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OpenNest/OpenNest.Core/PartGeometry.cs
T
aj aec0523062 style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
2026-09-20 16:41:50 -04:00

408 lines
13 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenNest.Converters;
using OpenNest.Geometry;
namespace OpenNest
{
public static class PartGeometry
{
public static List<Line> GetPartLines(Part part, double chordTolerance = 0.001)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var shapes = ShapeBuilder.GetShapes(
entities.Where(e => e.Layer != SpecialLayers.Rapid)
);
var lines = new List<Line>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
polygon.Offset(part.Location);
lines.AddRange(polygon.ToLines());
}
return lines;
}
public static List<Line> GetPartLines(
Part part,
PushDirection facingDirection,
double chordTolerance = 0.001
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var shapes = ShapeBuilder.GetShapes(
entities.Where(e => e.Layer != SpecialLayers.Rapid)
);
var lines = new List<Line>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
polygon.Offset(part.Location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
return lines;
}
/// <summary>
/// Returns the perimeter entities (Line, Arc, Circle) with spacing offset applied,
/// without tessellation. Much faster than GetOffsetPartLines for parts with many arcs.
/// </summary>
public static List<Entity> GetOffsetPerimeterEntities(Part part, double spacing)
{
var geoEntities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var offsetShape = profile.Perimeter.OffsetOutward(spacing);
if (offsetShape == null)
return new List<Entity>();
// Offset the shape's entities to the part's location.
// OffsetOutward creates a new Shape, so mutating is safe.
foreach (var entity in offsetShape.Entities)
entity.Offset(part.Location);
return offsetShape.Entities;
}
/// <summary>
/// Returns all entities (perimeter + cutouts) with spacing offset applied,
/// without tessellation. Perimeter is offset outward, cutouts inward.
/// </summary>
public static List<Entity> GetOffsetPartEntities(Part part, double spacing)
{
var geoEntities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var entities = new List<Entity>();
var perimeter = profile.Perimeter.OffsetOutward(spacing);
if (perimeter != null)
{
foreach (var entity in perimeter.Entities)
entity.Offset(part.Location);
entities.AddRange(perimeter.Entities);
}
foreach (var cutout in profile.Cutouts)
{
var inset = cutout.OffsetInward(spacing);
if (inset == null)
continue;
foreach (var entity in inset.Entities)
entity.Offset(part.Location);
entities.AddRange(inset.Entities);
}
return entities;
}
/// <summary>
/// Returns perimeter entities at the part's world location, without tessellation
/// or spacing offset.
/// </summary>
public static List<Entity> GetPerimeterEntities(Part part)
{
var geoEntities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
return CopyEntitiesAtLocation(profile.Perimeter.Entities, part.Location);
}
/// <summary>
/// Returns all entities (perimeter + cutouts) at the part's world location,
/// without tessellation or spacing offset.
/// </summary>
public static List<Entity> GetPartEntities(Part part)
{
var geoEntities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var entities = CopyEntitiesAtLocation(profile.Perimeter.Entities, part.Location);
foreach (var cutout in profile.Cutouts)
entities.AddRange(CopyEntitiesAtLocation(cutout.Entities, part.Location));
return entities;
}
private static List<Entity> CopyEntitiesAtLocation(List<Entity> source, Vector location)
{
var result = new List<Entity>(source.Count);
foreach (var entity in source)
{
var copy = entity.Clone();
copy.Offset(location);
result.Add(copy);
}
return result;
}
public static List<Line> GetOffsetPartLines(
Part part,
double spacing,
double chordTolerance = 0.001,
bool perimeterOnly = false
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetLines(
lines,
profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance,
part.Location
);
if (!perimeterOnly)
{
foreach (var cutout in profile.Cutouts)
AddOffsetLines(
lines,
cutout.OffsetInward(totalSpacing),
chordTolerance,
part.Location
);
}
return lines;
}
public static List<Line> GetOffsetPartLines(
Part part,
double spacing,
PushDirection facingDirection,
double chordTolerance = 0.001
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetDirectionalLines(
lines,
profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
foreach (var cutout in profile.Cutouts)
AddOffsetDirectionalLines(
lines,
cutout.OffsetInward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
return lines;
}
public static List<Line> GetPartLines(
Part part,
Vector facingDirection,
double chordTolerance = 0.001
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var shapes = ShapeBuilder.GetShapes(
entities.Where(e => e.Layer != SpecialLayers.Rapid)
);
var lines = new List<Line>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
polygon.Offset(part.Location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
return lines;
}
public static List<Line> GetOffsetPartLines(
Part part,
double spacing,
Vector facingDirection,
double chordTolerance = 0.001
)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
);
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetDirectionalLines(
lines,
profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
foreach (var cutout in profile.Cutouts)
AddOffsetDirectionalLines(
lines,
cutout.OffsetInward(totalSpacing),
chordTolerance,
part.Location,
facingDirection
);
return lines;
}
/// <summary>
/// Returns only polygon edges whose outward normal faces the specified direction vector.
/// </summary>
private static List<Line> GetDirectionalLines(Polygon polygon, Vector direction)
{
if (polygon.Vertices.Count < 3)
return polygon.ToLines();
var sign = polygon.RotationDirection() == RotationType.CCW ? 1.0 : -1.0;
var lines = new List<Line>();
var last = polygon.Vertices[0];
for (var i = 1; i < polygon.Vertices.Count; i++)
{
var current = polygon.Vertices[i];
var edx = current.X - last.X;
var edy = current.Y - last.Y;
var keep = sign * (edy * direction.X - edx * direction.Y) > 0;
if (keep)
lines.Add(new Line(last, current));
last = current;
}
return lines;
}
/// <summary>
/// Returns only polygon edges whose outward normal faces the specified direction.
/// </summary>
private static List<Line> GetDirectionalLines(
Polygon polygon,
PushDirection facingDirection
)
{
if (polygon.Vertices.Count < 3)
return polygon.ToLines();
var sign = polygon.RotationDirection() == RotationType.CCW ? 1.0 : -1.0;
var lines = new List<Line>();
var last = polygon.Vertices[0];
for (int i = 1; i < polygon.Vertices.Count; i++)
{
var current = polygon.Vertices[i];
var dx = current.X - last.X;
var dy = current.Y - last.Y;
bool keep;
switch (facingDirection)
{
case PushDirection.Left:
keep = -sign * dy > 0;
break;
case PushDirection.Right:
keep = sign * dy > 0;
break;
case PushDirection.Up:
keep = -sign * dx > 0;
break;
case PushDirection.Down:
keep = sign * dx > 0;
break;
default:
keep = true;
break;
}
if (keep)
lines.Add(new Line(last, current));
last = current;
}
return lines;
}
private static void AddOffsetLines(
List<Line> lines,
Shape offsetEntity,
double chordTolerance,
Vector location
)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(polygon.ToLines());
}
private static void AddOffsetDirectionalLines(
List<Line> lines,
Shape offsetEntity,
double chordTolerance,
Vector location,
PushDirection facingDirection
)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
private static void AddOffsetDirectionalLines(
List<Line> lines,
Shape offsetEntity,
double chordTolerance,
Vector location,
Vector facingDirection
)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
}
}