Strip mode was adding thousands of candidates (7600+) when the work area was narrow. Now caps at 100 total, sorted by utilization descending so the best candidates are tried first. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
935 lines
37 KiB
C#
935 lines
37 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using OpenNest.Engine.BestFit;
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using OpenNest.Engine.ML;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using OpenNest.RectanglePacking;
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namespace OpenNest
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{
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public class NestEngine
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{
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public NestEngine(Plate plate)
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{
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Plate = plate;
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}
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public Plate Plate { get; set; }
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public NestDirection NestDirection { get; set; }
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public int PlateNumber { get; set; }
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public NestPhase WinnerPhase { get; private set; }
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public List<PhaseResult> PhaseResults { get; } = new();
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public bool ForceFullAngleSweep { get; set; }
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public List<AngleResult> AngleResults { get; } = new();
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// Angles that have produced results across multiple Fill calls.
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// Populated after each Fill; used to prune subsequent fills.
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private readonly HashSet<double> knownGoodAngles = new();
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// --- Public Fill API ---
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public bool Fill(NestItem item)
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{
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return Fill(item, Plate.WorkArea());
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}
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public bool Fill(NestItem item, Box workArea)
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{
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var parts = Fill(item, workArea, null, CancellationToken.None);
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if (parts == null || parts.Count == 0)
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return false;
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Plate.Parts.AddRange(parts);
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return true;
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}
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public List<Part> Fill(NestItem item, Box workArea,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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PhaseResults.Clear();
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AngleResults.Clear();
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var best = FindBestFill(item, workArea, progress, token);
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if (!token.IsCancellationRequested)
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{
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// Try improving by filling the remainder strip separately.
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var remainderSw = Stopwatch.StartNew();
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var improved = TryRemainderImprovement(item, workArea, best);
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remainderSw.Stop();
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if (IsBetterFill(improved, best, workArea))
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{
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Debug.WriteLine($"[Fill] Remainder improvement: {improved.Count} parts (was {best?.Count ?? 0})");
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best = improved;
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WinnerPhase = NestPhase.Remainder;
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PhaseResults.Add(new PhaseResult(NestPhase.Remainder, improved.Count, remainderSw.ElapsedMilliseconds));
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ReportProgress(progress, NestPhase.Remainder, PlateNumber, best, workArea, BuildProgressSummary());
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}
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}
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if (best == null || best.Count == 0)
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return new List<Part>();
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if (item.Quantity > 0 && best.Count > item.Quantity)
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best = best.Take(item.Quantity).ToList();
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return best;
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}
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/// <summary>
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/// Finds the smallest sub-area of workArea that fits exactly item.Quantity parts.
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/// Uses binary search on both orientations and picks the tightest fit.
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/// Falls through to standard Fill for unlimited (0) or single (1) quantities.
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/// </summary>
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public List<Part> FillExact(NestItem item, Box workArea,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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// Early exits: unlimited or single quantity — no benefit from area search.
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if (item.Quantity <= 1)
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return Fill(item, workArea, progress, token);
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// Quick capacity check: estimate how many parts fit via bounding box.
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var partBox = item.Drawing.Program.BoundingBox();
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var cols = (int)(workArea.Width / (partBox.Width + Plate.PartSpacing));
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var rows = (int)(workArea.Length / (partBox.Length + Plate.PartSpacing));
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var capacity = System.Math.Max(cols * rows, 1);
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// Also check rotated orientation.
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var colsR = (int)(workArea.Width / (partBox.Length + Plate.PartSpacing));
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var rowsR = (int)(workArea.Length / (partBox.Width + Plate.PartSpacing));
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capacity = System.Math.Max(capacity, colsR * rowsR);
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Debug.WriteLine($"[FillExact] Capacity estimate: {capacity}, target: {item.Quantity}, workArea: {workArea.Width:F1}x{workArea.Length:F1}");
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if (capacity <= item.Quantity)
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{
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// Plate can't fit more than requested — do a normal fill.
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return Fill(item, workArea, progress, token);
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}
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// Binary search: try shrinking each dimension.
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Debug.WriteLine($"[FillExact] Starting binary search (capacity={capacity} > target={item.Quantity})");
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var (lengthFound, lengthDim) = BinarySearchFill(item, workArea, shrinkWidth: false, progress, token);
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Debug.WriteLine($"[FillExact] Shrink-length: found={lengthFound}, dim={lengthDim:F1}");
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var (widthFound, widthDim) = BinarySearchFill(item, workArea, shrinkWidth: true, progress, token);
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Debug.WriteLine($"[FillExact] Shrink-width: found={widthFound}, dim={widthDim:F1}");
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// Pick winner by smallest test box area. Tie-break: prefer shrink-length.
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Box winnerBox;
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var lengthArea = lengthFound ? workArea.Width * lengthDim : double.MaxValue;
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var widthArea = widthFound ? widthDim * workArea.Length : double.MaxValue;
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if (lengthFound && lengthArea <= widthArea)
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{
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winnerBox = new Box(workArea.X, workArea.Y, workArea.Width, lengthDim);
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}
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else if (widthFound)
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{
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winnerBox = new Box(workArea.X, workArea.Y, widthDim, workArea.Length);
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}
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else
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{
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// Neither search found the exact quantity — do a normal fill.
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return Fill(item, workArea, progress, token);
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}
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Debug.WriteLine($"[FillExact] Winner box: {winnerBox.Width:F1}x{winnerBox.Length:F1}");
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// Run the full Fill on the winning box with progress.
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return Fill(item, winnerBox, progress, token);
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}
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/// <summary>
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/// Binary-searches for the smallest sub-area (one dimension fixed) that fits
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/// exactly item.Quantity parts. Returns the best parts list and the dimension
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/// value that achieved it.
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/// </summary>
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private (bool found, double usedDim) BinarySearchFill(
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NestItem item, Box workArea, bool shrinkWidth,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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var quantity = item.Quantity;
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var partBox = item.Drawing.Program.BoundingBox();
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var partArea = item.Drawing.Area;
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// Fixed and variable dimensions.
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var fixedDim = shrinkWidth ? workArea.Length : workArea.Width;
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var highDim = shrinkWidth ? workArea.Width : workArea.Length;
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// Estimate search range from part area and utilization assumptions.
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var minPartDim = shrinkWidth
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? partBox.Width + Plate.PartSpacing
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: partBox.Length + Plate.PartSpacing;
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// Low: tight estimate at 70% utilization.
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var lowEstimate = System.Math.Max(minPartDim, partArea * quantity / (0.7 * fixedDim));
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// High: generous estimate at 25% utilization, capped to work area.
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var highEstimate = System.Math.Min(highDim, partArea * quantity / (0.25 * fixedDim));
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// Ensure high is at least low.
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highEstimate = System.Math.Max(highEstimate, lowEstimate + Plate.PartSpacing);
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var low = lowEstimate;
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var high = highEstimate;
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var found = false;
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var bestDim = highEstimate;
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for (var iter = 0; iter < 8; iter++)
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{
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if (token.IsCancellationRequested)
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break;
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if (high - low < Plate.PartSpacing)
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break;
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var mid = (low + high) / 2.0;
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var testBox = shrinkWidth
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? new Box(workArea.X, workArea.Y, mid, workArea.Length)
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: new Box(workArea.X, workArea.Y, workArea.Width, mid);
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// Fill with unlimited qty to get the true count for this box size.
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// After the first iteration, angle pruning kicks in and makes this fast.
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var searchItem = new NestItem { Drawing = item.Drawing, Quantity = 0 };
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var result = Fill(searchItem, testBox, progress, token);
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if (result.Count >= quantity)
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{
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bestDim = mid;
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found = true;
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high = mid;
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}
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else
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{
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low = mid;
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}
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}
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return (found, bestDim);
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}
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public bool Fill(List<Part> groupParts)
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{
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return Fill(groupParts, Plate.WorkArea());
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}
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public bool Fill(List<Part> groupParts, Box workArea)
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{
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var parts = Fill(groupParts, workArea, null, CancellationToken.None);
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if (parts == null || parts.Count == 0)
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return false;
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Plate.Parts.AddRange(parts);
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return true;
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}
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public List<Part> Fill(List<Part> groupParts, Box workArea,
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IProgress<NestProgress> progress, CancellationToken token)
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{
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if (groupParts == null || groupParts.Count == 0)
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return new List<Part>();
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PhaseResults.Clear();
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
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var best = FillPattern(engine, groupParts, angles, workArea);
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PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0));
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Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}");
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ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
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if (groupParts.Count == 1)
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{
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try
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{
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token.ThrowIfCancellationRequested();
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var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
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var rectResult = FillRectangleBestFit(nestItem, workArea);
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PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, 0));
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Debug.WriteLine($"[Fill(groupParts,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
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if (IsBetterFill(rectResult, best, workArea))
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{
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best = rectResult;
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ReportProgress(progress, NestPhase.RectBestFit, PlateNumber, best, workArea, BuildProgressSummary());
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}
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token.ThrowIfCancellationRequested();
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var pairResult = FillWithPairs(nestItem, workArea, token, progress);
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PhaseResults.Add(new PhaseResult(NestPhase.Pairs, pairResult.Count, 0));
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Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best, workArea) ? "Pair" : "Linear")}");
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if (IsBetterFill(pairResult, best, workArea))
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{
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best = pairResult;
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ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea, BuildProgressSummary());
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}
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// Try improving by filling the remainder strip separately.
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var improved = TryRemainderImprovement(nestItem, workArea, best);
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if (IsBetterFill(improved, best, workArea))
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{
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Debug.WriteLine($"[Fill(groupParts,Box)] Remainder improvement: {improved.Count} parts (was {best?.Count ?? 0})");
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best = improved;
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PhaseResults.Add(new PhaseResult(NestPhase.Remainder, improved.Count, 0));
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ReportProgress(progress, NestPhase.Remainder, PlateNumber, best, workArea, BuildProgressSummary());
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}
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}
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catch (OperationCanceledException)
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{
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Debug.WriteLine("[Fill(groupParts,Box)] Cancelled, returning current best");
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}
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}
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return best ?? new List<Part>();
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}
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// --- Pack API ---
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public bool Pack(List<NestItem> items)
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{
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var workArea = Plate.WorkArea();
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return PackArea(workArea, items);
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}
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public bool PackArea(Box box, List<NestItem> items)
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{
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var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
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var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
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var engine = new PackBottomLeft(bin);
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engine.Pack(binItems);
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var parts = BinConverter.ToParts(bin, items);
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Plate.Parts.AddRange(parts);
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return parts.Count > 0;
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}
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// --- FindBestFill: core orchestration ---
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private List<Part> FindBestFill(NestItem item, Box workArea,
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IProgress<NestProgress> progress = null, CancellationToken token = default)
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{
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List<Part> best = null;
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try
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{
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var bestRotation = RotationAnalysis.FindBestRotation(item);
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var angles = BuildCandidateAngles(item, bestRotation, workArea);
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// Pairs phase
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var pairSw = Stopwatch.StartNew();
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var pairResult = FillWithPairs(item, workArea, token, progress);
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pairSw.Stop();
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best = pairResult;
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var bestScore = FillScore.Compute(best, workArea);
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WinnerPhase = NestPhase.Pairs;
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PhaseResults.Add(new PhaseResult(NestPhase.Pairs, pairResult.Count, pairSw.ElapsedMilliseconds));
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Debug.WriteLine($"[FindBestFill] Pair: {bestScore.Count} parts");
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ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea, BuildProgressSummary());
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token.ThrowIfCancellationRequested();
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// Linear phase
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var linearSw = Stopwatch.StartNew();
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var bestLinearCount = 0;
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for (var ai = 0; ai < angles.Count; ai++)
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{
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token.ThrowIfCancellationRequested();
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var angle = angles[ai];
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var localEngine = new FillLinear(workArea, Plate.PartSpacing);
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var h = localEngine.Fill(item.Drawing, angle, NestDirection.Horizontal);
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var v = localEngine.Fill(item.Drawing, angle, NestDirection.Vertical);
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var angleDeg = Angle.ToDegrees(angle);
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if (h != null && h.Count > 0)
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{
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var scoreH = FillScore.Compute(h, workArea);
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AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Horizontal, PartCount = h.Count });
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if (h.Count > bestLinearCount) bestLinearCount = h.Count;
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if (scoreH > bestScore)
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{
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best = h;
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bestScore = scoreH;
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WinnerPhase = NestPhase.Linear;
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}
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}
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if (v != null && v.Count > 0)
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{
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var scoreV = FillScore.Compute(v, workArea);
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AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Vertical, PartCount = v.Count });
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if (v.Count > bestLinearCount) bestLinearCount = v.Count;
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if (scoreV > bestScore)
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{
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best = v;
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bestScore = scoreV;
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WinnerPhase = NestPhase.Linear;
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}
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}
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ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea,
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$"Linear: {ai + 1}/{angles.Count} angles, {angleDeg:F0}° best = {bestScore.Count} parts");
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}
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linearSw.Stop();
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PhaseResults.Add(new PhaseResult(NestPhase.Linear, bestLinearCount, linearSw.ElapsedMilliseconds));
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// Record productive angles for future fills.
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foreach (var ar in AngleResults)
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{
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if (ar.PartCount > 0)
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knownGoodAngles.Add(Angle.ToRadians(ar.AngleDeg));
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}
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Debug.WriteLine($"[FindBestFill] Linear: {bestScore.Count} parts, density={bestScore.Density:P1} | WorkArea: {workArea.Width:F1}x{workArea.Length:F1} | Angles: {angles.Count}");
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ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
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token.ThrowIfCancellationRequested();
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// RectBestFit phase
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var rectSw = Stopwatch.StartNew();
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var rectResult = FillRectangleBestFit(item, workArea);
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rectSw.Stop();
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var rectScore = rectResult != null ? FillScore.Compute(rectResult, workArea) : default;
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Debug.WriteLine($"[FindBestFill] RectBestFit: {rectScore.Count} parts");
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PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, rectSw.ElapsedMilliseconds));
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if (rectScore > bestScore)
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{
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best = rectResult;
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WinnerPhase = NestPhase.RectBestFit;
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ReportProgress(progress, NestPhase.RectBestFit, PlateNumber, best, workArea, BuildProgressSummary());
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}
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}
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catch (OperationCanceledException)
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{
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Debug.WriteLine("[FindBestFill] Cancelled, returning current best");
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}
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return best ?? new List<Part>();
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}
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// --- Angle building ---
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private List<double> BuildCandidateAngles(NestItem item, double bestRotation, Box workArea)
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{
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var angles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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// When the work area is narrow relative to the part, sweep rotation
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// angles so we can find one that fits the part into the tight strip.
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var testPart = new Part(item.Drawing);
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if (!bestRotation.IsEqualTo(0))
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testPart.Rotate(bestRotation);
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testPart.UpdateBounds();
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var partLongestSide = System.Math.Max(testPart.BoundingBox.Width, testPart.BoundingBox.Length);
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var workAreaShortSide = System.Math.Min(workArea.Width, workArea.Length);
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var needsSweep = workAreaShortSide < partLongestSide || ForceFullAngleSweep;
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if (needsSweep)
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{
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var step = Angle.ToRadians(5);
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for (var a = 0.0; a < System.Math.PI; a += step)
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{
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if (!angles.Any(existing => existing.IsEqualTo(a)))
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angles.Add(a);
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}
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}
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// When the work area triggers a full sweep (and we're not forcing it for training),
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// try ML angle prediction to reduce the sweep.
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if (!ForceFullAngleSweep && angles.Count > 2)
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{
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var features = FeatureExtractor.Extract(item.Drawing);
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if (features != null)
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{
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var predicted = AnglePredictor.PredictAngles(
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features, workArea.Width, workArea.Length);
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if (predicted != null)
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{
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var mlAngles = new List<double>(predicted);
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if (!mlAngles.Any(a => a.IsEqualTo(bestRotation)))
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mlAngles.Add(bestRotation);
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if (!mlAngles.Any(a => a.IsEqualTo(bestRotation + Angle.HalfPI)))
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mlAngles.Add(bestRotation + Angle.HalfPI);
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Debug.WriteLine($"[BuildCandidateAngles] ML: {angles.Count} angles -> {mlAngles.Count} predicted");
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angles = mlAngles;
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}
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}
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}
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// If we have known-good angles from previous fills, use only those
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// plus the defaults (bestRotation + 90°). This prunes the expensive
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// angle sweep after the first fill.
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if (knownGoodAngles.Count > 0 && !ForceFullAngleSweep)
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{
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var pruned = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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|
|
|
foreach (var a in knownGoodAngles)
|
|
{
|
|
if (!pruned.Any(existing => existing.IsEqualTo(a)))
|
|
pruned.Add(a);
|
|
}
|
|
|
|
Debug.WriteLine($"[BuildCandidateAngles] Pruned: {angles.Count} -> {pruned.Count} angles (known-good)");
|
|
return pruned;
|
|
}
|
|
|
|
return angles;
|
|
}
|
|
|
|
// --- Fill strategies ---
|
|
|
|
private List<Part> FillRectangleBestFit(NestItem item, Box workArea)
|
|
{
|
|
var binItem = BinConverter.ToItem(item, Plate.PartSpacing);
|
|
var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
|
|
|
|
var engine = new FillBestFit(bin);
|
|
engine.Fill(binItem);
|
|
|
|
return BinConverter.ToParts(bin, new List<NestItem> { item });
|
|
}
|
|
|
|
private List<Part> FillWithPairs(NestItem item, Box workArea,
|
|
CancellationToken token = default, IProgress<NestProgress> progress = null)
|
|
{
|
|
var bestFits = BestFitCache.GetOrCompute(
|
|
item.Drawing, Plate.Size.Width, Plate.Size.Length,
|
|
Plate.PartSpacing);
|
|
|
|
var candidates = SelectPairCandidates(bestFits, workArea);
|
|
var diagMsg = $"[FillWithPairs] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {candidates.Count}\n" +
|
|
$"[FillWithPairs] Plate: {Plate.Size.Width:F2}x{Plate.Size.Length:F2}, WorkArea: {workArea.Width:F2}x{workArea.Length:F2}";
|
|
Debug.WriteLine(diagMsg);
|
|
try { System.IO.File.AppendAllText(
|
|
System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "nest-debug.log"),
|
|
$"{DateTime.Now:HH:mm:ss} {diagMsg}\n"); } catch { }
|
|
|
|
List<Part> best = null;
|
|
var bestScore = default(FillScore);
|
|
|
|
try
|
|
{
|
|
for (var i = 0; i < candidates.Count; i++)
|
|
{
|
|
token.ThrowIfCancellationRequested();
|
|
|
|
var result = candidates[i];
|
|
var pairParts = result.BuildParts(item.Drawing);
|
|
var angles = result.HullAngles;
|
|
var engine = new FillLinear(workArea, Plate.PartSpacing);
|
|
var filled = FillPattern(engine, pairParts, angles, workArea);
|
|
|
|
if (filled != null && filled.Count > 0)
|
|
{
|
|
var score = FillScore.Compute(filled, workArea);
|
|
if (best == null || score > bestScore)
|
|
{
|
|
best = filled;
|
|
bestScore = score;
|
|
}
|
|
}
|
|
|
|
ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea,
|
|
$"Pairs: {i + 1}/{candidates.Count} candidates, best = {bestScore.Count} parts");
|
|
}
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
Debug.WriteLine("[FillWithPairs] Cancelled mid-phase, using results so far");
|
|
}
|
|
|
|
Debug.WriteLine($"[FillWithPairs] Best pair result: {bestScore.Count} parts, remnant={bestScore.UsableRemnantArea:F1}, density={bestScore.Density:P1}");
|
|
try { System.IO.File.AppendAllText(
|
|
System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "nest-debug.log"),
|
|
$"{DateTime.Now:HH:mm:ss} [FillWithPairs] Best: {bestScore.Count} parts, density={bestScore.Density:P1}\n"); } catch { }
|
|
return best ?? new List<Part>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Selects pair candidates to try for the given work area. Always includes
|
|
/// the top 50 by area. For narrow work areas, also includes all pairs whose
|
|
/// shortest side fits the strip width.
|
|
/// </summary>
|
|
private List<BestFitResult> SelectPairCandidates(List<BestFitResult> bestFits, Box workArea)
|
|
{
|
|
var kept = bestFits.Where(r => r.Keep).ToList();
|
|
var top = kept.Take(50).ToList();
|
|
|
|
var workShortSide = System.Math.Min(workArea.Width, workArea.Length);
|
|
var plateShortSide = System.Math.Min(Plate.Size.Width, Plate.Size.Length);
|
|
|
|
// When the work area is significantly narrower than the plate,
|
|
// search ALL candidates (not just kept) for pairs that fit the
|
|
// narrow dimension. Pairs rejected by aspect ratio for the full
|
|
// plate may be exactly what's needed for a narrow remainder strip.
|
|
if (workShortSide < plateShortSide * 0.5)
|
|
{
|
|
var stripCandidates = bestFits
|
|
.Where(r => r.ShortestSide <= workShortSide + Tolerance.Epsilon
|
|
&& r.Utilization >= 0.3)
|
|
.OrderByDescending(r => r.Utilization);
|
|
|
|
var existing = new HashSet<BestFitResult>(top);
|
|
|
|
foreach (var r in stripCandidates)
|
|
{
|
|
if (top.Count >= 100)
|
|
break;
|
|
|
|
if (existing.Add(r))
|
|
top.Add(r);
|
|
}
|
|
|
|
Debug.WriteLine($"[SelectPairCandidates] Strip mode: {top.Count} candidates (shortSide <= {workShortSide:F1})");
|
|
}
|
|
|
|
return top;
|
|
}
|
|
|
|
// --- Pattern helpers ---
|
|
|
|
private Pattern BuildRotatedPattern(List<Part> groupParts, double angle)
|
|
{
|
|
var pattern = new Pattern();
|
|
var center = ((IEnumerable<IBoundable>)groupParts).GetBoundingBox().Center;
|
|
|
|
foreach (var part in groupParts)
|
|
{
|
|
var clone = (Part)part.Clone();
|
|
clone.UpdateBounds();
|
|
|
|
if (!angle.IsEqualTo(0))
|
|
clone.Rotate(angle, center);
|
|
|
|
pattern.Parts.Add(clone);
|
|
}
|
|
|
|
pattern.UpdateBounds();
|
|
return pattern;
|
|
}
|
|
|
|
private List<Part> FillPattern(FillLinear engine, List<Part> groupParts, List<double> angles, Box workArea)
|
|
{
|
|
var results = new System.Collections.Concurrent.ConcurrentBag<(List<Part> Parts, FillScore Score)>();
|
|
|
|
Parallel.ForEach(angles, angle =>
|
|
{
|
|
var pattern = BuildRotatedPattern(groupParts, angle);
|
|
|
|
if (pattern.Parts.Count == 0)
|
|
return;
|
|
|
|
var h = engine.Fill(pattern, NestDirection.Horizontal);
|
|
if (h != null && h.Count > 0)
|
|
results.Add((h, FillScore.Compute(h, workArea)));
|
|
|
|
var v = engine.Fill(pattern, NestDirection.Vertical);
|
|
if (v != null && v.Count > 0)
|
|
results.Add((v, FillScore.Compute(v, workArea)));
|
|
});
|
|
|
|
List<Part> best = null;
|
|
var bestScore = default(FillScore);
|
|
|
|
foreach (var res in results)
|
|
{
|
|
if (best == null || res.Score > bestScore)
|
|
{
|
|
best = res.Parts;
|
|
bestScore = res.Score;
|
|
}
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
// --- Remainder improvement ---
|
|
|
|
private List<Part> TryRemainderImprovement(NestItem item, Box workArea, List<Part> currentBest)
|
|
{
|
|
if (currentBest == null || currentBest.Count < 3)
|
|
return null;
|
|
|
|
List<Part> best = null;
|
|
|
|
var hResult = TryStripRefill(item, workArea, currentBest, horizontal: true);
|
|
|
|
if (IsBetterFill(hResult, best, workArea))
|
|
best = hResult;
|
|
|
|
var vResult = TryStripRefill(item, workArea, currentBest, horizontal: false);
|
|
|
|
if (IsBetterFill(vResult, best, workArea))
|
|
best = vResult;
|
|
|
|
return best;
|
|
}
|
|
|
|
private List<Part> TryStripRefill(NestItem item, Box workArea, List<Part> parts, bool horizontal)
|
|
{
|
|
if (parts == null || parts.Count < 3)
|
|
return null;
|
|
|
|
var clusters = ClusterParts(parts, horizontal);
|
|
|
|
if (clusters.Count < 2)
|
|
return null;
|
|
|
|
// Determine the mode (most common) cluster count, excluding the last cluster.
|
|
var mainClusters = clusters.Take(clusters.Count - 1).ToList();
|
|
var modeCount = mainClusters
|
|
.GroupBy(c => c.Count)
|
|
.OrderByDescending(g => g.Count())
|
|
.First()
|
|
.Key;
|
|
|
|
var lastCluster = clusters[clusters.Count - 1];
|
|
|
|
// Only attempt refill if the last cluster is smaller than the mode.
|
|
if (lastCluster.Count >= modeCount)
|
|
return null;
|
|
|
|
Debug.WriteLine($"[TryStripRefill] {(horizontal ? "H" : "V")} clusters: {clusters.Count}, mode: {modeCount}, last: {lastCluster.Count}");
|
|
|
|
// Build the main parts list (everything except the last cluster).
|
|
var mainParts = clusters.Take(clusters.Count - 1).SelectMany(c => c).ToList();
|
|
var mainBox = ((IEnumerable<IBoundable>)mainParts).GetBoundingBox();
|
|
|
|
// Compute the strip box from the main grid edge to the work area edge.
|
|
Box stripBox;
|
|
|
|
if (horizontal)
|
|
{
|
|
var stripLeft = mainBox.Right + Plate.PartSpacing;
|
|
var stripWidth = workArea.Right - stripLeft;
|
|
|
|
if (stripWidth <= 0)
|
|
return null;
|
|
|
|
stripBox = new Box(stripLeft, workArea.Y, stripWidth, workArea.Length);
|
|
}
|
|
else
|
|
{
|
|
var stripBottom = mainBox.Top + Plate.PartSpacing;
|
|
var stripHeight = workArea.Top - stripBottom;
|
|
|
|
if (stripHeight <= 0)
|
|
return null;
|
|
|
|
stripBox = new Box(workArea.X, stripBottom, workArea.Width, stripHeight);
|
|
}
|
|
|
|
Debug.WriteLine($"[TryStripRefill] Strip: {stripBox.Width:F1}x{stripBox.Length:F1} at ({stripBox.X:F1},{stripBox.Y:F1})");
|
|
|
|
var stripParts = FindBestFill(item, stripBox);
|
|
|
|
if (stripParts == null || stripParts.Count <= lastCluster.Count)
|
|
{
|
|
Debug.WriteLine($"[TryStripRefill] No improvement: strip={stripParts?.Count ?? 0} vs oddball={lastCluster.Count}");
|
|
return null;
|
|
}
|
|
|
|
Debug.WriteLine($"[TryStripRefill] Improvement: strip={stripParts.Count} vs oddball={lastCluster.Count}");
|
|
|
|
var combined = new List<Part>(mainParts.Count + stripParts.Count);
|
|
combined.AddRange(mainParts);
|
|
combined.AddRange(stripParts);
|
|
return combined;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Groups parts into positional clusters along the given axis.
|
|
/// Parts whose center positions are separated by more than half
|
|
/// the part dimension start a new cluster.
|
|
/// </summary>
|
|
private static List<List<Part>> ClusterParts(List<Part> parts, bool horizontal)
|
|
{
|
|
var sorted = horizontal
|
|
? parts.OrderBy(p => p.BoundingBox.Center.X).ToList()
|
|
: parts.OrderBy(p => p.BoundingBox.Center.Y).ToList();
|
|
|
|
var refDim = horizontal
|
|
? sorted.Max(p => p.BoundingBox.Width)
|
|
: sorted.Max(p => p.BoundingBox.Length);
|
|
var gapThreshold = refDim * 0.5;
|
|
|
|
var clusters = new List<List<Part>>();
|
|
var current = new List<Part> { sorted[0] };
|
|
|
|
for (var i = 1; i < sorted.Count; i++)
|
|
{
|
|
var prevCenter = horizontal
|
|
? sorted[i - 1].BoundingBox.Center.X
|
|
: sorted[i - 1].BoundingBox.Center.Y;
|
|
var currCenter = horizontal
|
|
? sorted[i].BoundingBox.Center.X
|
|
: sorted[i].BoundingBox.Center.Y;
|
|
|
|
if (currCenter - prevCenter > gapThreshold)
|
|
{
|
|
clusters.Add(current);
|
|
current = new List<Part>();
|
|
}
|
|
|
|
current.Add(sorted[i]);
|
|
}
|
|
|
|
clusters.Add(current);
|
|
return clusters;
|
|
}
|
|
|
|
// --- Scoring / comparison ---
|
|
|
|
private bool IsBetterFill(List<Part> candidate, List<Part> current, Box workArea)
|
|
{
|
|
if (candidate == null || candidate.Count == 0)
|
|
return false;
|
|
|
|
if (current == null || current.Count == 0)
|
|
return true;
|
|
|
|
return FillScore.Compute(candidate, workArea) > FillScore.Compute(current, workArea);
|
|
}
|
|
|
|
private bool IsBetterValidFill(List<Part> candidate, List<Part> current, Box workArea)
|
|
{
|
|
if (candidate != null && candidate.Count > 0 && HasOverlaps(candidate, Plate.PartSpacing))
|
|
{
|
|
Debug.WriteLine($"[IsBetterValidFill] REJECTED {candidate.Count} parts due to overlaps (current best: {current?.Count ?? 0})");
|
|
return false;
|
|
}
|
|
|
|
return IsBetterFill(candidate, current, workArea);
|
|
}
|
|
|
|
private bool HasOverlaps(List<Part> parts, double spacing)
|
|
{
|
|
if (parts == null || parts.Count <= 1)
|
|
return false;
|
|
|
|
for (var i = 0; i < parts.Count; i++)
|
|
{
|
|
var box1 = parts[i].BoundingBox;
|
|
|
|
for (var j = i + 1; j < parts.Count; j++)
|
|
{
|
|
var box2 = parts[j].BoundingBox;
|
|
|
|
// Fast bounding box rejection.
|
|
if (box1.Right < box2.Left || box2.Right < box1.Left ||
|
|
box1.Top < box2.Bottom || box2.Top < box1.Bottom)
|
|
continue;
|
|
|
|
List<Vector> pts;
|
|
|
|
if (parts[i].Intersects(parts[j], out pts))
|
|
{
|
|
var b1 = parts[i].BoundingBox;
|
|
var b2 = parts[j].BoundingBox;
|
|
Debug.WriteLine($"[HasOverlaps] Overlap: part[{i}] ({parts[i].BaseDrawing?.Name}) @ ({b1.Left:F2},{b1.Bottom:F2})-({b1.Right:F2},{b1.Top:F2}) rot={parts[i].Rotation:F2}" +
|
|
$" vs part[{j}] ({parts[j].BaseDrawing?.Name}) @ ({b2.Left:F2},{b2.Bottom:F2})-({b2.Right:F2},{b2.Top:F2}) rot={parts[j].Rotation:F2}" +
|
|
$" intersections={pts?.Count ?? 0}");
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// --- Progress reporting ---
|
|
|
|
private static void ReportProgress(
|
|
IProgress<NestProgress> progress,
|
|
NestPhase phase,
|
|
int plateNumber,
|
|
List<Part> best,
|
|
Box workArea,
|
|
string description)
|
|
{
|
|
if (progress == null || best == null || best.Count == 0)
|
|
return;
|
|
|
|
var score = FillScore.Compute(best, workArea);
|
|
var clonedParts = new List<Part>(best.Count);
|
|
var totalPartArea = 0.0;
|
|
|
|
foreach (var part in best)
|
|
{
|
|
clonedParts.Add((Part)part.Clone());
|
|
totalPartArea += part.BaseDrawing.Area;
|
|
}
|
|
|
|
var bounds = best.GetBoundingBox();
|
|
|
|
progress.Report(new NestProgress
|
|
{
|
|
Phase = phase,
|
|
PlateNumber = plateNumber,
|
|
BestPartCount = score.Count,
|
|
BestDensity = score.Density,
|
|
NestedWidth = bounds.Width,
|
|
NestedLength = bounds.Length,
|
|
NestedArea = totalPartArea,
|
|
UsableRemnantArea = workArea.Area() - totalPartArea,
|
|
BestParts = clonedParts,
|
|
Description = description
|
|
});
|
|
}
|
|
|
|
private string BuildProgressSummary()
|
|
{
|
|
if (PhaseResults.Count == 0)
|
|
return null;
|
|
|
|
var parts = new List<string>(PhaseResults.Count);
|
|
|
|
foreach (var r in PhaseResults)
|
|
parts.Add($"{FormatPhaseName(r.Phase)}: {r.PartCount}");
|
|
|
|
return string.Join(" | ", parts);
|
|
}
|
|
|
|
private static string FormatPhaseName(NestPhase phase)
|
|
{
|
|
switch (phase)
|
|
{
|
|
case NestPhase.Pairs: return "Pairs";
|
|
case NestPhase.Linear: return "Linear";
|
|
case NestPhase.RectBestFit: return "BestFit";
|
|
case NestPhase.Remainder: return "Remainder";
|
|
default: return phase.ToString();
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|