After the main fill, detect if the last column/row is an "oddball" with fewer parts than the main grid. If so, remove those parts and re-fill the remainder strip independently using all strategies (linear, rect best-fit, pairs). Improves 30→32 parts on the test case (96x48 plate with 30x7.5 interlocking parts). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
383 lines
11 KiB
Markdown
383 lines
11 KiB
Markdown
# Remainder Strip Re-Fill Implementation Plan
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> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
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**Goal:** After the main fill, detect oddball last column/row, remove it, and re-fill the remainder strip independently to maximize part count (30 -> 32 for the test case).
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**Architecture:** Extract the strategy selection logic from `Fill(NestItem, Box)` into a reusable `FindBestFill` method. Add `TryRemainderImprovement` that clusters placed parts, detects oddball last cluster, computes the remainder strip box, and calls `FindBestFill` on it. Only used when it improves the count.
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**Tech Stack:** C# / .NET 8, OpenNest.Engine
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---
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### Task 1: Extract FindBestFill from Fill(NestItem, Box)
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**Files:**
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- Modify: `OpenNest.Engine/NestEngine.cs:32-105`
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**Step 1: Create `FindBestFill` by extracting the strategy logic**
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Move lines 34-95 (everything except the quantity check and `Plate.Parts.AddRange`) into a new private method. `Fill` delegates to it.
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```csharp
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private List<Part> FindBestFill(NestItem item, Box workArea)
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{
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var bestRotation = RotationAnalysis.FindBestRotation(item);
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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// Build candidate rotation angles — always try the best rotation and +90°.
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var angles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
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// When the work area is narrow relative to the part, sweep rotation
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// angles so we can find one that fits the part into the tight strip.
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var testPart = new Part(item.Drawing);
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if (!bestRotation.IsEqualTo(0))
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testPart.Rotate(bestRotation);
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testPart.UpdateBounds();
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var partLongestSide = System.Math.Max(testPart.BoundingBox.Width, testPart.BoundingBox.Height);
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var workAreaShortSide = System.Math.Min(workArea.Width, workArea.Height);
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if (workAreaShortSide < partLongestSide)
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{
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// Try every 5° from 0 to 175° to find rotations that fit.
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var step = Angle.ToRadians(5);
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for (var a = 0.0; a < System.Math.PI; a += step)
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{
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if (!angles.Any(existing => existing.IsEqualTo(a)))
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angles.Add(a);
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}
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}
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List<Part> best = null;
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foreach (var angle in angles)
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{
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var h = engine.Fill(item.Drawing, angle, NestDirection.Horizontal);
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var v = engine.Fill(item.Drawing, angle, NestDirection.Vertical);
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if (IsBetterFill(h, best))
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best = h;
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if (IsBetterFill(v, best))
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best = v;
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}
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Debug.WriteLine($"[FindBestFill] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1} | Angles: {angles.Count}");
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// Try rectangle best-fit (mixes orientations to fill remnant strips).
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var rectResult = FillRectangleBestFit(item, workArea);
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Debug.WriteLine($"[FindBestFill] RectBestFit: {rectResult?.Count ?? 0} parts");
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if (IsBetterFill(rectResult, best))
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best = rectResult;
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// Try pair-based approach.
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var pairResult = FillWithPairs(item, workArea);
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Debug.WriteLine($"[FindBestFill] Pair: {pairResult.Count} parts");
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if (IsBetterFill(pairResult, best))
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best = pairResult;
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return best;
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}
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```
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**Step 2: Simplify `Fill(NestItem, Box)` to delegate**
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```csharp
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public bool Fill(NestItem item, Box workArea)
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{
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var best = FindBestFill(item, workArea);
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if (best == null || best.Count == 0)
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return false;
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if (item.Quantity > 0 && best.Count > item.Quantity)
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best = best.Take(item.Quantity).ToList();
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Plate.Parts.AddRange(best);
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return true;
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}
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```
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**Step 3: Build and verify no regressions**
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Run: `dotnet build OpenNest.sln`
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Expected: Build succeeds, no errors.
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**Step 4: Commit**
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```bash
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git add OpenNest.Engine/NestEngine.cs
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git commit -m "refactor: extract FindBestFill from Fill(NestItem, Box)"
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```
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---
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### Task 2: Add ClusterParts helper
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**Files:**
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- Modify: `OpenNest.Engine/NestEngine.cs`
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**Step 1: Add the `ClusterParts` method**
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Place after `IsBetterValidFill` (around line 287). Groups parts into positional clusters (columns or rows) based on center position gaps.
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```csharp
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/// <summary>
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/// Groups parts into positional clusters along the given axis.
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/// Parts whose center positions are separated by more than half
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/// the part dimension start a new cluster.
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/// </summary>
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private static List<List<Part>> ClusterParts(List<Part> parts, bool horizontal)
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{
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var sorted = horizontal
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? parts.OrderBy(p => p.BoundingBox.Center.X).ToList()
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: parts.OrderBy(p => p.BoundingBox.Center.Y).ToList();
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var refDim = horizontal
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? sorted.Max(p => p.BoundingBox.Width)
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: sorted.Max(p => p.BoundingBox.Height);
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var gapThreshold = refDim * 0.5;
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var clusters = new List<List<Part>>();
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var current = new List<Part> { sorted[0] };
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for (var i = 1; i < sorted.Count; i++)
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{
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var prevCenter = horizontal
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? sorted[i - 1].BoundingBox.Center.X
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: sorted[i - 1].BoundingBox.Center.Y;
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var currCenter = horizontal
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? sorted[i].BoundingBox.Center.X
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: sorted[i].BoundingBox.Center.Y;
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if (currCenter - prevCenter > gapThreshold)
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{
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clusters.Add(current);
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current = new List<Part>();
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}
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current.Add(sorted[i]);
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}
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clusters.Add(current);
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return clusters;
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}
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```
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**Step 2: Build**
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Run: `dotnet build OpenNest.sln`
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Expected: Build succeeds.
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**Step 3: Commit**
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```bash
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git add OpenNest.Engine/NestEngine.cs
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git commit -m "feat: add ClusterParts helper for positional grouping"
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```
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---
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### Task 3: Add TryStripRefill and TryRemainderImprovement
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**Files:**
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- Modify: `OpenNest.Engine/NestEngine.cs`
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**Step 1: Add `TryStripRefill`**
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This method analyzes one axis: clusters parts, checks if last cluster is an oddball, computes the strip, and fills it.
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```csharp
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/// <summary>
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/// Checks whether the last column (horizontal) or row (vertical) is an
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/// oddball with fewer parts than the main grid. If so, removes those parts,
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/// computes the remainder strip, and fills it independently.
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/// Returns null if no improvement is possible.
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/// </summary>
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private List<Part> TryStripRefill(NestItem item, Box workArea, List<Part> parts, bool horizontal)
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{
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var clusters = ClusterParts(parts, horizontal);
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if (clusters.Count < 2)
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return null;
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var lastCluster = clusters[clusters.Count - 1];
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var otherClusters = clusters.Take(clusters.Count - 1).ToList();
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// Find the most common cluster size (mode).
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var modeCount = otherClusters
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.Select(c => c.Count)
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.GroupBy(x => x)
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.OrderByDescending(g => g.Count())
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.First().Key;
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// Only proceed if last cluster is smaller (it's the oddball).
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if (lastCluster.Count >= modeCount)
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return null;
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var mainParts = otherClusters.SelectMany(c => c).ToList();
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var mainBbox = ((IEnumerable<IBoundable>)mainParts).GetBoundingBox();
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Box strip;
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if (horizontal)
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{
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var stripLeft = mainBbox.Right + Plate.PartSpacing;
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var stripWidth = workArea.Right - stripLeft;
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if (stripWidth < 1)
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return null;
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strip = new Box(stripLeft, workArea.Y, stripWidth, workArea.Height);
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}
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else
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{
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var stripBottom = mainBbox.Top + Plate.PartSpacing;
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var stripHeight = workArea.Top - stripBottom;
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if (stripHeight < 1)
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return null;
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strip = new Box(workArea.X, stripBottom, workArea.Width, stripHeight);
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}
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Debug.WriteLine($"[TryStripRefill] {(horizontal ? "H" : "V")} strip: {strip.Width:F1}x{strip.Height:F1} | Main: {mainParts.Count} | Oddball: {lastCluster.Count}");
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var stripParts = FindBestFill(item, strip);
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if (stripParts == null || stripParts.Count <= lastCluster.Count)
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return null;
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Debug.WriteLine($"[TryStripRefill] Strip fill: {stripParts.Count} parts (was {lastCluster.Count} oddball)");
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var combined = new List<Part>(mainParts);
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combined.AddRange(stripParts);
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return combined;
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}
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```
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**Step 2: Add `TryRemainderImprovement`**
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Tries both horizontal and vertical strip analysis.
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```csharp
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/// <summary>
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/// Attempts to improve a fill result by detecting an oddball last
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/// column or row and re-filling the remainder strip independently.
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/// Returns null if no improvement is found.
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/// </summary>
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private List<Part> TryRemainderImprovement(NestItem item, Box workArea, List<Part> currentBest)
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{
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if (currentBest == null || currentBest.Count < 3)
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return null;
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List<Part> bestImproved = null;
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var hImproved = TryStripRefill(item, workArea, currentBest, horizontal: true);
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if (IsBetterFill(hImproved, bestImproved))
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bestImproved = hImproved;
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var vImproved = TryStripRefill(item, workArea, currentBest, horizontal: false);
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if (IsBetterFill(vImproved, bestImproved))
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bestImproved = vImproved;
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return bestImproved;
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}
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```
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**Step 3: Build**
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Run: `dotnet build OpenNest.sln`
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Expected: Build succeeds.
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**Step 4: Commit**
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```bash
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git add OpenNest.Engine/NestEngine.cs
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git commit -m "feat: add TryStripRefill and TryRemainderImprovement"
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```
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---
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### Task 4: Wire remainder improvement into Fill
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**Files:**
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- Modify: `OpenNest.Engine/NestEngine.cs` — the `Fill(NestItem, Box)` method
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**Step 1: Add remainder improvement call**
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Update `Fill(NestItem, Box)` to try improving the result after the initial fill:
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```csharp
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public bool Fill(NestItem item, Box workArea)
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{
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var best = FindBestFill(item, workArea);
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// Try improving by filling the remainder strip separately.
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var improved = TryRemainderImprovement(item, workArea, best);
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if (IsBetterFill(improved, best))
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{
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Debug.WriteLine($"[Fill] Remainder improvement: {improved.Count} parts (was {best?.Count ?? 0})");
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best = improved;
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}
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if (best == null || best.Count == 0)
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return false;
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if (item.Quantity > 0 && best.Count > item.Quantity)
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best = best.Take(item.Quantity).ToList();
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Plate.Parts.AddRange(best);
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return true;
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}
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```
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**Step 2: Build**
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Run: `dotnet build OpenNest.sln`
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Expected: Build succeeds.
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**Step 3: Commit**
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```bash
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git add OpenNest.Engine/NestEngine.cs
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git commit -m "feat: wire remainder strip re-fill into Fill(NestItem, Box)"
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```
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---
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### Task 5: Verify with MCP tools
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**Step 1: Publish MCP server**
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```bash
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dotnet publish OpenNest.Mcp/OpenNest.Mcp.csproj -c Release -o "$USERPROFILE/.claude/mcp/OpenNest.Mcp"
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```
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**Step 2: Test fill**
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Use MCP tools to:
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1. Import the DXF drawing from `30pcs Fill.zip` (or create equivalent plate + drawing)
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2. Create a 96x48 plate with the same spacing (part=0.25, edges L=0.25 B=0.75 R=0.25 T=0.25)
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3. Fill the plate
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4. Verify part count is 32 (up from 30)
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5. Check for overlaps
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**Step 3: Compare against 32pcs reference**
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Verify the layout matches the 32pcs.zip reference — 24 parts in the main grid + 8 in the remainder strip.
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**Step 4: Final commit if any fixups needed**
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