Add SegmentsForTolerance(double) to Arc and Circle that calculates the minimum segments needed to keep sagitta within the given tolerance. Add Shape.ToPolygonWithTolerance() that uses it per arc/circle. Push distance now uses 0.08" chord tolerance instead of a fixed segment count, giving appropriate resolution for each arc based on its radius. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 KiB
16 KiB