Moves the two production plug-in engines into OpenNest.Engine under names that describe the jobs they suit: - Rectangles: plain and near-rectangular plates, maximal-rectangles box packing (was the RectanglesNestingEngine plug-in) - Irregular: irregular profiles, no-fit-polygon frontier packing (was the Opus55NestingEngine plug-in) Their tests and the shared engine contract/layout test kit move into OpenNest.Engine.Tests/NestingEngines. The registry maps the old plug-in names to the new engines, so saved desktop selections, scripts and API requests keep working, and a leftover plug-in DLL under an old name cannot shadow its replacement. Desktop startup passes the registry's lookup when restoring the saved Auto Nest engine.
186 lines
6.8 KiB
C#
186 lines
6.8 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using OpenNest.Engine.NestingEngines.Irregular;
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using OpenNest.Engine.NestingEngines.Rectangles;
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namespace OpenNest.Engine.Jobs;
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/// <summary>
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/// Registry of whole-job <see cref="INestingEngine"/> implementations. The four production
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/// strategies are exposed through <see cref="FixedStrategyNestingEngine"/>. Callers choose an
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/// engine explicitly from <see cref="AvailableEngines"/>; there is no process-global active
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/// selection. Plug-ins loaded from an Engines/ folder register under their CLR type name.
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/// </summary>
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public static class NestingEngineRegistry
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{
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private static readonly List<NestingEngineInfo> engines = new();
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/// <summary>
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/// Registry names used by earlier releases, mapped to the engine that replaced them, so saved
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/// selections and scripts keep working. Consulted only when no engine has the requested name.
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/// </summary>
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private static readonly Dictionary<string, string> RenamedEngines = new(StringComparer.OrdinalIgnoreCase)
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{
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["Opus55NestingEngine"] = "Irregular",
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["RectanglesNestingEngine"] = "Rectangles",
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};
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static NestingEngineRegistry()
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{
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Register(
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"Rectangles",
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"Plain and near-rectangular parts: maximal-rectangles box packing",
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() => new RectanglesNestingEngine()
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);
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Register(
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"Irregular",
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"Irregular parts: no-fit-polygon frontier packing with look-ahead stock selection",
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() => new IrregularNestingEngine()
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);
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Register(
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"StockLadder",
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"Caller-stock constrained-first fill and equivalent-demand area repacking",
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() => new StockLadderNestingEngine()
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);
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Register(
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"Default",
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"Multi-phase nesting (Linear, Pairs, RectBestFit, Remainder)",
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() => new FixedStrategyNestingEngine("Default")
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);
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Register(
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"Strip",
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"Strip-based nesting for mixed-drawing layouts",
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() => new FixedStrategyNestingEngine("Strip")
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);
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Register(
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"Vertical Remnant",
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"Optimizes for largest right-side vertical drop",
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() => new FixedStrategyNestingEngine("Vertical Remnant")
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);
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Register(
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"Horizontal Remnant",
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"Optimizes for largest top-side horizontal drop",
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() => new FixedStrategyNestingEngine("Horizontal Remnant")
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);
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}
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public static IReadOnlyList<NestingEngineInfo> AvailableEngines => engines;
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/// <summary>
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/// Registered name for <paramref name="name"/>: an exact (case-insensitive) match, else the
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/// engine a renamed legacy name now maps to, else null. Hosts use this to restore a saved
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/// selection made under an old name.
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/// </summary>
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public static string? ResolveName(string? name)
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{
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if (string.IsNullOrWhiteSpace(name))
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return null;
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var trimmed = name.Trim();
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var info = engines.FirstOrDefault(e => e.Name.Equals(trimmed, StringComparison.OrdinalIgnoreCase));
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if (info != null)
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return info.Name;
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return RenamedEngines.TryGetValue(trimmed, out var renamed)
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&& engines.FirstOrDefault(e => e.Name.Equals(renamed, StringComparison.OrdinalIgnoreCase)) is { } target
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? target.Name
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: null;
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}
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/// <summary>
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/// Creates the engine registered under <paramref name="name"/> (case-insensitive, renamed legacy
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/// names accepted). The caller's explicit choice is the whole selection mechanism; unknown names throw.
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/// </summary>
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public static INestingEngine Create(string name)
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{
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ArgumentException.ThrowIfNullOrWhiteSpace(name);
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var resolved = ResolveName(name);
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var info = resolved == null ? null : engines.First(e => e.Name == resolved);
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if (info == null)
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throw new NotSupportedException(
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$"Unknown nesting engine: {name}. Available: {string.Join(", ", engines.Select(e => e.Name))}."
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);
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return info.Factory();
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}
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public static void Register(string name, string description, Func<INestingEngine> factory)
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{
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if (engines.Any(e => e.Name.Equals(name, StringComparison.OrdinalIgnoreCase)))
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{
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Debug.WriteLine($"[NestingEngineRegistry] Duplicate engine '{name}' skipped");
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return;
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}
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// A leftover plug-in under a renamed engine's old name would shadow its built-in replacement.
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if (RenamedEngines.ContainsKey(name))
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{
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Debug.WriteLine($"[NestingEngineRegistry] '{name}' skipped: replaced by built-in '{RenamedEngines[name]}'");
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return;
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}
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engines.Add(new NestingEngineInfo(name, description, factory));
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}
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/// <summary>Scans *.dll in directory for non-abstract INestingEngine types with a public
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/// parameterless constructor, registering each under its CLR type name. Per-assembly and per-type
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/// isolation ensures one bad plugin never prevents the rest from loading.</summary>
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public static void LoadPlugins(string directory)
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{
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if (!Directory.Exists(directory))
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return;
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foreach (var dll in Directory.GetFiles(directory, "*.dll"))
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{
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try
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{
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var assembly = Assembly.LoadFrom(dll);
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foreach (var type in assembly.GetTypes())
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{
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if (type.IsAbstract || !typeof(INestingEngine).IsAssignableFrom(type))
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continue;
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var ctor = type.GetConstructor(Type.EmptyTypes);
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if (ctor == null)
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{
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Debug.WriteLine(
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$"[NestingEngineRegistry] Skipping {type.Name}: no parameterless constructor"
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);
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continue;
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}
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try
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{
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Register(type.Name, string.Empty, () => (INestingEngine)ctor.Invoke(null));
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Debug.WriteLine(
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$"[NestingEngineRegistry] Loaded plugin engine: {type.Name}"
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);
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}
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catch (Exception ex)
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{
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Debug.WriteLine(
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$"[NestingEngineRegistry] Failed to register {type.Name}: {ex.Message}"
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);
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}
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}
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}
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catch (Exception ex)
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{
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Debug.WriteLine(
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$"[NestingEngineRegistry] Failed to load assembly {Path.GetFileName(dll)}: {ex.Message}"
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);
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}
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}
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}
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}
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