to find rotations that fit. var step = Angle.ToRadians(5); for (var a = 0.0; a < System.Math.PI; a += step) { if (!angles.Any(existing => existing.IsEqualTo(a))) angles.Add(a); } } List best = null; foreach (var angle in angles) { var h = engine.Fill(item.Drawing, angle, NestDirection.Horizontal); var v = engine.Fill(item.Drawing, angle, NestDirection.Vertical); if (IsBetterFill(h, best)) best = h; if (IsBetterFill(v, best)) best = v; } Debug.WriteLine($"[Fill(NestItem,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1} | Angles: {angles.Count}"); // Try rectangle best-fit (mixes orientations to fill remnant strips). var rectResult = FillRectangleBestFit(item, workArea); Debug.WriteLine($"[Fill(NestItem,Box)] RectBestFit: {rectResult?.Count ?? 0} parts"); if (IsBetterFill(rectResult, best)) best = rectResult; // Try pair-based approach. var pairResult = FillWithPairs(item, workArea); Debug.WriteLine($"[Fill(NestItem,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}"); if (IsBetterFill(pairResult, best)) best = pairResult; if (best == null || best.Count == 0) return false; if (item.Quantity > 0 && best.Count > item.Quantity) best = best.Take(item.Quantity).ToList(); Plate.Parts.AddRange(best); return true; } public bool Fill(List groupParts, Box workArea) { if (groupParts == null || groupParts.Count == 0) return false; var engine = new FillLinear(workArea, Plate.PartSpacing); var angles = RotationAnalysis.FindHullEdgeAngles(groupParts); var best = FillPattern(engine, groupParts, angles); Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}"); if (groupParts.Count == 1) { var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing }; var rectResult = FillRectangleBestFit(nestItem, workArea); Debug.WriteLine($"[Fill(groupParts,Box)] RectBestFit: {rectResult?.Count ?? 0} parts"); if (IsBetterFill(rectResult, best)) best = rectResult; var pairResult = FillWithPairs(nestItem, workArea); Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}"); if (IsBetterFill(pairResult, best)) best = pairResult; } if (best == null || best.Count == 0) return false; Plate.Parts.AddRange(best); return true; } public bool Pack(List items) { var workArea = Plate.WorkArea(); return PackArea(workArea, items); } public bool PackArea(Box box, List items) { var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area()); var bin = BinConverter.CreateBin(box, Plate.PartSpacing); var engine = new PackBottomLeft(bin); engine.Pack(binItems); var parts = BinConverter.ToParts(bin, items); Plate.Parts.AddRange(parts); return parts.Count > 0; } private List FillRectangleBestFit(NestItem item, Box workArea) { var binItem = BinConverter.ToItem(item, Plate.PartSpacing); var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing); var engine = new FillBestFit(bin); engine.Fill(binItem); return BinConverter.ToParts(bin, new List { item }); } private List FillWithPairs(NestItem item, Box workArea) { var bestFits = BestFitCache.GetOrCompute( item.Drawing, Plate.Size.Width, Plate.Size.Height, Plate.PartSpacing); var candidates = SelectPairCandidates(bestFits, workArea); Debug.WriteLine($"[FillWithPairs] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {candidates.Count}"); var resultBag = new System.Collections.Concurrent.ConcurrentBag<(int count, List parts)>(); System.Threading.Tasks.Parallel.For(0, candidates.Count, i => { var result = candidates[i]; var pairParts = result.BuildParts(item.Drawing); var angles = RotationAnalysis.FindHullEdgeAngles(pairParts); var engine = new FillLinear(workArea, Plate.PartSpacing); var filled = FillPattern(engine, pairParts, angles); if (filled != null && filled.Count > 0) resultBag.Add((filled.Count, filled)); }); List best = null; foreach (var (count, parts) in resultBag) { if (best == null || count > best.Count) best = parts; } Debug.WriteLine($"[FillWithPairs] Best pair result: {best?.Count ?? 0} parts"); return best ?? new List(); } /// /// Selects pair candidates to try for the given work area. Always includes /// the top 50 by area. For narrow work areas, also includes all pairs whose /// shortest side fits the strip width — these are candidates that can only /// be evaluated by actually tiling them into the narrow space. /// private List SelectPairCandidates(List bestFits, Box workArea) { var kept = bestFits.Where(r => r.Keep).ToList(); var top = kept.Take(50).ToList(); var workShortSide = System.Math.Min(workArea.Width, workArea.Height); var plateShortSide = System.Math.Min(Plate.Size.Width, Plate.Size.Height); // When the work area is significantly narrower than the plate, // include all pairs that fit the narrow dimension. if (workShortSide < plateShortSide * 0.5) { var stripCandidates = kept .Where(r => r.ShortestSide <= workShortSide + Tolerance.Epsilon); var existing = new HashSet(top); foreach (var r in stripCandidates) { if (existing.Add(r)) top.Add(r); } Debug.WriteLine($"[SelectPairCandidates] Strip mode: {top.Count} candidates (shortSide <= {workShortSide:F1})"); } return top; } private bool HasOverlaps(List parts, double spacing) { if (parts == null || parts.Count <= 1) return false; for (var i = 0; i < parts.Count; i++) { for (var j = i + 1; j < parts.Count; j++) { List pts; if (parts[i].Intersects(parts[j], out pts)) return true; } } return false; } private bool IsBetterFill(List candidate, List current) { if (candidate == null || candidate.Count == 0) return false; if (current == null || current.Count == 0) return true; if (candidate.Count != current.Count) return candidate.Count > current.Count; // Same count: prefer smaller bounding box (more compact). var candidateBox = ((IEnumerable)candidate).GetBoundingBox(); var currentBox = ((IEnumerable)current).GetBoundingBox(); return candidateBox.Area() < currentBox.Area(); } private bool IsBetterValidFill(List candidate, List current) { if (candidate != null && candidate.Count > 0 && HasOverlaps(candidate, Plate.PartSpacing)) return false; return IsBetterFill(candidate, current); } private Pattern BuildRotatedPattern(List groupParts, double angle) { var pattern = new Pattern(); var center = ((IEnumerable)groupParts).GetBoundingBox().Center; foreach (var part in groupParts) { var clone = (Part)part.Clone(); clone.UpdateBounds(); if (!angle.IsEqualTo(0)) clone.Rotate(angle, center); pattern.Parts.Add(clone); } pattern.UpdateBounds(); return pattern; } private List FillPattern(FillLinear engine, List groupParts, List angles) { List best = null; foreach (var angle in angles) { var pattern = BuildRotatedPattern(groupParts, angle); if (pattern.Parts.Count == 0) continue; var h = engine.Fill(pattern, NestDirection.Horizontal); var v = engine.Fill(pattern, NestDirection.Vertical); if (IsBetterValidFill(h, best)) best = h; if (IsBetterValidFill(v, best)) best = v; } return best; } } }