Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests pass after reformat, full solution builds 0 errors. Added .csharpierignore so csproj/config XML keeps its existing layout (CSharpier's XML wrapping churns attributes with zero benefit). Formatting is now enforceable: dotnet csharpier check . passes.
165 lines
5.5 KiB
C#
165 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using OpenNest.Engine.Fill;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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public class StripNestEngine : NestEngineBase
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{
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public StripNestEngine(Plate plate)
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: base(plate) { }
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public override string Name => "Strip";
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public override string Description =>
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"Iterative shrink-fill nesting for mixed-drawing layouts";
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/// <summary>
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/// Single-item fill delegates to DefaultNestEngine.
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/// </summary>
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public override List<Part> Fill(
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NestItem item,
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Box workArea,
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IProgress<NestProgress> progress,
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CancellationToken token
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)
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{
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var inner = new DefaultNestEngine(Plate);
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return inner.Fill(item, workArea, progress, token);
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}
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/// <summary>
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/// Group-parts fill delegates to DefaultNestEngine.
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/// </summary>
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public override List<Part> Fill(
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List<Part> groupParts,
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Box workArea,
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IProgress<NestProgress> progress,
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CancellationToken token
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)
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{
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var inner = new DefaultNestEngine(Plate);
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return inner.Fill(groupParts, workArea, progress, token);
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}
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/// <summary>
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/// Pack delegates to DefaultNestEngine.
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/// </summary>
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public override List<Part> PackArea(
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Box box,
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List<NestItem> items,
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IProgress<NestProgress> progress,
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CancellationToken token
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)
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{
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var inner = new DefaultNestEngine(Plate);
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return inner.PackArea(box, items, progress, token);
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}
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/// <summary>
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/// Multi-drawing iterative shrink-fill strategy.
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/// Each multi-quantity drawing gets shrink-filled into the tightest
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/// sub-region using dual-direction selection. Singles and leftovers
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/// are packed at the end.
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/// </summary>
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public override List<Part> Nest(
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List<NestItem> items,
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IProgress<NestProgress> progress,
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CancellationToken token
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)
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{
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if (items == null || items.Count == 0)
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return new List<Part>();
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var workArea = Plate.WorkArea();
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// Separate multi-quantity from singles.
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var fillItems = items
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.Where(i => i.Quantity != 1)
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.OrderBy(i => i.Priority)
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.ThenByDescending(i => i.Drawing.Area)
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.ToList();
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var packItems = items.Where(i => i.Quantity == 1).ToList();
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var allParts = new List<Part>();
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// Phase 1: Iterative shrink-fill for multi-quantity items.
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if (fillItems.Count > 0)
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{
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// Use direction-specific engines: height shrink benefits from
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// minimizing Y-extent, width shrink from minimizing X-extent.
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Func<NestItem, Box, List<Part>> heightFillFunc = (ni, b) =>
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{
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var inner = new HorizontalRemnantEngine(Plate);
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return inner.Fill(ni, b, progress, token);
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};
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Func<NestItem, Box, List<Part>> widthFillFunc = (ni, b) =>
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{
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var inner = new VerticalRemnantEngine(Plate);
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return inner.Fill(ni, b, progress, token);
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};
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var shrinkResult = IterativeShrinkFiller.Fill(
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fillItems,
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workArea,
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heightFillFunc,
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Plate.PartSpacing,
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token,
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progress,
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PlateNumber,
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widthFillFunc
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);
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allParts.AddRange(shrinkResult.Parts);
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// Compact placed parts toward the origin to close gaps.
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Compactor.Settle(allParts, workArea, Plate.PartSpacing);
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// Add unfilled items to pack list.
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packItems.AddRange(shrinkResult.Leftovers);
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}
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// Phase 2: Pack singles + leftovers into remaining space.
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packItems = packItems.Where(i => i.Quantity > 0).ToList();
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if (packItems.Count > 0 && !token.IsCancellationRequested)
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{
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// Reconstruct remaining area from placed parts.
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var packArea = workArea;
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if (allParts.Count > 0)
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{
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var obstacles = allParts
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.Select(p => p.BoundingBox.Offset(Plate.PartSpacing))
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.ToList();
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var finder = new RemnantFinder(workArea, obstacles);
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var remnants = finder.FindRemnants();
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packArea = remnants.Count > 0 ? remnants[0] : new Box(0, 0, 0, 0);
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}
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if (packArea.Width > 0 && packArea.Length > 0)
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{
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var packParts = PackArea(packArea, packItems, progress, token);
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allParts.AddRange(packParts);
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}
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}
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// Deduct placed quantities from original items by drawing reference.
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foreach (var item in items)
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{
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if (item.Quantity <= 0)
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continue;
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var placed = allParts.Count(p => ReferenceEquals(p.BaseDrawing, item.Drawing));
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item.Quantity = System.Math.Max(0, item.Quantity - placed);
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}
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return allParts;
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}
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}
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}
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